
Screenshots

Watch trailer on Steam ↗SpellFront
Steppe Hare Studio · Published by Steppe Hare Studio
Content notice: This game contains scenes of light violence (shooting and attack spells), but no blood or gore.
Mixed — 63% positive (48 reviews) · 22 achievements
Last updated 27 Sept 2026
SpellFront is a single-player first person shooter that takes place in the world of a medieval fantasy, experiencing the attack of the aliens. The player assumes role of an ancient sorcerer who must find a way to defeat invaders with only her might and her magic.
£6.19
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie, Early Access · 2018 · More £5 - £15 games
Embark on a thrilling journey as an ancient sorcerer in SpellFront, an early access adventure from Steppe Hare Studio. Use your magic to defend against alien attacks in this medieval fantasy world.
About this game
- Every you spell is a unique weapon that has a special role in the battle: crush your opponents from afar with help of Devil Hands, lure them into electric traps using Spheres of Thunder and destroy them in packs with Acid bombs.
- Challenge the diverse cast of enemies: from combat robots to stone golems.
- Use your spells to influence your surroundings. Use your surroundings to win the battle. You can destroy floor under your enemy fits, throw explosive at them using your telekinesis, or electrocute water to stun multiple enemies at once.
- You may face with dozens of foes in one fight. So be prepare to change spells on the run and adjust your tactic!
- Choose suitable spells to find secrets, traverse traps and solve puzzles. For example, you can use your telekinesis to build staircase from boulders, melt iron bars with Acid Bombs or charge an alien generator using Spheres of Thunder.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: 64bit Windows 7, Windows 8, Windows 10
- Processor: Intel Core i3-4340 / AMD FX-6300
- Memory: 6 GB RAM
- Graphics: NVIDIA GeForce 470 GTX
- Sound Card: Realtek High Definition Audio
- Additional Notes: Requires a 64-bit processor and operating system
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
AnnouncementsOfficial
Our new game Prognostic is available in Early Access
Our team has been working on Prognostic for over a year and now you can finally play it. In this mystical horror, you will be able to solve crimes through communication with spirits. Every evening you will be sent a new case, which you can solve with the help of ancient rites (such as Tarot, dowsing, runes and others). Various fortune-telling rituals give their own clues, so you determine the course of the investigation. But remember — contact with spirits may draw some unwanted attention. Hurry up to grab Prognostic with a 21% Halloween discount! {STEAM_CLAN_IMAGE}/37949620/18106a426bb882adeaab9663497554ace792908b.pngRead full article on Community Announcements (Steppe Hare Studio)Patch NotesOfficial
Patch v0.9.15
During this week we made a several changes that were inspired by your suggestions. Also we worked hard to make sound quality throughout the game significantly better. Now you can use your telekinesis on troll's projectiles. If you throw troll's projectile back at him, he will take serious damage. In rare cases the boss of Chapter 3 could not appear on his place. Now this bug has been fixed. In the Chapter 3, it was possible to go through the textures in the certain underwater place. Fixed. We reworked a number of sounds, such as obtaining certain spells, the falling of large stones and other background sounds. The relative volume of many sounds has been changed. New secret caches were added into Chapters 1 and 2. We hope that you will enjoy this changes. Thanks for playing.Read full article on Community Announcements (Steppe Hare Studio)Patch NotesOfficial
First day patch (Patch v0.910)
Fixed typos in the text. New achievements have been added. Fixed a bug in the Chapter 3 - lever in the mirror room could be pulled several times. After receiving the devil's hands, tutorial is now shown almost immediately. Fixed a bug in the Chapter 3, when after reloading to the last checkpoint one of the ships remained in the air. Fixed a bug with the generator, when the sound from it could be heard before you turn it on. Volume of the generators has been changed. Now Chapter 3 has more health and shield bonuses. In the Chapter 3, invisible walls has been added to the last hall. Now you can't jump out of the window. In the final arena you were able open the passage just after the killing of clawfoots. Fixed. During the battle with the worms in the second chapter the door could be open before the battle was over. Fixed. In the Chapter 1, it was possible to go through the textures in the certain under water places. Fixed. Reduced the number of clawfoots in the Chapter 1. The list of the people who supported our game on Indiegogo has been added to the credits. You are awesome! Thank you! We apologize for the large size of the patch. This happened because of the change in the location of the static objects in the first chapter, which led to the recalculation of the shadows. The corresponding file has been changed so it will be downloaded again in this patch. Sorry for inconvenience.Read full article on Community Announcements (Steppe Hare Studio)






