
Screenshots

Watch trailer on Steam ↗Nova Wing III
Sub Orbital Software · Published by Sub Orbital Software
Mixed — 46% positive (13 reviews) · 12 achievements
Last updated 27 Sept 2026
Shoot your way through the many caverns of alien defences, Collect the weapons and Fuel you need to aid in your escape.
£0.89
Lowest price we've ever recorded
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Price history
Action, Indie, Casual · 2018 · More under £5 games
Dive into Nova Wing III, where you navigate through treacherous alien defences, gathering tools for your survival. Experience the thrill of casual action gaming with every corner hiding new challenges from Sub Orbital Software.
About this game
Key Features
- Destructible side-scrolling environment. If there is no way through, make your own.
- Collect the Fuel you need for your ship as you go.
- Achievable achievements in a reasonable playtime.
- Play with other players on your LAN ( local area network ), Or two players on the same PC.
- Upgrade your ship as you play, Improving your shields and firepower.
- Compare your scores to your friends and other Steam players.
**Note:-
For two players on the same PC at least one player will need to use a controller.
Two player Lan requires 100 Mbps for a smooth experience. The quality of your network will effect the smoothness of your gaming experience, players must also operate at the same aspect ratio, As to avoid stretching or compression on the client machine.
System Requirements
Will my PC run this? →Minimum
- OS *: windows xp/vista/7/8/10
- Processor: 2.0Ghz
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1+
- Storage: 200 MB available space
Recommended
- Memory: 1 GB RAM
Supported Languages
Latest news
AnnouncementsOfficial
Beta Release of Warlocks Nexus now available to play.
The next major release is here and available to to play. Come visit us on discord, say hello and joint the beta testers. New playable features include:- Ether storage. Enchanted arrows. Fire and ghost goblins. Volcano Horde Missions. Advanced Sewer Missions. Planetary travel. NPC shops. Demon and Radiated Versions of enemies. New potions to aid in mineral identification for mining. Improvements in the Flow field AI System, https://store.steampowered.com/app/3662680/Warlocks_Nexus Visit us on discord https://discord.gg/5MmgGYfBWWRead full article on Community Announcements (warlock[ads])AnnouncementsOfficial
Warlocks Nexus is now in Beta
Greetings, Warlocks Nexus store page is now up on steam, Please go and add to your Wishlist. I have a small beta program contact me on Discord or the forums, All are welcome ( While stocks last). If you have previously asked to be part of the beta program and haven't received your key then please message me or pop over to the Discord channel. https://store.steampowered.com/app/3662680/Warlocks_Nexus Discord Channel Link : https://discord.gg/5MmgGYfBWWRead full article on Community Announcements (warlock[ads])Patch NotesOfficial
Monthly Update.
It has been several months since my last monthly update, I have been working away on warlocks 4 and am quite happy with how it is progressing, There is however allot more work to do before I start releasing copies to beta testers. I have a list of people who have requested beta access but anyone else wishing to participate should make them selves know and I will add them to the list. The more testers the better.Read full article on Community Announcements (warlock[ads])Patch NotesOfficial
Monthly update August 2024.
Short update. GalaxIverse II launch went well, no bug reports and good reviews. Warlocks 4 toolchain is still under development, I am currently battling with importing model and animation data ( using assimp library ). Unlike previous warlocks games that loaded all the assets at the start of the game, Warlocks 4 will use a caching and discard method to only have assets that are currently needed, This allows me to have much more content at higher resolutions and also speeds up the initial loading.Read full article on Community Announcements (warlock[ads])Patch NotesOfficial
Monthly update.
I plan to provide general monthly updates based around all my different games and how they are to be developed. Keep Up to date with new games and updates by joining my community group. Galaxiverse II is launching 1st August and is free to play, add to your Wishlist. https://store.steampowered.com/app/2750980/GalaxIverse_II/ Warlocks 4 ( unnamed ) is in planning stage and I am currently building the toolchain that I plan to use. Core objectives AI to switch from a path generation system to a flow field system. I think this will be much more fluid and less processor intensive. Dynamic model loading, At present I load all models when the game loads, I will switch this to only load on demand. This allows me to have far more items with higher resolution whilst speeding up loading and reducing the memory footprint. This primarily applies to Hud/holding based items. At present the engine supports 9 worlds of 16384x16384 voxels. I'm going to half the map size but support far more worlds, Maybe even Fairspace size. ( I would like to mash Fairspace/warlocks together ). Dedicated server to support 32 or maybe 64 players. Tricks and traps in the constructions / Points of interest. The game will be released as early access and will probably stay like that for a few years.Read full article on Community Announcements (warlock[ads])






