
Screenshots

Watch trailer on Steam ↗Dwarf Defense
Heavy Safe Studios · Published by Heavy Safe Studios · Official site ↗
Mixed — 66% positive (41 reviews) · 10 achievements
Last updated 27 Sept 2026
Dwarf Defense! An RTS Tower Defense game where you play as a dwarf trying to defend a brewery from thirsty invaders by using magical towers and spells.
£1.69
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Adventure, Indie, Strategy · 2024 · More under £5 games
Command your dwarven defenses against thirsty invaders in Dwarf Defense. This indie strategy game challenges you to protect a brewery with magical towers, blending tower defense with real-time tactics.
About this game
- Endless Wave mode--see how far your strategy can take you. Learn and improve to get further.
- Build up to 63 different towers with varying abilities, strengths, and weaknesses.
- Upgrade your builder with 21 different upgrades to damage enemies impede your enemies.
- Professional voice acting for 16 different enemies. Hundreds of different lines of dialogue!
- 16 different enemies each with their own unique models, animations, and voices.
- Enjoy the glorious animations and particle effects that the Unreal Engine can produce.
- Dwarves!
With enough support we'll expand to have additional game modes such as line-tower-wars and tower mazing, along with taking community requests to improve and expand the game.
EDIT: Multiplayer was added on 11/30/18! Cooperative only for now! (will expand to more modes in time).
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows® 7 (32/64-bit)
- Processor: 2.0 GHz
- Memory: 2 GB RAM
- Graphics: DirectX® 8.1 Graphics Card
- DirectX: Version 8.1
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Patch 0.53: Tower Rotation and Health+Mana Bars
Gave the Flamethrower towers the ability to rotate after being built. Flamethrower tower now has the opportunity to be "micro-ed" as there is no cooldown on changing its rotation. Health and mana bars made more ascetic-->changed static color to an animationRead full article on Community Announcements (Samnater)Patch NotesOfficial
Small Bug Fix
Multiplayer Name text fixed (text was reversed/upside down after last patch)Read full article on Community Announcements (Samnater)Patch NotesOfficial
Patch 0.52 : Minimap Improvements, Polishing, and Bug Fixes
Enemies now appear on the minimap with their armor type for their icon. Fixed bug where using an ability or placing a tower would not allow you to choose an upgrade Map Terrain made less intense on GPU (lighting and shadows were being rendered in areas that would never been seen) Floating Gold text (from killing enemies) appears in a more fluid animation Gold reward from killing enemies decreased Sound from laser tower rebalanced (originally too loud) Right Clicking an enemy when a tower is selected will cause that tower to target that enemy first--if that enemy is within the tower's range. Does not currently work with the Light tower and Rock Tower Fixed Bug where Flamethrower Tower would not animate properly (open) for client in multiplayer Experimenting with spawning clickable chests that appear randomly on the map and reward gold when clicked--not implemented yetRead full article on Community Announcements (Samnater)Patch NotesOfficial
Patch 0.51: Multiplayer Crashes Fixed!
Multiplayer crashes are fixed! There were some references to invalid array values in the code...fixed those right up and learned how to avoid those going forward. Still some improvements to be made to the code--but everything is functioning from what I've seen playtested. Up next--going to do some sound, asthetic, and balance upgrades. Stay tuned!Read full article on Community Announcements (Samnater)Patch NotesOfficial
Patch 0.50: Multiplayer Added! Many Small Tweaks too!
Multiplayer is added! Currently can play with up to 4 players online. Took about 4 months of learning how to "replicate" actors and effects across multiple clients and then re-code parts of the game. There are numerous other small updates--some visual and some gameplay/code. Still working on fixing a bug causing the multiplayer host to crash after wave 3. I'll post more specific patch notes and changes after that is fixed. Thanks for reading! Any questions/comments/thoughts or changes you want to see in the game--please let me know!Read full article on Community Announcements (Samnater)






