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RuneTech

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RuneTech screenshot 1
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RuneTech

James Conrad, Micah Sigmund, Meaghann LeBleu · Published by Hyaloid Games · Official site ↗

7 user reviews — 57% positive (7 reviews)

Last updated 27 Sept 2026

Cast spells and use magic crystals to solve puzzles and fight your way through cleansing an ancient cave of its evil corruption.

Early AccessVR

£3.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £3.99 · Highest: £3.998 Oct 2026

Action, Adventure, Indie, RPG, Strategy, Early Access · 2018 · More under £5 games

Explore treacherous caverns and engage in strategic battles as you cleanse an ancient cave of evil corruption, combining spell-casting with puzzle-solving.

About this game

News

Production on this game is currently on hiatus due to a lack of a VR headset. When production resumes this site will be updated.


About the Game

Due to lack of VR headset, development of this game is paused till further notice

RuneTech

is set in a world where magic and technology have advanced hand in hand. Draw magical runes to cast spells, while utilizing magical crystals to defeat enemies, solve puzzles, engage in dynamic boss battles, and eventually cleanse the cave of corruption.

Early Access Notes (Updated):

Due to some great player feedback the early access now includes the first level up to but not including the boss fight at the end. Story elements are not currently included in the game but will be added within the near future as the voice acting gets completed for it. In the mean time we have included helpful hint buttons throughout the first level to guide players through the process of finding their way through the level and solving the puzzles within it. We would like to express our extreme gratitude to everyone that has been helping with valuable feedback so far in helping us make this game great. We look forward to continuing to work with our community for the future of the game.

Full Game Features:

  • 10 different Magic Spells*
  • 4 ways to cast each spell
  • 14 Magical Crystals with unique effects
  • Dynamic enemies with harder abilities as you level*
  • Boss fights requiring strategy increasing in difficulty as you go. *
  • Over 20 levels of game play *
  • Spend points as you level to increase the spells you like to use*
  • 5 levels of difficulty
  • Mulitple forms of VR movement so you can play how you are comfortable
  • Puzzles and traps that will make you think and react quickly!]

* Not all features currently available in this stage of early access.

Future Plans

  • Add Co-op support
  • Add multiplayer PvP support
  • Add more base spell types
  • Add character customizations for multiplayer
  • The world outside the cave

About Us

Hyaloid Games is a group of friends with an extreme passion for gaming, over 30 years of combined experience developing table top RPG's and mobile games, and have decided to turn our passion towards producing immersive VR experiences. Our goal is to make community driven games that we ourselves would love to play.

Controls:

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7 SP1, Windows 8.1 or later, Windows 10
  • Processor: Intel i5-4590, AMD FX 8350 equivalent or better
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
  • Storage: 2 GB available space
  • VR Support: SteamVR

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Beta branch update

    Beta 1.12 Patch Notes * Added health display on right hand * Fixed multiple combat glitches * Added new and improved particle effects for fire and lightning spells * New particle effects and screen effects for most crystals * All crystals other than beam now fully programmed * Removed Strength Crystal and Flight Crystal * Added Invincibility Crystal and Slow Crystal * Increased range on traps slightly * Multiple tweaks to crystal timers * Fixed wall glitch in level 1
    Read full article on Community Announcements (soulofw0lf)
  • Patch NotesOfficial

    Content Patch now live!

    Our first major content patch is now available for play in early access. Patch Features: - Aerial bot arena removed. Level one puzzles and fights added - Minor spell casting tweaks for better detection - Major crystal overhaul. Crystals no longer need to be held in, and instead will stay active for a short time. Multiple crystals can now be active at once. - Massive improvements to throwing spell orbs*** - Tutorial redone to better explain actions - Voice now fully implemented for tutorial - Aoe spell forms now travel with you instead of staying in place - Lobby has had massive content added to experiment with crystals and better explain the game - Button added in lobby to fully explain RuneTech casting system - Gateway to level 1 now properly removes after tutorial has been completed - Combat mode improvements for better dynamic detecting of combat situations - Movement mode improvements to allow standard movement with less of a risk of motion sickness (teleport and click to navigate will eventually be removed as movement options) - Yellow hint buttons added around level 1 in place of story elements to help guide players - Multiple combat updates to enemy AI, turrets, and spawners - Tons of tiny optimizations not important enough to get their own mentions here We look forward to more feedback from our community in continuing to make this game great!
    Read full article on Community Announcements (soulofw0lf)
  • AnnouncementsOfficial

    First beta build.

    There is now a beta branch of RuneTech available for testing. The beta builds are likely to be very buggy and will be used to test new levels and abilities before we push them to the live branch. Betas will not likely have voice acting or subtitles implemented so expect puzzles to be difficult to figure out on the beta branches. Beta Patch Notes: - Crystals no longer need to be held in, grab with the trigger once to pick up, again to activate it, and a final time to turn it off. - Level 1 is playable not including the boss fight at the end. - Phasing no longer requires a player to turn sideways - Sight crystals are now more reliable - Fixed an error causing crashes when too many enemies died simultaneously - Removed the NPC "Arena" that was a place holder for level 1 - The gate in the lobby will now properly go away after the player has beaten the tutorial, allowing quicker access to level 1 for replay. - Significantly reduced the health of the starting aerial bots - Added in Destro Crystal (currently a placeholder graphic is in place while waiting for the particle effects to be finished, yes it's ugly!) - Added in flame turrets (Shoot both fuel tanks with fire!) - Added in lightning Turrets(Shoot with electricity to temporarily disable them!) - Added in Spawners for aerial bots - Added examples of enemies to the lobby with brief description of fighting tactics - Multiple puzzles and fights added into Level 1 We look forward to your continued feedback and support!
    Read full article on Community Announcements (soulofw0lf)
  • Patch NotesOfficial

    Major Spell Casting Update

    This update has multiple improvements intended to make spell casting easier. * Redesigned runes that are easier to trace * Better tracking of movements while drawing runes * All runes are now based on moving the controller up down left right, or diagonally between those directions. * Added guide in lobby below display runes to show expected directions * Added text label above the tracing rune to show what lines have been drawn * Runes no longer need to be drawn perfect from the get go, at any point while drawing if you end up drawing a rune it will detect it! * Spell traps no longer need to be set off with a laser! Traps will automatically start to expand until they explode when you set them, make sure you don't stand too close! * The Occulus Rift should now have full support with the game (Note the Occulus does not have a guiding laser, but it is no longer needed for game functionality. * Added subtitles for the rest of the tutorial (Voice is still not in place). Just want to give a huge thanks to the feedback we have been receiving so far. Thank you all for helping us make sure this game turns out great!
    Read full article on Community Announcements (soulofw0lf)
  • AnnouncementsOfficial

    Seated mode improvements.

    In both teleport and navigation modes controls have now been added to rotate the character without having to physically turn in order to improve the seated experience. Pressing right and left on the Left controllers D-Pad will now rotate you by 15 degrees per click in the relative direction. Thank you all for your continued feedback on the game, and in helping us to improve the play-ability for everyone.
    Read full article on Community Announcements (soulofw0lf)

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