Skip to content
Geeky Alien
Geocells Tricells

Screenshots

Geocells Tricells screenshot 1
Tricells Trailer trailerWatch trailer on Steam ↗

Geocells Tricells

Scott Chinchen, Georgie Chinchen · Published by Scott Chinchen

9 user reviews — 100% positive (9 reviews)

Last updated 27 Sept 2026

Tricells is a tranquil logic puzzle game and is the first game in the Geocells series.

DJCTQ l

£5.79

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £5.79 · Highest: £5.798 Oct 2026

Indie, Strategy, Casual · 2018 · More £5 - £15 games

Geocells Tricells challenges you to solve tranquil logic puzzles, offering a relaxing strategy experience crafted by indie developers Scott and Georgie Chinchen. Released in 2018, it's the debut game in the Geocells series.

About this game

Welcome to Tricells


Tricells is a tranquil logic puzzle game and is the first game in the Geocells series. The aim of the game is to solve a series of puzzles using clues and logic. No guessing required!

Tricells includes:

  • Logical puzzles that can be solved without guessing
  • Exotic puzzle designs
  • Clue assist tools for ease of gameplay, such as highlighting of relevant cells and disabling of completed clues
  • Optional objectives which offer additional challenge for veterans while allowing the game to be accessible to beginners

By Logic Puzzle Lovers… For Logic Puzzle Lovers…

Tricells was designed and developed by a small team of logic puzzle enthusiasts. If you enjoy logic puzzles, then this game was designed for you!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or later
  • Processor: 1.6Ghz+
  • Memory: 2 GB RAM
  • Storage: 200 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Geocells Tricells 2.1.1 Patch Notes

    This patch is focused on a variety of new beta features and minor bug fixes. As always, we welcome community feedback. Bug fixes Fixed issue where a level wouldn’t complete correctly a second time if it was completed, then restarted, then completed again, without returning to level select or choosing another level Beta new features Freedraw notes assist now has new option for multiple draw layers Freedraw notes are now available in Minefinder Clues auto-disable assist is now supported in Minefinder Clues count down assist is now supported in Minefinder New Minefinder option to play with Geocells style rules (green cells instead of flags, mistakes are allowed, etc) (via Options menu) New Minefinder option for custom size grids (with minimum and maximum mines based on level size) (via Minefinder level select screen) New Minefinder feature where middle clicking on clue cells (or left and right clicking at the same time) will reveal all relevant cells if the clue requirements (green flags/cells) have been met Victory screen cracked cell count animation can now be disabled General tab in options menu now merged into beta tab New option to disable hover highlights on non-visible cells New option to disable cell clue highlights on non-visible cells New option to customise the darkness of any disabled cells New option to customise the lightness of the highlight when the mouse is hovered on a cell New option to customise the lightness of any highlighted cells clues Beta bug fixes Snapped notes grid alignment issues fixed Freedraw notes tools in beta in-game sidebar are now in a slightly different order to make the most important elements more visible and accessible Removed hints count from Minefinder victory screen (as hints are not available in Minefinder) Pan and Zoom now correctly reset to default when completing a level Clicking home button from Options menu now correctly returns to title screen even if certain data is invalid (it would previously re-open options menu in...
    Read full article on Community Announcements (Scott)
  • Patch NotesOfficial

    Geocells Tricells Beta & 2.1.0 Patch Notes

    Overview As we work to create the third game in the Geocells series, we have some new features currently in development that will eventually be included in all Geocells games (as v3.0). Rather than waiting until everything is finalised and the next game is released, we have decided to make some of these features available early as beta features so that current Geocells players are able to access them sooner. The new features are not as polished or tested as they will be by the time Geocells v3.0 is ready, so we are introducing them as optional beta features. All beta features are opt-in, so they will not affect the play experience for players wanting a stable and well tested set of features. We will make sure to differentiate between beta features and other updates in our patch notes. Bug Fixes Bug fix: Post-game bonus levels now load applicable save data correctly. Bug fix: Changing profiles no longer sometimes temporarily freezes the game. Bug fix: When the 'random rotations' challenge is enabled, all cell graphics and animations now have the correct orientation after each grid rotation (instead of some displaying upside down or backwards). Bug fix: When completing a level with no mistakes, the 'perfect' text sound now plays only once instead of playing multiple times. New Beta Features Beta mode overview: A number of new Geocells features have been partially developed but are not yet ready for release. To provide an opportunity for players to get an early preview of upcoming features, a new option has been added to toggle beta features on or off. Beta features are only available in the full versions of Geocells games (not in the free demos). To enable beta features: Run the game, open the options menu, navigate to the game tab, then select ‘enable beta features’. This will enable the beta options menu which includes a section for all of the beta features. New options menu (beta feature): A new options menu has been implemented with scrolling support to allow for ...
    Read full article on Community Announcements (Georgie)
  • Patch NotesOfficial

