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Watch trailer on Steam ↗Lost Flame
Bartosz Bojarowski · Published by Bartosz Bojarowski
Very Positive — 97% positive (180 reviews) · 96 achievements
Last updated 27 Sept 2026
Lost Flame is a modern roguelike game featuring unique and challenging turn-based combat. Find your way in the ruined kingdom of Hiraeth while fighting against legendary warriors of the past and spawn of the unfathomable Abysm.
£11.79
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Price history
Indie, RPG · 2026 · More £5 - £15 games
Venture into the perilous ruins of Hiraeth as you engage in strategic turn-based battles against formidable foes from both past and myth. Lost Flame challenges you to navigate this mysterious kingdom with each playthrough offering unique adventures.
About this game
The game takes lots of inspiration from classical roguelikes and includes stuff such as turn-based, permadeath, lots of procedural content.
There is a number of features which are something new in the genre, the most important one being a unique take on the turn based combat.
Melee combat focuses a lot on positioning and movement, it's not the typical bump into enemy until it dies.
Dodging attacks
Most of the enemy attacks are slow and you can usually dodge them by simply walking away:
It's simple at first area or two, but gets more difficult very quickly!
Big and unique enemies
Lost Flame features lots of multitile enemies

Most of the enemies have some unique traits or abilities and you cannot just apply the same approach to everything you meet.
Different weapons
Depending on which weapon you carry, you have access to, usually, 3 or 4 different special attacks.
For example
with long sword you can slash 3 grid tiles in one turn:
with short sword you can lunge - jump one grid and attack in one turn
with halberd you can slash around everything in a huge semi-circle
There are also other weapon types, such as spears, greatswords, all kind of axes and maces and a few more. Each with their own set of attacks.
Some unique weapons have completely new, unique attack types.
Each type of weapon requires a different strategy in combat, for example with short swords you are extremely mobile and can land quick hits on single targets, while dodging enemy strikes, with big weapons such as great axes or halberds, you usually want to position well and attack multiple enemies at once, because your attacks, while powerful, are slow.
Customization of character builds
Your character is completely defined by the items he carries.
You can empower your weapons by selecting which rings you want to wear, their effects are unique and usually it's not obvious which ring will suit best for your current build, below are a few ring types you can find:

Right now there are over 120 ring and amulet types possible to be found. Your character has 4 ring fingers and 2 amulet slots.
There are multiple magical item enchants (prefixes and suffixes), for example:

