
Screenshots

Watch trailer on Steam ↗Sumo
Table 9 Studio, LLC · Published by Table 9 Studio, LLC
Mostly Positive — 72% positive (69 reviews)
Last updated 27 Sept 2026
Sumo is a multiplayer physics-based party game for up to 4 players, featuring silly spherical characters with unique powerful abilities. Use a combination of mobility and tactics to survive the longest on Arenas which are just as much of a threat as your human or AI-controlled opponents.
Action, Indie, Free To Play, Casual · 2024 · More free games
Sumo challenges up to four players to outmaneuver both human and AI opponents using unique abilities on perilous arenas. Dive into this fast-paced, physics-driven party game from Table 9 Studio.
About this game
Sumo was originally a small-priced product and was a learning project for our team. It did not have commercial interest, and we ceased development on it in 2019. Since it isn't commercially viable, I decided to make the game free for everyone - I'd rather it be a possible bit of entertainment for some if possible!
If you do enjoy, please consider checking out our current title, which has been published and successful and will continue to be our primary development focus in the future.
Fast-Paced Action
Each of Sumo's spherical combatants is deceptively maneuverable -- dashing and jumping to juke attacks and hazards alike. Do your best to snap up Boost Orbs to power up your devastating ability, before your round rivals do.
Unique Arenas
Each Arena in Sumo offers creative ways to send your opponents careening off the edge. But beware, all Arenas continuously collapse, leaving only one player victorious. In Sumo, look forward to unceremonious ring-out by such things as:
Pressurized pipe-blasts of the WaterWorks!
Incoming meteors in Sumo in Space!
Runaway trains in Railway Rumble!
... but be sure to knock your friends into all of them!
Multiplayer Mayhem
The longer you survive, the more points you get! The first to reach the point goal wins. In Sumo, ties cannot be tolerated, and are settled with the white-knuckle, rapid-fire Sudden Death round!
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: Core i3
- Memory: 4 GB RAM
- Graphics: Dedicated w/ 1GB VRAM
- DirectX: Version 10
- Storage: 1 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Sumo is now Free
Free! First and foremost, we want to thank our few Early Access adopters when this project was in development in 2018. This started off as a learning project and it succeeded in that, but ultimately, Sumo did not end up proving a viable commercial product. We don't want to leave it in "Early Access Limbo" forever, so instead, we've made the call to release the project as a free title. Sumo will not be receiving any further updates, as if we decided to go back to it, it would be wiser at this point to rebuild the project from scratch with everything we've learned as developers. Since Sumo, we did find footing with a new title, one that has been published and is already successful, and will continue to be our focus in the near term future. That game is called Tales & Tactics, a roguelike autobattler, and if you'd like to know more about it, you can do so here: https://store.steampowered.com/app/1652250/Tales__Tactics/ Thank you all!Read full article on Community Announcements (Michael Mayhem)AnnouncementsOfficial
Sumo Summer Sale!
Sumo has joined the Steam Summer Sale with a discount of 50%! As the title is still in Early Access, we value player feedback and testing and are happy to set a significant discounted price for the sale event. We've also just released Update #18, which brings a ton of UI revamps and visual upgrades to the game. Check out the patch notes in the previous post!Read full article on Community Announcements (Michael Mayhem)Patch NotesOfficial
Sumo Update #18 - Lookin’ Good!
