
Screenshots

Watch trailer on Steam ↗Burning Knight
Rexcellent Games · Published by 2Awesome Studio · Official site ↗
Mixed — 70% positive (126 reviews) · 53 achievements
Last updated 27 Sept 2026
Steal everything you can and flee from the Burning Knight's castle in this action-packed roguelike! The game features tight bullet hell, tons of items, characters to meet... and secrets!
£1.13
£11.39Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Adventure, Indie, RPG, Strategy · 2020 · More under £5 games
Embark on a chaotic adventure as you navigate the burning halls of a castle, stealing items and outwitting foes in this intense roguelike experience from Rexcellent Games. Meet various characters and uncover secrets while facing relentless challenges.
About this game

Features
- Endless adventures with procedurally generated dungeons
- Unlock and explore 300+ unique items along the way, that open up insane playstyles
- All items can be combined together, so you can build your very own game-breaking combos!
- 28 unlockable hats!
- We've been told that our Original Soundtrack is really good
- 5 challenging areas to discover.
- 14 unlockable NPC's and more!
- Free content updates!
- Supports keyboard, mouse, and controllers
- Show off to your friends by filling the Hall of Achievements (the game includes more than 50 of them!)
- Find a unique challenge every day in the Daily Runs!
- Seeded runs for practice and speedrun tactics!
- Play either as a ranger, melee tank, mage, or anything in between!
- Vibrant pixel art look with amazing lighting
- Compete on the leaderboards to get to the best of the best!
- Tons of easter eggs (no they are not bugs, seriously)
- The Vegan mode
- Twitch Integration
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i3
- Memory: 4 GB RAM
- Storage: 150 MB available space
- Additional Notes: Something better, than a potato :P
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5
- Memory: 8 GB RAM
- Storage: 150 MB available space
Supported Languages
Latest news
Patch NotesOfficial
v1.4.0 The unexpected update
Hello! This update contains a few bugfixes, chinese language support and a lot of background optimizations! CheersRead full article on Community Announcements (egor)Patch NotesOfficial
Bad rock update (v1.3.1.4)
Changelog: * Reworked the whole projectile system * Blue bullet slime doesn't shoot after death anymore * Dino is a bit more angry now * Halo buffed * Projectile light/poof effects wont work after there are 99 projectiles in game * Mob projectiles are capped at 199 * Removed Tags.Torch => Tags.MobProjectile * Removed Tags.Gramaphone => Tags.PlayerProjectile * Projectiles wont be able to hit mobs/paintings/tnt in rooms that there are no players in * All projectiles will die after some time now * The game will give up trying to process past time if it is more than 0.25 of a second * If player has more than 69 projectiles old projectiles will start to break * Improved missile * Added bounce cap of 8 * Killing shopkeeper gives you 3 scoure points now * Boss bullets will become scourged on 1st loop * Enemy bullets will become scourged on 2nd loop * Shopkeeper mood wont change if you are not in his room * Added "always cook second" to the loading screen jokes * Death/win screen will now have a note if the run was seeded * The player now actually drops all the items he collected on the run when dying (it was meant to work like that forever but was broken) * Some movement speed tweaks * Player sprite is now tilted slightly while moving * Ctrl+V works on beetroot now * Click to place bombs with bomb lamp * Removed aura from not reflectable projectiles * Added battery sfx * Fixed black bars not resizing (aka ui target not updating its size) * Mobs killed with explosive lamp will drop bombs on death * Unhitatble creatures wont get buffs from projectiles * Hopefully fixed ice level bug (rude but still) * Improved minimap * Bumped steamworks version * Upgraded monogame * Fixed weird rendering issues by flooring all rendering positions * Menu won't react to all keys/mouse buttons now * Old man will now greet you upon entering the game * Camera in menu wont follow the cursor anymore * level command now accepts second number for the loop * Changed how seeds work (internally), sadly...Read full article on Community Announcements (egor)Press Coverage
Fast-paced action-roguelike 'Burning Knight' goes fully open source
After recently releasing the first major post-release update, the developer of the action-roguelike Burning Knight decided to open source the whole thing. Read the full article here: https://www.gamingonlinux.com/2020/10/fast-paced-action-roguelike-burning-knight-goes-fully-open-sourceRead full article on GamingOnLinuxPatch NotesOfficial
Spooky Emeralds update - OUT NOW!
I'm really happy to announce, that the major Autumn update is here! Featuring all sorts of cool new stuff, including: * Local Co-op * A month-long Halloween event * A new secret area Emerald Caves! * New items * New enemies * New paintings! * Even more new hats to choose from! * A lot of items were rebalanced * A lot of bug fixes, including: + Fashion Matters & Collector achievements bugging out + Weird graphical effects with flash setting off + Pass item spawning in the heart room + Breakable walls spawning in special rooms And much more! I hope you will enjoy the update, have fun!Read full article on Community Announcements (egordorichev)Press Coverage
Steal everything and flee from the Burning Knight - out now
With some great lighting work, furious action and a good sprinkle of comedy Burning Knight is an fast-paced roguelike that's out now.Read full article on GamingOnLinux






