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SwordBounce

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SwordBounce screenshot 1
SwordBounce Release Trailer trailerWatch trailer on Steam ↗

SwordBounce

GogglesKitty · Published by GogglesKitty · Official site ↗

Positive — 95% positive (22 reviews) · 19 achievements

Last updated 27 Sept 2026

Platform your way through over 150 ever more challenging rooms with your trusty sword in hand! Use obstacles to your advantage and traverse the treacherous depths.

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£3.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £3.99 · Highest: £3.999 Oct 2026

Action, Indie · 2018 · More under £5 games

Navigate through increasingly difficult challenges in SwordBounce, an indie action game where your trusty sword and clever use of obstacles are key to survival.

About this game

SwordBounce is a linear pixel art puzzle platformer in which you find a mystical sword you can use to bounce on the obstacles in your path. Spike Traps and Bullets that would decimate an average explorer in an instant are no match for the sword's bouncing capabilities! You'll also find upgrades to the sword that make it even more useful when exploring and solving puzzles. The finely-tuned precision platforming makes conquering the unknown feel fair, yet challenging. Delve Deep and Don't Give Up!



After waking up in a strange place, you venture downward into the dreary depths to discover the mysteries of these seemingly forgotten passageways.

FEATURES

  • Over 150 Challenging Levels to Solve
  • Finely-Tuned Precision Platforming
  • 10 Secrets to Discover
  • 10 Color Palettes to Unlock
  • 4 Upgrades to Collect
  • 4 Color Minimalist Styled Pixel Art

System Requirements

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Minimum

Minimum:
  • OS: Windows
  • Processor: Any
  • Memory: 1 GB RAM
  • Graphics: Any
  • Storage: 200 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    SwordBounce Version 1.1 Patch Notes

    Controls •The controls have been reworked. You now swing the sword in any 4 directions using the 4 corresponding keys. •As a result, the charge upgrade has also been changed and now requires you to hold a separate button, then press any of the sword swing keys. (Previously, you had to hold then release the charge button while holding a sword swing direction) •Controller support has been added! •You can use a Keyboard and a Controller interchangeably with no hassle. •The menus and other HUD elements will automatically change based on whether you’re using a controller. •The default controller layout uses the D-Pad to move and jump and the face buttons to swing the sword. This can be changed to 3 other layouts in the “Controls” menu. •Added descriptive text which better explains how to rebind the keyboard controls in the “Controls” menu. •Added an option in the “Options” menu for controller stick deadzones. You can set the deadzone to anything between 0.1 and 1. Gameplay •Landing Lag (the amount of time it takes you to recover from a fall) has been reduced from a minimum of 7 frames to a minimum of 2 frames. •Increased movement speed while landing from 0.5 to 0.75. •Increased movement speed while charging from 0.5 to 0.75. •Increased the number of frames you can buffer a jump before landing from 4 to 6. Rooms •Area 0-15: Added an indication of what to do. •Area 1-20: Added a missing wall. •Area 1-29: Increased time allowed to complete the room. •Area 2-23: Adjusted Turret timings to be much more satisfying. •Secret 3-2: Added an indication of where to exit. Audio •Audio will now stop when the window is out of focus. •Fixed an issue where background music would play at full volume before adjusting to the correct volume whenever it changed tracks. •When navigating the map, continuing to hold a move button after you’ve reached the first or last available room will no longer play a sound. Miscellaneous •Fixed an issue with copying saves. •Fixed a potential infinite loop fr...
    Read full article on Community Announcements (KBz | linkman330)
  • Patch NotesOfficial

    Resolution Hotfix Released (v1.02)

    This hotfix addresses the issue where having a screen resolution other than 1920x1080 would offset the game view to varying degrees. Thanks to those of you who pointed out this issue, and please continue to do so either here on the fourms or through twitter @GogglesKitty Thank you, and keep on delving!
    Read full article on Community Announcements (KBz | linkman330)

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