
Screenshots

Watch trailer on Steam ↗Ice Demon
Bob Hood · Published by Suits & Sandals · Official site ↗
Positive — 90% positive (20 reviews) · 23 achievements
Last updated 27 Sept 2026
How long can you survive? In this arcade-style game, employ hand to hand combat and freeze your enemies to get as many kills as possible before you are defeated.
Action, Indie, Free To Play · 2021 · More free games
Experience intense arcade-style combat where every kill depends on mastering freeze tactics. Test your survival skills in Ice Demon, an engaging free-to-play title from Bob Hood.
About this game
How far can you go? Achieve high scores to unlock new stages and game modes!
This 2011 game, previously hosted by Suits & Sandals, features some extra polish for this new version available on Steam! Experience improved game balance, some new features, and a few tweaks to stages for a more replayable and pleasant game!
Ice Demon includes:
- Punches
- Five main stages of gameplay
- Special sub-modes to mix up the game formula
- Leaderboards to compete with fellow blackbelts
- Dying
- Expert mode for extended dying
System Requirements
Will my PC run this? →Minimum
- OS *: Windows Vista
- Memory: 8 GB RAM
- Graphics: any DirectX 8 compatible CPU or GPU
- DirectX: Version 8.0
- Sound Card: any DirectX 8 compatible sound card
- Additional Notes: Any PC or laptop built in the last six or so years should have minimal or no issues running Ice Demon.
Supported Languages
Latest news
Patch NotesOfficial
Untitled
Happy new year! One minor balance change and a few bugfixes. If anything persists I'll look at it asap. -Slightly increased the size of the uppercut attack's hitbox. -Once again, made tweaks to fix a variety of issues involving floor/wall collisions with numerous enemies, as well as the player character. -Fixed a Survival Mode bug that only recently appeared. When two Chibearas were present, the "shockwave" sprite would sometimes appear on a Chibeara not currently using that attack. -Fixed bug where a frozen, defeated Skeleton would temporarily be transparent when an Esper appeared.Read full article on Community Announcements (Bob)Patch NotesOfficial
Small update
When the Steam port was in the works, I had plans for a new feature that ended up not working out. It isn't working out today, but I decided the song SypherAP already made for it shouldn't go to waste, so it's been added to the Demon World stage. Try to make it to the highest difficulty level, and give it a listen! This is an otherwise small update, just some things I've been meaning to work out for a while. A lot of new players found the name "Level" kind of confusing for the game's difficulty system, as that word is usually associated with an entirely different kind of feature, so I decided to rename it. I also worked on some bugs. Let me know if anything persists and I'll look at it quickly. I hope everyone's having a good holiday! Thanks for playing and have a safe rest of the year. SONG: A music track by SypherAP, which was made for a feature that ended up going unused, now plays when reaching level 13 in Demon World. FIXES: -When his back is to the wall, Ninja will go forward like he is supposed to when doing a jump kick. -Fixed bug where using a super would temporarily pause enemy spawns while a Gladiator is present in Heaven Mode. OTHER: -Rebranded the "difficulty level" system to "heat."Read full article on Community Announcements (Bob)Patch NotesOfficial
Bugfix
Small bugfix. -Possibly fixed bug where Jet glitches out if he is knocked out of his dive bomb attack and touches a wall. -Decreased the height of Jet's attack hitbox, making it safer to hit him with drop kicks. -Fixed bug where an alert arrow would appear on the left side when Golem's chair is past the right side of the screen. -Several minor sprite tweaks and fixes.Read full article on Community Announcements (Bob)Patch NotesOfficial
Achievements and Chibeara bugfix
Just a quick fix for two issues. Let me know if problems persist and I'll look back into it ASAP. FIXES: -Re-implemented a thing that went missing which enables Steam features. When the game opens, it should set Steam to unlock any missing achievements. -Hopefully fixed a bug where doing the pummel attack on Chibeara would cause you to somehow move upward. This would prevent you from reaching Chibeara with the pummel attack, softlocking the run. In the event I failed to fix this one, the pummel attack object now spawns on top of Chibeara, ensuring he takes damage. Also, if you happen to go outside the room's boundaries in the pummel state, you will respawn back into the room without taking damage, and exit the pummel state.Read full article on Community Announcements (Bob)Patch NotesOfficial
August bugfix update
I hope everyone has been well, I have an update featuring several bugfixes and a few tweaks to enemies, as well as some minor visual changes here and there that you may or may not notice. The main reason for the delay on this one is that I've been busy. But also, long story short, in order to continue updating the game, I had to switch Gamemaker Studio versions from 1.4 to 2. It's been a hassle because the one or two functions that had minor changes ended up affecting a -lot- of stuff relating to physics, so I'm hoping no new bugs have slipped under the radar. But I'm glad it's done, this update needed to come out for a while so I could address a whopping three different game crash issues. Now that the big Gamemaker jump is done, any future bugfix and rebalance updates should come out much faster. I don't think that switching Gamemaker versions is going to create issues for anybody, but let me know if anything really weird happens and I'll look into it. Thanks as always for playing, stay safe and I'll see you again whenever. FIXES: -Fixed a bug that usually resulted in a crash, where enemy reinforcements during a boss encounter would show up even though the game was paused. -Fixed a game crash relating to bosses being left alive for way too long. -Fixed a game crash where hitting a chibeara's gray energy ball would crash the game if the chibeara's HP was 0. -Fixed sounds rarely being played at the wrong volume for a split second (hopefully. Apologies if this bug still happens, it's been strangely hard to fix in the past.) -Fixed a player character bug where landing on the ground while walking would make you stop walking for one frame. -Fixed the enemy icons on the corners of the screen displaying the wrong quantity of outside-of-screen enemy if there was more than 10 of a non-ninja enemy on one side. -Fixed jets descending all the way to the ground when they spawn in the center of Technospace. -Fixed bug where jets would sometimes have the wrong sprite when doing th...Read full article on Community Announcements (Bob)






