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Sandbox Showdown

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Sandbox Showdown screenshot 1
Trailer 2 Fly Cam trailerWatch trailer on Steam ↗

Sandbox Showdown

Fistfang · Published by Fistfang

Mixed — 67% positive (18 reviews) · 15 achievements

Last updated 27 Sept 2026

Sandbox Showdown is a physics based brawler where you choose an Archetype Hero and match them against Enemy Types from different genres, including Sci-Fi, Fantasy, Modern and Ancient.

Early AccessDJCTQ 14

£1.69

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £1.69 · Highest: £1.698 Oct 2026

Action, Indie, Early Access, Casual · 2018 · More under £5 games

Choose from various Archetype Heroes and unleash chaos by battling enemies across different genres in Sandbox Showdown, an action-packed indie game from Fistfang that launched in 2018.

About this game

Sandbox Showdown is a third-person physics based brawler, allowing you to match up Heroes with different play styles to enemies from different genres. Want to match sword-and-shield knights with a gun wielding soldier? A shuriken throwing Ninja against prehistoric Raptors? Or perhaps a spell-flinging wizard against intergalactic Space Marines? You can!



Sandbox Showdown is a third-person physics based brawler, allowing you to match up Heroes with different play styles to enemies from different genres. Want to match sword-and-shield knights with a gun wielding soldier? A shuriken throwing Ninja against prehistoric Raptors? Or perhaps a spell-flinging wizard against intergalactic Space Marines? You can!


- Pick one of 9 Heroes from different genres.
- Match them against several different Enemy Types, including Knights, Space Marines, Zombies, Raptors, Wizards and More.
-Drivable vehicles from different eras, including Motorcycles, 4 Wheelers, Cars, Hover-Bikes, and more!
- As you level your Hero, greater traits are earned by your battle using the In-game store.



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The Heroes



Each Hero has a different mix of abilities to match their genre, such as bashes, dodges, and defensive blocks.
Play as …





  • The Soldier: A classic take-no-prisoners, trigger-happy Hero from your standard shooter games, has good range and is all out of bubble-gum.
  • The Knight: For Honor, for Victory! Or For Fun! The medieval warrior brandishes a big two-handed sword, and a swift arming shortsword.

  • The Pirate: Just searching for some splendid booty now and again, Argo the Pirate has a deadly sabre, and if things get too out of hand, he can use an off-Hand Pirate Flintlock.
  • The Wizard: With a deadly mix of Flame and Lighning attacks, the Wizard is explosive but a bit on the squishy side.
  • The Dwarf: Hailing from the Mines of Shortan'Wide, Gimply the Dwarf pummels people with his giant blessed hammer.
  • The Ninja: Fast, agile, attacks with quick devasting lunge-kicks and roundhouses. If your enemy strays too far, pick them off with a few well aimed shurikens!
  • The Bulk: A giant mass of a failed science experiment, the Bulk is nearly unstoppable and clobbers most foes with ease, and can fling them around the battleground with ease.
  • and MORE TO COME!



More updates will be released as I come closer to Launch. More Enemies, Vehicles, and definitely new Heroes ....

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows Vista
  • Processor: SSE2 (Streaming SIMD Extensions 2) instruction set support.
  • Memory: 1 GB RAM
  • Graphics: Graphics card with DX10, 256mb VRAM
  • DirectX: Version 10
  • Storage: 2 GB available space
  • Sound Card: DirectX 9.0c-compatible, 16-bit

Recommended

Recommended:
  • OS *: Windows 7
  • Processor: 2.0 GHz Quad Core Processor
  • Memory: 2 GB RAM
  • Graphics: Graphics card with DX10, 512mb VRAM
  • Sound Card: DirectX 9.0c-compatible, 16-bit

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    News Update (Aug. 31st)

    Hello everyone. I've been working on an update for Sandbox Showdown. I'm building the game with Unity Development, and earlier this year, I ran into some difficulty with their software due to Unity losing support from a company that provided code to their library handling textures and rendering. Having utilized this code for setting my skin textures and clothing models, I had to look go through various code removing it and looking for alternatives. Since I couldn't release a patch until reworking several pages of code, I decided to work on it over time while learning betters ways to code. I hope you guys are having a bit of fun with it, and I since I'm a one man operation, it's taking me a little bit to get an update out. -Deejay
    Read full article on Community Announcements (Deejay)
  • Patch NotesOfficial

    Patch v0.51

    Hey everyone. Fixing a few goofs that were released in the last version, including a bug where the player Volume preference was set to 0. Here we go. PATCH NOTES v. 0.51 --Fixed-- Music should be on by Default. Audio should be 100% by Default. Heroes respawning would sometimes get stuck flopping around the ground indefinately. Heroes attacks getting stuck after a Revive. Raptors would 'melt' after dying. Into a gooey pile of Raptor parts. Decreased distance zoomed-in when entering vehicle. Slightly higher resistance to stumbling. Slightly. Typos in the Hero Select Screen. Adjusted Fly Cam speeds and rotations. NEW FEATURE: The Fly Cam (Default Hotkey J) can now lock onto a target enemy or hero body, even while time is stopped. Press E to lock on during Fly Cam Mode, and E again to unlock. Great for screenshot. --HEROES-- Lil Pete's Knockback ability was, while hilarious, keeping him from moving and not really doing anything. Adjusted several attack animations, sound effects, and speed. Heroes selected customization options should now display correctly in-game. If you guys have any requests, questions, comments, FEEL FREE to comment or post in the Community. I'm happy to chat when I get the chance. -Deejay
    Read full article on Community Announcements (Deejay)
  • AnnouncementsOfficial

    Releasing 0.5v Today

    Hey, DJ Here. Currently fixing some HUD issues and collision monitoring things to help stabilize the game just a little bit. Stay tuned!
    Read full article on Community Announcements (Deejay)

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