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Watch trailer on Steam ↗Leviathan's Sword
Nosgalor Games · Published by Nosgalor Games · Official site ↗
5 user reviews — 100% positive (5 reviews) · 28 achievements
Last updated 27 Sept 2026
It's a bullet hell rogue-lite with pirates, swords and a massive amount of treasure!
£11.39
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Adventure, Indie, Strategy, Early Access · 2022 · More £5 - £15 games
Embark on a thrilling journey as Leviathan's Sword, where strategy meets swordplay in an action-packed, indie-adventure experience. Navigate treacherous waters and claim untold treasures with every swing of your blade.
About this game
Gameplay
Each run will be different due to the randomized dungeons and loot!
Find different loot each session to make each run unique! Battle through evil crews to find your way to the boss.
But beware, you'll lose your treasures when you die.
Powerful companions, fiery dodgerolls, summing bombs and even electric bullets!
But not all treasure are free to take, creating new challenges based on your decision and skill.
Use your luck at the gambling tables, heal up at dining tables, find secret rooms & use your well earned money to enhance your power at the local shop.
While rescuing your crew they will become part of your team once again! Meet them at the tavern in between your runs to spice up your future runs! Increasing the treasure pools, giving new hints, kill quests and even unlocking new game modes!
Key Features (still expanding)
- Plenty of gameplay hours to keep you entertained & challenge you
- 100+ different items & plenty of combo's!
- 4 different playable characters with unique weapons & skills
- 3 different themed ships with unique enemies, bosses & layouts
- Each run made with a seeded dungeon generator
- A whole port area to rebuild to make it yours to prepare for the next run
- 6 crew members to unlock, each unlocking something special
- 2-Player local Co-op as a real pirate has a crew
- Endless mode!
- Integrated controller & keyboard/mouse support for all your favorite inputs
- Dynamic lighting for those smooth below deck graphics
- Daily runs with score & clear time
- Twitch integration to play with your chat!
- Multiple languages
- Easy 60 fps
- Achievements!
- Arrrr!
Demo version
- 1 fully playable ship
- 2 playable characters
- First part of the story
- 2 unlockable crewmates (not including tutorial & parrot helpers)
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: Dual Core
- Memory: 2 GB RAM
- Graphics: GTX 630
- Storage: 900 MB available space
- Sound Card: Yes
Recommended
- OS: Windows 10
- Processor: Quad Core
- Memory: 4 GB RAM
- Graphics: GTX 960
- Storage: 900 MB available space
- Sound Card: Yes
Supported Languages
Latest news
Patch NotesOfficial
V0.101 Tooling updates
Updated Unity and our toolkits to include new bug fixes, faster loadtimes and support for new controllers.Gameplay updates & bug fixes coming soon!Read full article on Community Announcements (Blady)AnnouncementsOfficial
V0.100 Fixes & Improvements. The big 100!
It's been a while, but we're finally back with another batch of fixes! Bit of a smaller list this time while we work on some of the bigger points, so stay tuned! Slightly increased the firerate of early game type enemies. Reworked the camera-mouse-look behaviour. It's now working right when looking left, a lot smoother & no longer wobbels when you have the map open on screen. Fixed One of each card & Barrel of Gunpowder to now drop the correct amount of items. Fixed the caged NPC from staying on the ship after you reload a run save where you freed him already. Added percentage values next to the sound sliders so you can have them all at the same volume! Reworked the daily challenge time library so it works more reliably. Overlay text for nearby triggers now works correctly again, instead of closing immediately. No longer soft-lock the player when tapping out of the game while certain UI element are active.Read full article on Community Announcements (Blady)Patch NotesOfficial
V0.99 Endless mode hotfixes V2
Another batch of fixes based on your feedback! After this we stop postponing V0.100 and finally add the tipple digits! Blackbeards gun item now takes bomb enhancements into account, and increased damage Card User item can no longer be used without a card The stat boosting active items (grog/beer/rum) now use the same time logic as the cards, making it more consistent and bug-proof The enter text for the deck now displays the game mode when doing endless mode Another fix for the purple heart calculations for Lifeless, as it still wasn't working correctly after the last fix. Fixed keys/coins not showing up in normal mode after playing endless mode Decreased PointBlank item travel distance to make it a bit more balanced Fixed oil ground settings the player on fire Purple heart items can no longer be sold to the seller npc if you do not have the purple hearts to lose, preventing a free-money glitch Added new Rich Presence lines for Steam to show everyone you're playing endless mode, and your current wave! Fixed Rich Presence not showing the co-op setting while in the harbour Added a small tween for the character info overlay in the harbour area Fixed a big overhead issue with the interactable objects, so fps should be better when nearby an interactableRead full article on Community Announcements (Blady)Patch NotesOfficial
V0.99 Endless mode hotfixes
Endless mode values now properly reset between runs Removed a couple of items & cards for endless mode 'one of each' card now gives useable items for endless mode Added wave number to the game-over screen Lifeless balance change; purple food amount is now rounded up for the armour calculation, this means that 1 purple point will translate to 1 armour point now, instead of 0. Wave information text is now disabled in the Harbour area Some decal pools now reset in-between waves (bullet holes / blood) Quit/save button no longer shows up for endless modeRead full article on Community Announcements (Blady)AnnouncementsOfficial
V0.99 - New game mode!
Another big update for the game that brings a total new way to play! A new game mode to keep keep you on your toes while you fight wave after wave of ever increasing enemies, how far can YOU get!? As always, feel free to hop into our Discord to share any feedback or bugs! https://discord.gg/YDHVtFk44S Endless mode Another rowboat entered your harbour, this time it will bring you to a big ship with an endless amount of enemies. Each wave you defeat gives you a nice reward to help you on the next waves, but gets more and more difficult. How many waves can you defeat? Fight enemies from all the ships and collect the treasure chests in-between waves, ranging from vault and cargo items, all the way to boss and even (free!) voodoo items! Kill the enemies quick before their numbers increase too much to handle, and make your way to the strongest of enemies. This game mode is automatically unlocked after freeing enough crew mates (around quest-giver should be enough). Note that this is the first iteration of this game mode, and much can change based on feedback. Expect more awesome updates in the future!Read full article on Community Announcements (Blady)






