
Screenshots

Watch trailer on Steam ↗Superfighters Deluxe
MythoLogic Interactive · Published by MythoLogic Interactive · Official site ↗
Content notice: The game contains blood splatters and characters that occasionally explode into gore, albeit in a cartoony and pixelated way. The game's text contains occasional references to drug use and mild profanity. When played online, the game has an online chat - with all that entails. MythoLogic Interactive cannot control what is written in the chat! Additionally, it is possible to build and play user-made maps. MythoLogic Interactive cannot control what sort of content appears in user-made maps!
Very Positive — 89% positive (3,595 reviews)
Last updated 27 Sept 2026
Superfighters Deluxe is a unique action game that combines brawling, shooting and platforming in dynamic sandboxy 2D levels. Lots of weapons and fun gameplay systems interlock to create absurd action-movie chaos.
£7.50
Lowest price we've ever recorded
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Price history
Action, Indie · 2018 · More £5 - £15 games
Dive into Superfighters Deluxe, where you can unleash a mix of brawling, shooting, and platforming in dynamic 2D levels. This unique action game offers endless fun with its vast array of weapons and engaging gameplay systems.
About this game
EMBRACE THE CHAOS!
Superfighters Deluxe is a chaotic 2D brawler-shooter-platformer in which various gameplay systems interlock to create absurd action movie chaos. It contains several game modes that can be played in singleplayer, online, or local multiplayer.MIND YOUR SURROUNDINGS!
The levels are semi-randomized and contain many objects that can be moved, destroyed, used as cover, set on fire, wielded, thrown, and/or dropped on enemies. Learning to adapt, improvise and use the environment to your advantage is key to survival.ARM UP!
Find a weapon, or knock one from your enemy's hands. The game's arsenal includes bottles, chairs, knives, swords, chains, handguns, rifles, bazookas, flamethrowers, flare guns, chainsaws and much more!SHARE THE FUN!
Game modes include Versus (1-8 players, free team setup), Survival (1-4 players against endless waves of enemies) and Campaign (1-4 players move through the game's story).All game modes can be enjoyed in offline singleplayer, online multiplayer, or shared-screen local multiplayer with up to 4 players.
RESIST!
The game takes place in a pulpy dystopian alternate history retro sci-fi world. The game's plot and backstory is sprinkled throughout the game and its three story campaigns: Prime Time in Sunny City, Operation Sunrise and Escape From Precinct 9!CUSTOMIZE YOUR FIGHTER!
Choose your skin and gender, and mix and match various clothes, accessories and colors to set your fighter apart. Complete special Challenges to unlock additional customization items.CREATE!
A powerful, built-in Map Editor lets users create their own levels, using all the same tools and assets that were used to create the official maps. Those who know C# can use the Script API to create game-altering extension scripts, and even whole campaigns! Maps and scripts can be uploaded directly to the Steam Workshop.There is also a utility for creating custom language packs for the game's UI.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows Vista (64 bit) Service Pack 2
- Processor: Intel 2 Core Duo (64 bit) 2.2+ GHz (or equivalent), 4 cores if you plan to host an online game
- Memory: 2 GB RAM
- Graphics: Graphics card supporting DirectX 11 or newer
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 1 GB available space
- Additional Notes: Internet connection required to play online.
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64 bit), Windows 11
- Processor: Intel iCore 5 2.4 GHz+ (or equivalent)
- Memory: 2 GB RAM
- Graphics: Graphics card supporting DirectX 11 or newer
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 1 GB available space
- Additional Notes: Internet connection required to play online.
Supported Languages
Latest news
Patch NotesOfficial
Superfighters Deluxe 1.6.0.2 is out!
