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Ludicrous Speed

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Ludicrous Speed screenshot 1
Ludicrous Speed Gameplay Trailer trailerWatch trailer on Steam ↗

Ludicrous Speed

Manic Machine · Published by Manic Machine · Official site ↗

Positive — 82% positive (44 reviews)

Last updated 27 Sept 2026

Run, jump, and wall-grind through an infinitely-generated track in VR! Dodge deadly hazards and collect rings using natural physical movements, surrounded by a surreal pulsating neon world that reacts to whatever music you're listening to!

Free to PlayVR

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Indie, Free To Play, Racing · 2021 · More free games

Dive into Ludicrous Speed, an action-packed free-to-play racer from Manic Machine that pushes the limits of VR with its infinite, pulsating neon tracks.

About this game

Run, jump, and wall-grind through an infinitely-generated track in VR! Race against the dangerous hazards using natural locomotion controls, surrounded by a surreal pulsating neon world that reacts to the music! Run to the in-game soundtrack or play your own from any other music source on your PC and the environment responds.

Features


  • Smooth and precise locomotion using natural movements. Sprint, leap, and wall grind your way down the deadly track, and collect rings for the highest score at extreme speeds.
  • The infinite track increases in difficulty the deeper you progress. Modify its features, set its difficulty, and toggle more movement options for a further customized experience.
  • The environment reacts to your music. Run to the music in game or listen to your own music of choice from any source on your PC and the music reactive world will respond.
  • The stabilized second screen option is great for showcasing VR at parties or events.
  • The guided tutorial and practice mode can help with the fundamental controls.



(Ludicrous Speed features bright colors, flashy visual effects, and high speeds. Always be aware of your personal comfort levels, and if you experience any discomfort, take a break.)

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8.1/10 (64bit)
  • Processor: Intel Core i5-4590 (AMD FX 8350) or better
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 970 (AMD Radeon R9 290) or better
  • DirectX: Version 11
  • Storage: 3 GB available space
  • VR Support: SteamVR

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8.1/10 (64bit)
  • Processor: Intel Core i7 Skylake or equivalent
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1060 or equivalent
  • DirectX: Version 12
  • Storage: 3 GB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    February 5th Music Update!

    Greetings! Here with the final Ludicrous Speed update before launching out of Early Access! You can now enjoy eight more in game music tracks from Mason Hensley of Fistpipe Studios and four new EDM tracks from K20 to diversify your running experience! There is also a new playlist menu so you can toggle your favorite in game tracks on and off. As always, feel free to disable the in-game music and run to your own music played from an alternative source on your PC. There has also been an additional pass of polish and some squashed bugs along the way! The journey building Ludicrous Speed has been a fun one, I hope you enjoy it! Run long, run hard. Rob
    Read full article on Community Announcements (Kruden)
  • Patch NotesOfficial

    Ludicrous Speed November Update!

    Greetings folks, we're back with another update! Added a guided tutorial with VO to the practice mode for new players. Updated the main menu interface with tabbed sections and enlarged elements. Background environment elements have been updated with new building assets. Added an attract loop to the spectator screen that triggers when the player is dormant. Vive snap turn now activates on clicks instead of touch. Oculus jump now actives on joystick up instead of up click. Input down on both Vive and Oculus now activates a crouch. Updated to Unreal Engine version 4.23. Optimization pass. Cheers and enjoy! MM
    Read full article on Community Announcements (Kruden)
  • Patch NotesOfficial

    August 5th Update!

    August 5th Update! Greetings folks, we're back with another major update: Customizations menu has been added along with 22 customization options to modify the gameplay rules and player abilities! Max move speed and acceleration has been increased. Added track reset option into the mid game pause menu. Windowed and full screen options have been added to the menu. Modifications have been made to wall grinding/running to increase flexibility. Some materials have been polished and optimized. Multiple meshes have been consolidated or instanced to improve performance. Spectator screen render component is now destroyed when not in use. Saving bugs have been fixed in the core options and side panel options menu. Removed lights and shadows from various actors. Players can now catch rings with additional collision on the player hands. Player reset on death has been modified. Added more rings to W6 layouts. Cheers and enjoy! MM
    Read full article on Community Announcements (Kruden)
  • Patch NotesOfficial

    May 1st Update!

    Greetings! We're back with another update! World 7 has been added to the track cycle, completing the core loop! Added instancing to hazard meshes where viable, optimizing a few worlds. World 1 Saw hazard meshes have been updated. Engine version has been updated to UE4 4.22.1. Velocity decay now begins after 1 second instead of 0.25 seconds. Hazards have had some elements of their logic refactored, improving optimization. New background moon has been added to the environments. Added a new score changed visual effect. Cheers! Manic Machine
    Read full article on Community Announcements (Kruden)
  • Patch NotesOfficial

    January 30th Update!

    January 30th Update Greetings! We’re back with another update: World 6 has been added to the track cycle! More rings are now spawned onto the track at lower score multipliers. Added more variety to the ring spawn locations on empty chunks. Ring placement height is suppressed on the first three track cycles. Pregame scoreboard has been juiced up. Cheers! MMI
    Read full article on Community Announcements (Kruden)

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