In our first update purely focused on game polish (and just in time for the Steam Summer Sale, where Sumo is slated to be 50% off), we present a massive overhaul to some of the game’s older or placeholder UI elements, updated environment quality, and introduced a new post-process shader to enhance the in-game visuals. In-Game Shader Prior to Early Access, Sumo used a cel shader to stylize the game’s visuals, but it was too large of an impact on performance. We have introduced a brand new shader that is better on performance, creates the cel outline we wanted, and improves the game’s overall visual quality. If you have any performance issues with this build, please let us know. Environment Textures The Skirmish Arenas ‘Classic’, ‘Railway Rumble’, and ‘WaterWorks’ have been updated with all-new textures and materials on the environment and arena components, giving them a fresh updated look. These new materials also have a much lower performance impact than the previous textures. The other maps will also have a texture and material pass in the next update. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33699477/fcc87c34f2f324ee7e6450e182db24bf37bc053a.png User Interface All UI elements and game inputs are now handled by a master UI class, resolving a large number of bugs related to inputs being sent to the wrong UI under certain cases. Button Prompts - All button prompts are now directly integrated into the UI itself rather than having a list of button prompts at the bottom of the screen at all times. Pre-Game UI - The entire UI from the Main Menu to Level Select has new transition animations when moving from one screen to the next. Game Mode Select - Brand new UI. The preview movies are now loaded at all times in this new version, reducing some performance issues when rapidly cycling through modes. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33699477/b27ec4213b7e3d7f96d23b3c0f361533d319c6c2.png Character Select - Brand new UI...Read full article on Community Announcements (Michael Mayhem)Patch NotesOfficial
Sumo Update #17 - Let the Games Begin
Hot on the heels of our previous update, two more game modes have been added! Sumoball Taking place on a new sports-arena-themed environment, Sumoball presents a less violent mode of play in the form of a sports match. At the center of the arena, a ball will appear - grab the ball and take it to your goal, located on one of the four corners of the arena, in order to score a point. But beware - any touch from an opponent will cause the ball to transfer to them! If a player is knocked off of the arena in Sumoball mode, the same respawn system used in the Hazard mode will allow them to get back into the action within a few seconds. The first player to score 5 points wins the game. https://i.imgur.com/58z2on6.gif Chaos In many tests, especially in the younger crowd, we’ve seen an affinity towards playing against the bots as a team, and we’re supporting that with a dedicated game mode. In Chaos, which is played on any of the standard Skirmish arenas, all players (whether human or bot) are teamed up together against an opposing team of the same size. If there are four players on the team, they will be against 4 AI players on the enemy team - an eight-player chaotic brawl. There is no scoring system in Chaos mode - instead, each team is granted a fixed number of Respawns. Once the respawns have been depleted, the battle comes down to whoever is left standing, as being knocked out from that point on will keep you out of the game until it ends. When all members of a team have been knocked out and they have no respawns remaining, the opposing team wins. https://i.imgur.com/u3yJVRs.gif Bug Fixes The first gamepad is now once again assigned to Player 1 rather than Player 2. Player 1 can be controlled by either mouse and keyboard or the first connected gamepad. Fixed an issue where starting a Rematch from a Hazard mode would cause the camera to not be reset properly. Fixed an issue in Hazard mode where Naps clones would respawn, and Naps’ repossession mechanic was not working. F...Read full article on Community Announcements (Michael Mayhem)Patch NotesOfficial
Sumo Update #16 - Blaze Mode, Hazard Mode, Localization and more!
Our first content update is now available! A new game mode selection screen now lets you choose between the THREE game modes Sumo now offers. Skirmish remains as the default Sumo experience, but in addition, you may now play… Blaze - Flying high above the surface of the Moon in a brand new environment, players are contained within a glass arena, completely surrounded by walls. Unlike Skirmish, there is no ‘ring out’ - you must actively defeat your opponents by utilizing a trail of light emitting from your character at all times. The arena will continually shrink over time, ultimately leading to a close-quarters cage match. In Blaze, characters always move - you can’t stay still at any point. This means maneuvering around the arena is more difficult than in Skirmish arenas, but utilize the walls lining the edge of the arena to your advantage - hitting one will repel your character away from the wall, gaining a swift directional boost. Try jumping into the wall to avoid getting boxed in by your opponents. Jumping and Dashing are still enabled in Blaze, but there are no Boost Pads, and thus no special Abilities for this mode. https://i.imgur.com/BVgxh6p.gif Hazard - Taking a tour through the worlds of Sumo, Hazard features an endlessly looping track that progresses from the background of the level towards the players. On this track, walls will appear, forcing players to maneuver around them or jump over them to avoid getting pushed off. The longer the match goes on, the faster the track moves, and the more walls will appear. Unlike Skirmish maps, Hazard matches use a Lives system rather than a point system. Each player has 5 Lives, and will respawn a few seconds after being knocked off. Whoever outlives their opponents the longest wins the match. Boost Pads remain in Hazard matches, but all characters have a completely different Ability. Collect 3 Boost and activate your ability to spawn a brand new Hazard unique to your character, which will stay in the level indefini...Read full article on Community Announcements (Michael Mayhem)






