
Screenshots

Watch trailer on Steam ↗DeepLands
Venekamp Studios · Published by Venekamp Studios · Official site ↗
6 user reviews — 67% positive (6 reviews)
Last updated 27 Sept 2026
You have just bought a new house, strange things start to happen, and then! you find yourself in a dark and lonely place. Now you have to find a way home, and survive the DeepLands!
£5.89
Lowest price we've ever recorded
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Price history
Adventure, Indie, Casual · 2020 · More £5 - £15 games
Embark on an adventure through a strange and lonely house in 2020's DeepLands, where casual exploration meets indie creativity. Navigate the dark corridors to uncover secrets and find your way back home.
About this game
Please read this before you buy DeepLands!
" DeepLands is the first ever game that I made back when I was fifteen years old. Back then I put a lot of effort into the level design, aesthetics, and creating a great atmosphere with a magical feel, not so much gameplay. Please keep this in mind before you purchase, thanks! "
The Game
DeepLands is a First-Person Single Player Fantasy game with Puzzle game elements as well as some horror game elements. The player will play mainly as a man who will have to find a way through the DeepLands to find his wife and a way home. The game is set in a dark and mysterious setting in the Fantasy world named Áris.
The Story
The story begins on Earth in the near future. The main character you play is a man who just bought an old house and is renovating it. Then all of a sudden strange things start to happen and then his wife disappears one day. Before even getting the chance to call the police he discovers that something is in the house... Then before he knows it he also gets dragged into the same place his wife disappeared into. But luckily he is not alone, a small friend is helping him on his journey through the DeepLands and into the strange world where he is looking to find his wife.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7/8.1/10 (64-bit versions)
- Graphics: geforce gtx 560
- Storage: 13 GB available space
Recommended
- OS *: Windows 7/8.1/10 (64-bit versions)
- Graphics: geforce gtx 960 or higher
- Storage: 14 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Going to Full Release soon, and update about updates...
Please read this before you buy DeepLands or if you have already bought it! DeepLands is the first game that I have ever made, I started working on it when I was fifteen years old. While I was making this game I was really just starting to discover how game design worked and I didn’t have a clear vision of what the core mechanics would be, or what type of game it would become, I just made some levels in my own fictional world named Aris and added the mechanics way later on. I have made multiple updates, and fixed a lot of bugs, but because my coding and game making from back in the day is now so unclear to read and hard, to basically impossible to work with I have decided to go from early access to full release, and do very minimal updates from time to time. It is now 2020, I am almost nineteen, and I fear that any updates I will make to the game will only result in more bugs and ultimately in a endless amount of fixing, to the point where I basically have to remake the entire game, this means that most bugs currently in the game will likely remain, though from the feedback that I have had, I hear that it is still definitely playable at this stage. Please keep this in mind before you buy DeepLands, I still like to play it myself, even though it is not the best game out there, obviously, and I believe that you can certainly still enjoy playing this game. Thank you to all those that have already played DeepLands, I hope you enjoyed it, and to all those that will buy it I also hope you enjoy it and I thank you as well!Read full article on Community Announcements (Venekamp Studios)Patch NotesOfficial
Major New Update! And New Trailers.
This major update has finally introduced the Hollow World's first levels, together with a couple of other levels, The dwarf airship, the giants of the deep! and finally the first parts of the combat system! This new update has also improved on the choices that you can make in the game, giving you different outcomes and or different ways to go through the DeepLands. The goal of this is to add more uniqueness to each players journey. To demonstrate and show all the changes and new levels I made two new videos: New DeepLands Trailer: https://www.youtube.com/watch?v=YkZ7alhtgjc 20 min of DeepLands gameplay: https://www.youtube.com/watch?v=PmsVght7uzA&t=289s Improvements: -Storyline. -AI. -Combat system. -Lighting. -character movement system. -Level design ( only in a couple of levels). -choices players can make to impact their journey and story. -Player animations. -Creature animations. Bug Fixes: -Loading screen errors. -Music errors. -Collision or hitbox glitches. -Respawn glitches. -Sound effect glitches. -And much more small bugs or glitches. Future updates will include: -Combat improvements -Trading Cards -Achievements -Cloud saves -new levelsRead full article on Community Announcements (Tim Venekamp)Patch NotesOfficial
Update 1.2 is out now, and news on future updates.
Update 1.2 is the first big update for the game. In 1.2 all reported bugs are fixed as well as bugs found in live streams and Youtube videos. In 1.2 the first chapter "Chapter one The New House" has received a lot of polishing and newly added instructions making Chapter one more of an introductory level as originally planned. And making it more understandable. Chapter Two has also received changes. It now has more instructions and dialogue "with your little helper", to get more of an understanding of what is suppose to happen and why you should take the dwarf gold and why you can use certain mushrooms to heal your self etc. this update also removes most of the invisible walls when running away from the first enemy, adding a new option to escape from the enemy. The first enemy has also received a couple of changes, as it can now sprint after you ( and walk). His attack is now also more dynamic. Wierd collision or invisible wall problems caused the player to sometimes get stuck in the middle of a path or on a small edge. all the discovered collision problems have been fixed. Player mechanics have now had their first changes and will receive more in the next update. More animations for NPC's have been added as well as for "the wife character". the main character will receive more animations as soon as possible. Gold disappearing when loading a new level has been fixed. Other levels that have been changed are: *Chapter three the lonely caves *Chapter four Dwarfs! *Chapter five Troll land Updates in the near future Future updates will include: *making the story clearer and more understandable *battle mechanics. You will be taught how to fight by the dwarfs in chapter eight "giants of the deep" and from this level on the battle mechanics will be featured until the end of the game. *More bug fixes ( if more bugs get discovered, and surely the will ). *A system making it a possibility to upgrade your: stamina, health, hunger, With training and potions from the dwarfs, for g...Read full article on Community Announcements (Venekamp Studios)