Map Making/ScriptAPI Optimizations to the Map Editor's properties panel and layer control, and fixed some UI issues related to those controls. Fixes and Improvements Fixed some issues with the spectating another player camera mode. Fixed some issues with CameraAreaTrigger not syncing PrimaryTarget, SecondaryTargets and InfoTargets in online games. Fixed an issue where changing from 16 back to 8 slots didn't properly dispose of GameUsers in the last 8 slots. Fixed an issue with associated files (.sfdm, .sfde) not starting the install dialog as intended. AutoStart and ToTray flags for the Server Tool: fixes and tweaks for improved reliability. Other fixes and tweaks.Read full article on Community Announcements (Johan Hjärpe)Patch NotesOfficial
Superfighters Deluxe 1.6.0.1 is out!
✨ New Added a 'launch game' option to the Server Tool to make it easier to start the game while running the server tool. 💻 Map Making/ScriptAPI User Join and Leave event callbacks can now be tested during editor test runs by adding/removing players during the test. Streetsweepers can now spawn from supply crates solving a long time crash. (We never intended Streetsweepers to spawn this way but hey... the option is there in the code!) Fixed a crash in the editor when testing a map when using the chat with 9+ test users. Fixed map editor item spawn chance dialog UI issues. 🛠️ Fixes and Improvements Map 'Canyon': Added missing triggers for stopping the music on game over. Fixed a bug where the camera was partially stuck in spectating mode when you re-spawned via script. New default target FPS set to 120. (It was a bit too restrictive with 60 as default.) Added auto restart attempts to the Server Tool if auto startup is enabled but the first time start fails. Will attempt up to 5 times.Read full article on Community Announcements (Johan Hjärpe)AnnouncementsOfficial
Superfighters Deluxe 1.6.0 is out!
Attention superfighters! After several months of beta testing and many preview releases, Superfighters Deluxe 1.6.0 is now available! The biggest change is the move to Steamworks Networking. Hosting and joining normal online games no longer requires port forwarding, public games are easier to discover, and you can join friends directly through Steam. We've also added a new level — the first one in years — along with major updates to the Map Editor and ScriptAPI, broader controller compatibility, performance improvements, and a large number of fixes made throughout the beta. A huge thank you to Odex for his help with this update. And a huge thank you to everyone who played the preview builds, reported bugs, and helped us get 1.6 ready for release. To celebrate the update, Superfighters Deluxe is 50% off for a week. Tell your friends, family and pets! (In recent weeks, I may have repeatedly referred to this as the 1.5 update - this is due to a miscommunication and in no way my fault, even though I apparently was the one who suggested calling it 1.6... OK, shut up, Gurt! /Johan) Full changelog ✨ Updated requirements Superfighters Deluxe has moved from XNA to the FNA framework and is now a 64-bit application. The game now requires: 64-bit Windows. DirectX 11 compatible graphics. The game has also been updated to .NET 8. No separate .NET runtime installation is required on Windows. ✨ New New map: Canyon. Online play now uses Steamworks Networking for listing, discovering and connecting to hosted games and servers. Hosting and joining normal Steam online games no longer requires port forwarding. You can join a friend's game directly through Steam's Join Game feature. Public games in the game browser now show an estimated ping using Steam functionality. Friends Only games are visible in the game browser to Steam friends. Connect to IP can still be used to manually connect to an IP-hosted game. This is separate from normal Steam networking and requires the appropriate manua...Read full article on Community Announcements (Johan Hjärpe)Patch NotesOfficial
The big Superfighters Deluxe update launches tomorrow!
Attention superfighters!The big Superfighters Deluxe update launches tomorrow at 12:00 CEST!Steam networking, no more port forwarding, and a huge batch of fixes and improvements.See you tomorrow!Read full article on Community Announcements (Johan Hjärpe)Patch NotesOfficial
Major Superfighters Deluxe update coming August 21!
Attention superfighters!After several months of beta testing, we're finally ready to release the new Steam networking update to everyone.The biggest change: hosting and joining online games will no longer require port forwarding.We've also made a large number of fixes and improvements during the beta period.Thanks to everyone who's helped us test it!Coming August 21.Read full article on Community Announcements (Johan Hjärpe)






