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Dwarf Defense

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Dwarf Defense

Heavy Safe Studios · Published by Heavy Safe Studios · Official site ↗

Mixed — 66% positive (41 reviews) · 10 achievements

Last updated 27 Sept 2026

Dwarf Defense! An RTS Tower Defense game where you play as a dwarf trying to defend a brewery from thirsty invaders by using magical towers and spells.

Co-opPvP

£1.69

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £1.69 · Highest: £1.696 Oct 2026

Action, Adventure, Indie, Strategy · 2024 · More under £5 games

Command your dwarven defenses against thirsty invaders in Dwarf Defense. This indie strategy game challenges you to protect a brewery with magical towers, blending tower defense with real-time tactics.

About this game

Dwarf Defense! An RTS Tower Defense game where you play as a dwarf trying to defend his brewery from thirsty invaders by using magical towers and spells.

  • Endless Wave mode--see how far your strategy can take you. Learn and improve to get further.
  • Build up to 63 different towers with varying abilities, strengths, and weaknesses.
  • Upgrade your builder with 21 different upgrades to damage enemies impede your enemies.
  • Professional voice acting for 16 different enemies. Hundreds of different lines of dialogue!
  • 16 different enemies each with their own unique models, animations, and voices.
  • Enjoy the glorious animations and particle effects that the Unreal Engine can produce.

  • Dwarves!


    With enough support we'll expand to have additional game modes such as line-tower-wars and tower mazing, along with taking community requests to improve and expand the game.
    EDIT: Multiplayer was added on 11/30/18! Cooperative only for now! (will expand to more modes in time).

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows® 7 (32/64-bit)
  • Processor: 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: DirectX® 8.1 Graphics Card
  • DirectX: Version 8.1
  • Storage: 1 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Patch 0.53: Tower Rotation and Health+Mana Bars

    Gave the Flamethrower towers the ability to rotate after being built. Flamethrower tower now has the opportunity to be "micro-ed" as there is no cooldown on changing its rotation. Health and mana bars made more ascetic-->changed static color to an animation
    Read full article on Community Announcements (Samnater)
  • Patch NotesOfficial

    Small Bug Fix

    Multiplayer Name text fixed (text was reversed/upside down after last patch)
    Read full article on Community Announcements (Samnater)
  • Patch NotesOfficial

    Patch 0.52 : Minimap Improvements, Polishing, and Bug Fixes

    Enemies now appear on the minimap with their armor type for their icon. Fixed bug where using an ability or placing a tower would not allow you to choose an upgrade Map Terrain made less intense on GPU (lighting and shadows were being rendered in areas that would never been seen) Floating Gold text (from killing enemies) appears in a more fluid animation Gold reward from killing enemies decreased Sound from laser tower rebalanced (originally too loud) Right Clicking an enemy when a tower is selected will cause that tower to target that enemy first--if that enemy is within the tower's range. Does not currently work with the Light tower and Rock Tower Fixed Bug where Flamethrower Tower would not animate properly (open) for client in multiplayer Experimenting with spawning clickable chests that appear randomly on the map and reward gold when clicked--not implemented yet
    Read full article on Community Announcements (Samnater)
  • Patch NotesOfficial

    Patch 0.51: Multiplayer Crashes Fixed!

    Multiplayer crashes are fixed! There were some references to invalid array values in the code...fixed those right up and learned how to avoid those going forward. Still some improvements to be made to the code--but everything is functioning from what I've seen playtested. Up next--going to do some sound, asthetic, and balance upgrades. Stay tuned!
    Read full article on Community Announcements (Samnater)
  • Patch NotesOfficial

    Patch 0.50: Multiplayer Added! Many Small Tweaks too!

    Multiplayer is added! Currently can play with up to 4 players online. Took about 4 months of learning how to "replicate" actors and effects across multiple clients and then re-code parts of the game. There are numerous other small updates--some visual and some gameplay/code. Still working on fixing a bug causing the multiplayer host to crash after wave 3. I'll post more specific patch notes and changes after that is fixed. Thanks for reading! Any questions/comments/thoughts or changes you want to see in the game--please let me know!
    Read full article on Community Announcements (Samnater)

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