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Metori

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Metori screenshot 1
Metori Teaser Trailer trailerWatch trailer on Steam ↗

Metori

Enemby Games · Published by Enemby Games, Fractured Mind · Official site ↗

5 user reviews — 60% positive (5 reviews)

Last updated 27 Sept 2026

Strategize, build, and upgrade your fleet to defeat your enemies. All filtered through the design of classic arcade games.

DJCTQ 10PvP

£2.09

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £2.09 · Highest: £2.098 Oct 2026

Action, Indie, Strategy · 2019 · More under £5 games

In Metori, pilot and upgrade your fleet to conquer space. Strategize like a pro in this action-packed game from Enemby Games, where every enemy encounter tests your skills.

About this game

Metori is a strategy sandbox game reminiscent of older arcade games. Control many ships, and use tactics to outmaneuver and outnumber everyone else.
Build a fleet. Capture territory. Defeat your enemies.
Note: Metori is not a twin-stick shooter. It is built to be playable with one hand, making it accessible to many gamers.

Features

  • Smart, Tactical Enemy AI!
  • Replayable sandbox gameplay!
  • 1V1 Local multiplayer!

Content

  • Randomly generated maps
  • Many ship types with variants
  • Fight customizable Commanders!
  • Campaign
  • Replayable Instant Action Missions

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows Vista SP1+, Mac OS X 10.9+, Ubuntu 12.04+, SteamOS+.
  • Processor: CPU: SSE2 instruction set support. (So pretty much anything in the last 10 years)
  • Memory: 256 MB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
  • DirectX: Version 10
  • Storage: 100 MB available space
  • Additional Notes: Game size is dependant on platform

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Big bug fixes, balancing changes

    Some rather small changes that add up to a big difference in gameplay. Here's the changes: -Made the tutorial work more consistently, and be more clear to new players -Fixed a long-standing bug to do with framerate causing ships to move faster than intended -Fixed a long-standing bug where miners / harvesters picked their first mining target poorly, so minerals took a long time to roll in -Fixed a bug to do with graphical options not updating on level load. -Changed wording in menus to be easier to understand. Balance Changes: -You can no longer capture stations with bullets. This should make fights a lot riskier. Fly on, Pilots -Enemby
    Read full article on Community Announcements (NoClutch)
  • Patch NotesOfficial

    Tweaks to local multiplayer

    Just putting up some patches to improve the experience with multiplayer. Changes: -Fixed some weird UI scaling on level 2 -Local Multiplayer now properly supports screenshake per-camera -Local Multiplayer now properly supports health glitches per-camera -Removed music for local multiplayer -Player 2 can now also have slow-ing sound effects, but it's hard to hear since both players share audio, not very well
    Read full article on Community Announcements (enembygames)
  • Patch NotesOfficial

    Update 9 (Polishing tweaks)

    Updated font on all campaign levels for a more unified style, added the ability to strafe with any ship in single player with Q & E, fixed some typos and rewording bugs, and also rewrote some campaign dialogue. Fly on, Pilots.
    Read full article on Community Announcements (NoClutch)
  • Patch NotesOfficial

    Update 8 (Polish overhaul)

    This update is primarily to improve the experience for both beginners and returning players. Additionally, I've added some accessibility and graphical changes, which should really improve how players feel about the game. Here is the changes: -Cut some UI for Level 1, to simplify the experience for new players -AI control is now Fleet Control -Added and fixed explosion sounds not playing in some circumstances -There is now a sound effect when your ship gets hit. -There is now screenshake when a ship blows up near you. -There is now a sound effect when you slow down. -Tuned the glitch effects to be more subtle, as they could make the game near unplayable at low health. -When a ship is being controlled by the player, it now slowly regenerates health. I didn't time it precisely, but you heal about 0.1 health every 15 seconds. -For accesibility, the campaign will now ask for confirmation before leaving a level. -You can now time yourself on who beat a level the fastest. -You can now also disable number rounding for the level timer, allowing for precise speedrun timing. -Did a full style and narrative pass on all cutscenes, making minor changes. -Cutscenes now have music.
    Read full article on Community Announcements (NoClutch)
  • Patch NotesOfficial

    Options menu, polish fixes

    This update was mostly fixes to things in the menus that were broken prior. Big thing is the options menu now updates to its saved value, and overall there's better support across the board for UI, and the game now pauses when a menu is open. Also glitch effects can now be turned off in real time.
    Read full article on Community Announcements (NoClutch)

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