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Watch trailer on Steam ↗EXFIL
Tiny Leviathan · Published by Tiny Leviathan
Content notice: Includes intense violence and blood.
Mixed — 50% positive (871 reviews) · 1 achievements
Last updated 27 Sept 2026
EXFIL delivers raw tactical FPS intensity with no distractions. No loot grinding, no gimmicks, just pure realism. EXFIL tests your strategy, comms, and teamwork in high-stakes tactical engagements. Will your squad rise to the challenge?
£16.75
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie, RPG, Simulation, Strategy, Early Access · 2024 · More £15 - £30 games
In EXFIL, lead a squad through high-stakes missions requiring precise planning and flawless communication. Experience pure realism without distractions as you test your skills in this action-packed indie game.
About this game
EXFIL is a large-scale tactical infantry shooter built around teamwork, communication, and dynamic battlefield operations. Fight through hostile combat zones in PvP, PvPvE, and cooperative Combat Ops scenarios where AI factions clash across the map in real time. Hunt objectives, intercept enemy forces, extract critical intel, or survive long enough to escape the warzone alive.
Designed for players who want grounded tactical combat without artificial grind, EXFIL focuses on immersive infantry gameplay, meaningful decision-making, and re-playable combat encounters instead of loot treadmills or hero-style abilities.
Built for Tactical Players
EXFIL removes unnecessary friction and focuses on tactical gameplay first.
No character classes.
No magical abilities.
No endless progression grind.
No gear-score treadmill.
Just infantry combat, communication, situational awareness, and tactical decision-making.
Tactical Game Modes
Combat Ops (PvE / Co-op)
Deploy into active conflict zones where hostile AI factions battle dynamically across the map. Complete randomized objectives, avoid enemy patrols, intercept reinforcements, or exploit the chaos to complete your mission and extract alive.
Extraction
Secure intel and escape before rival teams cut off your route. Every engagement matters and only one team may survive the operation.
Search and Destroy
Coordinate assaults against defended anti-air systems while opposing forces establish layered defenses and counterattacks.
VIP
Track, protect, or eliminate high-value targets in tense objective-driven firefights where positioning and communication decide the outcome.
Team Deathmatch
Fast-paced tactical firefights focused on pure infantry combat, map knowledge, and squad coordination.
EXFIL’s objective-based gameplay is fast-paced and straight to the point, offering infantry combat that balances realism with accessibility. Whether playing solo, teaming up with friends, or squaring off against other players, you’ll experience scenarios that demand tight communication, calculated movement, and sharp tactical skills.
It’s not just other players you’ll have to contend with - local forces are organized into squads that dynamically patrol, guard key locations, and actively hunt down threats across the map, keeping every match unpredictable and dangerous.
Immersive and Dynamic Environments
Fight across seven handcrafted maps featuring dense forests, industrial zones, military camps and tropical jungles. With a 24-hour day/night cycle and fully simulated weather systems, matches are always unpredictable and ever-changing. Sandstorms, fog, and rainstorms will push your adaptability and ‘on-the-fly’ team tactics to the limit.
Dynamic Battlefield Systems
EXFIL’s combat zones are active war environments — not static arenas.
AI factions patrol, reinforce positions, launch assaults, respond to gunfire, and fight over strategic territory across the map. Helicopter insertions, roaming patrols, hunter squads, and reactive enemy behavior create operations that evolve differently every round.
No two deployments unfold the same way.
Hardcore Realism, No Nonsense
EXFIL’s fully simulated ballistics model accounts for bullet drop, penetration and ricochet. Combine this with realistic player movement, weapon handling, and VOIP-enhanced communication - including proximity chat, and every match becomes a test of skill and strategy.
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Built for the Community
With a dedicated Discord community of over 4,000 members, EXFIL is constantly evolving based on player feedback. Self-hosted servers and dedicated hosting options give you precise control over gameplay rules and settings, whilst detailed after-action reviews allow teams to analyze every hit, shot, and movement.
A Sandbox of Possibilities
EXFIL is more than just its core game modes. Players have the freedom to customize their experience by adjusting a wide range of game parameters - from AI presence on the map to time of day, weather, available weapons, and respawn rules - allowing them to create unique challenges, and playstyles to suit any preference.
Additional Features
NPC opposition forces
Global stats tracking
Loadout customization
Early Access and Beyond
We are well on our way to hitting the goals for the end of 2026 and anticipate a launch to 1.0 late 2026 or early 2027.
Without revealing too much we have begun work on our final list of features leading up to 1.0
These include:
- Additional weapons and player utilities including Gas grenades and masks, Shotguns and Thermals
- Picture in picture scope options
- A purchasing system to give you somewhere to spend all that hard earned mission money.