Another layer of customization are scrolls of enchant items. They are quite plentiful and you can use them almost on any non-consumable item - you can enchant weapons, armor, but also rings, wands and other usable magical items. What you will want to enchant depends on you and there are no clear-cut correct answers here.
SFX
Lost Flame features cinematic music, rich sound effects and recorded voice overs for NPCs.
Gameplay features
- Over 100 hours of content
- While the game gets more difficult in the later areas, the earliest areas also require some thinking, you cannot just autopilot through them.
- Mistakes are costly - when in combat usually single move, or attack can determine the outcome
- Power curve is quite flat - while with proper equipment your character can dish out significant damage, he still remains quite fragile and getting too cocky results in a quick death
- There is a small id game - there are unidentified potions and scrolls you can find, however they get identified every time you gain a level.
- All attacks consume stamina and if you run out of it, you can no longer use weapon special attacks (you can still use the basic "bump into enemy" attack) and you receive more damage
- There is rich lore behind the game world, however it's not "in your face" - if you are interested you can connect the dots about game world from the flavor texts of items and monsters (this one is work in progress, I have the lore and the story all laid out, however there are still lots of flavor texts to be written)
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 or newer
- Processor: 2.5 GHz
- Memory: 2 GB RAM
- Graphics: integrated GC with OpenGL support
- Storage: 150 MB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
1.0.0.7b small hotfix - controller support
Hey, 1.0.0.7b is live: * added a small "cooldown" when moving using stick + R2, to avoid accidental double movement * fixed the issue with controller bindings not being shown in options when using a controller plugged into PC BartekRead full article on Community Announcements (hugeowl)Patch NotesOfficial
1.0.0.7 update
hey all, 1.0.0.7 is live: * improved steam deck controlls - now moving using stick has to be confirmed by button click (R2 by default, configurable through menu) * fixed the issue with corrupt saves being generated * fixed crash on entering traveling lab in a distorted world * fixed lower gisea campfire bugging out when going for Marsh ending hope you have fun BartekRead full article on Community Announcements (hugeowl)Patch NotesOfficial
1.0.0.5 patch notes
Hey all, 1.0.0.5 is out: * improved clarity on Rianne's ending, including some mechanical changes to it * improved pathfinding in autoexplore around large allies * fixed autoexplore getting stuck if loot falls under large non-hostile monsters * Brokbrog no longer gives gold for giving him lots of junk * doomed status no longer autocurses items periodically * fixed winning the game not deleting the autosave file * fixed boss music starting to play in the middle of autosaving when entering boss arena * fixed kicking an empty tile leaving a graphical glitch * fixed glitch with boss HP bar when Orran disappears mid fight hope you have fun, BartekRead full article on Community Announcements (hugeowl)Patch NotesOfficial
1.0.0.4 patch live
Hey all, 1.0.0.4 version is live. * added autosave - starting from level 8, if you change an area and have gained at least 2 levels since last time, the game will autosave, so it will take a little bit longer to switch areas. The save is deleted if you die, or if you "abandon run", but if you alt-f4 or like your computer or game crashes, you will be able to continue game from it * renamed "exit to menu" to "abandon run" * fixed game crashing in some cases when traveling through campfire once you have unlocked >20 campfires * fixed multiple exceptions being logged when buying (no change in gameplay, just log cleanup) * fixed distorted Theryn being displayed as The distorted ryn * fixed "{good}" text being shown in descriptions of some items * added a message to give player some feedback on what's happening when using scroll of power with scroll of travel * fixed Orran Thalric disappearing after getting scratched * fixed gryf-steel eerie tunnel being misconnected * fixed a bug where if a monster died from petrification, or some DoT effect in the same tick they get un-polymorphed their onKilled events would not proc (e.g. boss would not open the stairs back) Hope you enjoy it, BartekRead full article on Community Announcements (hugeowl)AnnouncementsOfficial
1.0 is out
Hey all, 1.0 version is available. Changing the version label to 1.0 was such a special moment for me - Lost Flame has been part of my life for past 8 years, and while I still have a backlog of over 500 items I would want to do, I think it's time to say that the game is finished. I plan to fix any major bugs that appear in the future, and most probably add new content too, I am still here. This update mostly focuses on lore and polishing, but overall it's the largest update so far, considering the amount of time I spent on it. Main theme was bringing the game to full experience, so addressing tons of things that were always in the backlog, but there was always something else that grabbed my attention. If you want to chat please join the Lost Flame's discord server Flavor Texts This was a huge effort, I've added hundreds of flavor texts, so each single item and enemy have one. Reworked End-Game Materials When I started developing Lost Flame, I treated obsidian and adamantite as placeholder names for materials and there was never a good time to change them. So - obsidian's real name is gryf-steel, so you can find gryf-steel equipment, fight gryf-steel golems, etc. The material is now also little bit heavier than it was before and more sturdy. Adamantite is Lestrite now: This is something entirely new. It is a deep-red, biological stone recovered from the depths of the Abysm. It is much less common than adamantite used to be. Lestrite Mechanics Lestrite is very light when it comes to encumbrance, as it bonds with your body. The Carapace Lestrite armor has 0 Armor. Instead, it provides Carapace. This is a layer that absorbs damage (like HP, or shield stat) and regenerates very rapidly - it drains your Stamina to fuel the regrowth. If you hit 0 stamina, the regeneration stops entirely. {STEAM_CLAN_IMAGE}/33622390/6323e45e5c34f0b48a5188ce69fa4105b18e48c3.png Weapons & Shields Lestrite weapons are light and scale with intelligence and have damage comparable to gryf-steel w...Read full article on Community Announcements (hugeowl)