    Geocells Tricells 2.0.1 Patch Notes

    Geocells Tricells patch 2.0.1 is now available. This patch includes a few bug fixes and updates. Here is a brief overview of the changes: New feature: Click to skip victory screen animations New feature: Selected challenge settings will now be saved between play sessions Bug fix: Fixed a crash issue when saving after migrating data from a previous version in some circumstances Bug fix: Creating a new profile for the first time will now start with fresh data rather than a copy of the last profile’s progression Bug fix: Level preview background colour now matches theme Bug fix: Fixed misalignment of selected colours in draw mode Bug fix: Mac only – Title screen will no longer show various icons while loading As an additional note for Linux users, anyone who was previously running Geocells Tricells on Linux through Proton who would like their save data migrated can refer to this post which explains how to transfer the save data: https://steamcommunity.com/app/859960/discussions/0/3344417446525816394/
    Read full article on Community Announcements (Scott)
  • AnnouncementsOfficial

    FREE DEMO of Geocells Tricells Available Now

    A Free Demo of Geocells Tricells is now available to download and play via Steam. It can be played on Windows, Mac, and Linux. What is Geocells Tricells? Geocells Tricells is a tranquil logic puzzle game and is the first game in the Geocells series. The aim of the game is to solve a series of puzzles using clues and logic. No guessing required! What is included in the Geocells Tricells Free Demo? The Geocells Tricells Free Demo contains a selection of levels from the first few worlds of the main game PLUS a couple of post-game bonus levels which we have thrown in for those who want to experience some more difficult puzzles. All 3 challenge settings from the full game are available in the free demo (No Assists, Random Rotations, and Spotlight Mode), so players can experience all of these challenge variants and are able to earn all 6 gems for the available levels. All assists from the full game are also available in the free demo, including: - Highlighting of clues (to show which cells a clue is referring to) - Auto-disabling of completed clues (to make it easier to find the next logically solvable clue without revisiting completed clues; players can also manually disable clues) - Hints (to provide guidance on where one or more cells can be identified using logic, without giving away the final result) - ‘Freedraw Notes’ drawing tool (to indicate and store information on the screen while playing a level, or to draw pictures). We hope you enjoy the game! Happy puzzling, Scott and Georgie Download and Play the Free Demo Today! https://store.steampowered.com/app/859960/Geocells_Tricells/
    Read full article on Community Announcements (Georgie)
  • Patch NotesOfficial

    Major Update (Geocells v2.0) Available Now

    Geocells is a continuously evolving series of games that aims to expand beyond existing logic puzzle solving experiences. In this spirit, the Geocells version 2.0 update brings a full rewrite of the entire code base from the ground up to support future development and to bring in the first batch of major improvements. This update is completely free for anyone who owns Geocells Tricells. While these changes require an update to the save data format, extensive efforts and testing have been invested to ensure that existing save data will be automatically upgraded smoothly. https://www.youtube.com/watch?v=gOW2ShjXo3M Following community feedback regarding challenges and progression, the challenge levels have now been merged with the regular levels, allowing all 6 gems to be earned in a single playthrough. Additionally, the ‘no mistakes’ challenge has been replaced with a new ‘random rotations’ challenge which intermittently changes the orientation of the puzzle, after correctly identifying a certain number of cells. These adjustments should provide additional longevity and replayability to the existing puzzles while reducing repetition and grind for completion. For those looking for even more gameplay and challenge after a regular playthrough, some new free post-game bonus levels have been added. These levels provide challenges that reach far beyond the difficulty of the regular levels. In order to support players to experience all the content at an accessible level, we have added freely available hints that provide guidance on where one or more cells can be identified using logic, without giving away the final result. Combined with the new ‘auto-disable completed clues’ option, this should assist players to more easily identify the next step in solving the puzzle without needing to engage in ‘treasure hunting’ (or 'pixel hunting') through clues. On the topic of new assists, the new ‘freedraw notes’ provides a mechanism for indicating and storing information outside of ...
    Read full article on Community Announcements (georgie_chinchen)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.