- Performance upgrades and Unreal engine 5.7
- Phase 2 of foliage interaction
- more more more!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (x64)
- Processor: Intel Core i5 13600 / AMD ryzen 5 7500F
- Memory: 8 GB RAM
- Graphics: RTX 2070 or RX 6700 XT
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 12 GB available space
- Additional Notes: Microphone for multiplayer communication
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 (x64)
- Processor: Intel Core i7 14700KF / AMD ryzen 5 5600X3D
- Memory: 16 GB RAM
- Graphics: rtx 3080 or RX 6800 XT
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 12 GB available space
- Additional Notes: Microphone for multiplayer communication
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Update 435-CL2759
Build 0435-CL2759Main branchNew- Manual bolting for M24, SRS series of rifles. Click again to cycle the action after firing. Makes it easier to confirm hits when aiming down scopes.- Make blood impacts bigger, and add some new blood FX. Killing headshots have a distincts effect.- Add option for turning blood effects off.- Add a Server Option for NVGs: On, No Thermals, No NVGs. Edits & Tweaks- Rewrite how NPCs aim with weapons, so that animation has less impact on their aim. Make their aiming movement less jittery. Make them more accurate at higher difficulties. This was already pushed in smaller increments to public test branch, just noting it in the changelog.- Suppression affects NPC accuracy. Near misses apply suppression effect that last a few seconds (stacking).- Allow equipping two LAWs- Increase C4 count from 2 to 3- Updated muzzle FX for SMGs (they were using old fx), pistols- Port player reloading, magazine checks to use gameplay ability system - this is an invisible change for players, noting it here if you see any new issues with reloading!Fixes- Occasional crash when NPCs die while using a door.- Using 2-handed GPS while leaning resulted in wrong camera alignment- If using the Toggle lean option, and lean was canceled for any reason, you'd have to press the key twice to lean again.- NPCs trying to fire too soon while reloading is still in progress- NPCs waiting too long before starting to reload- GPS sometimes being stuck in your hand if you start reloading or other actions too quickly while using GPS- HUD being recreated every time you switch 1p/3p view mode - likely unnoticeable but wasn't the most optimal - Also some small optimizations to impact FX handling + replace some of the surface impact FX that were lingering around too long- Remove rain effect from the main menu... the soldier in loadout editor was getting wet.Known Issues:- 'Empty' utility in loadout selection. Not a bug, part of the economy/shop work for Combat Ops. Ignore for now.Read full article on Community Announcements (luomu)Community & EventsOfficial
COMMUNITY EVENT: HAWKS SEPTEMBER TOURNAMENT
HAWKS SEPTEMBER 3v3 TOURNAMENTAttention Operators,The Hawks community is inviting you to join the next EXFIL 3v3 TOURNAMENT!📅 Saturday, September 19, 2026 🕒 3:00 PM EDTAll skill levels are welcome! And if you don't have a team, put {Clanless} in the team selection and you will be matched up with someone.See the rules and registration instructions here:https://the-hawks.net/tournaments/Hawks Discord: https://discord.gg/cBSwQSu5sqIMPORTANT- Check-in begins 30 minutes before the scheduled start time.- All teams must be fully registered before check-in opens.Good luck, and see you in the fight!-- The EXFIL TeamRead full article on Community Announcements (luomu)Patch NotesOfficial
Update 433-CL2492
Build 0433-CL2492Main branchNewGame Master: add buttons to create mortar strikes, friendly NPC squad helicopter and alerts for NPCsSeparate AI difficulty and AI amount settings. Difficulty has 5 levels and affects enemy attributes. These settings are now available in multiplayer: AI difficulty, AI force amount, AI damage multiplier, AI heli reinforcements. Previously some of them were only changeable in single player. AI settings New system for how NPCs use doors. They could previously open them but now they plan their way through doorways better so expect to see them get into buildings more. Generally audited the indoor navigation in levels.Allow Ballistics Traces visualization in single player (previously only in Firing Range). In Gameplay settings. GameMaster v1 and Ballistic traces in multi faction battle! (shift + P) to enter GameMaster Edits & TweaksMost scopes no longer work with thermal goggles (can't pick up thermal emissions through glass. There's an actual Reaper IR scope available.)Add incoming sound for mortarsFixesWhen changing team in Ops, one player at random could end up on the wrong teamRead full article on Community Announcements (luomu)AnnouncementsOfficial
EXFIL Demo available
If you're interested to check out Exfil, a playable demo is now available on Steam! It contains one map (Renegade Oil) and the firing range, and supports all of our current scenarios. Online play is available with other Demo users, if you want to try out some co-op with a friend! And, don't forget Exfil is 50% off in the current Summer Sale, until July 9th!Read full article on Community Announcements (luomu)AnnouncementsOfficial
Steam Summer Sale - EXFIL Operations 50% OFF + Demo available!
Steam Summer Sale is Live — EXFIL is 50% OFF + Demo availableThe Steam Summer Sale has arrived, and there's never been a better time to jump into EXFIL.For a limited time, EXFIL is 50% OFF, making it the perfect opportunity to experience one of Steam's most authentic tactical shooters - or invite your squad to join the fight.Playable demo now availableWe've happy to report that a demo version of Exfil is now available on Steam! This demo is fully featured and includes one map. Give it a try with your friends!Operations Mode Continues to EvolveOver the past several months we've shifted much of our development focus toward Operations Mode, a 'sandbox' style scenario that with randomized objectives.Every mission now takes place in a conflict zone where AI factions battle for territory while you pursue your objectives. It's up to you how you want to approach the mission.Recent improvements include:Larger, more organized AI forcesMore dynamic engagements across with changing battlefield conditionsExpanded single-player and cooperative gameplayObjective-based Operations with meaningful extractionsContinuous gameplay improvements based on community feedbackWhether you prefer tackling missions solo or coordinating with friends, Operations Mode continues to grow into the tactical sandbox we've always envisioned.Thank YouWe'd like to thank everyone who has supported EXFIL throughout Early Access. Every bug report, gameplay video, suggestion, and discussion has helped shape the game into what it is today.If you've been waiting for the right time to jump in, or to convince a friend to join, this is it.See you in the field.Read full article on Community Announcements (IrOnTaXi)






