Skip to content
Geeky Alien
Cool Headed

Screenshots

Cool Headed screenshot 1
Cool Headed trailer trailerWatch trailer on Steam ↗

Cool Headed

joqlepecheur · Published by joqlepecheur

Positive — 100% positive (10 reviews) · 18 achievements

Last updated 27 Sept 2026

Cool Headed is a puzzle casual-programming game. Combine and give instructions to your bots to reach the objective! Piece by piece, make your mark on an extensive overworld, unlock bots and discover secrets. Will you have the heart to sacrifice your team?

£2.89

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £2.89 · Highest: £2.8911 Oct 2026

Indie · 2018 · More under £5 games

Navigate Cool Headed's intricate challenges by programming your bot team to progress through a vast landscape. Each decision could mean life or death for your squad as you uncover hidden secrets and make tough choices.

About this game



Cool Headed is a puzzle casual-programming game.
Combine and use your bots to reach the objective!

How to play?


  • Pick a level on the overworld
  • Compose your team
  • Give orders, tweak the timings
  • Deploy!
  • Try again...

Win by having one bot reaching the objective.
Will you have the heart to sacrifice the rest of the team?

Features

  • more then 110 level of progressive difficulty
  • bots with diverse abilities
  • no time pressure and unlimited tries
  • lots of secrets to uncover

Good luck!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7
  • Processor: 2 Ghz or faster
  • Memory: 4 GB RAM
  • Storage: 200 MB available space

Supported Languages

English, French

Latest news

  • AnnouncementsOfficial

    Simulation improvements

    Hi there Cool Headed has been launched for a while now, I am happy that no bugs have been reported yet, and first player ever managed to beat the game. 2 new features have been added in 1.0.2 to improve "test/simulation" mode: 1- you can now see interactions between switches and what they trigger https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33478618/f55db0fcb1111485ffeb8691ada6d2e7444a3eb1.png 2- with mortar and duckface, you can now see the trajectories projectiles will have https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33478618/aa0be399f7adfe318e38320d7c318c6796f7c867.png By taking advantage of those features, in addition to the existing ability in to add and remove artificial blocs, you can do some creative thinking to improve the implementation of your solution in lots of levels! Other than that, a typo has been fixed and an important clue added for one of the levels. If you are checking Cool Headed for the first time, demo is available to try the game. Don't hesitate to leave a review, the game is quite confidential and could use a few more :) Next big update will probably be focused on an optional bonus level or other improvements to test mode. Have fun!
    Read full article on Community Announcements (Cep)
  • Patch NotesOfficial

    update 1.0.0.9

    Hello fellow players! New update is effective as of today. Let's start with the minor things: more emphasis on 1st level yellow highlights to guide player a little less discretly the bridge in first overworld deploys only when you have finished first bottom level. This is to prevent situations where a player would miss 1 point to choose the necessary bots to finish the level (all levels are supposed to be doable, as soon as you access them) first fork level reward display is fixed (finishing the level give +1 point) More importantly, the simulation button -TEST- has been made more obvious. So what is simulation exactly ? https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33478618/9634b39f92bc769f3b737171e76ece8800a5601b.png You access simulation by clicking on the -TEST- button which is available in give order phase. Simulation will allow you to test the behavior of any bot straight away. This is an optionnal feature, but if you understand it well it will make your playthrough much more enjoyable simulation runs at speed x2, making it easier to adjust one of your bots boxes and ennemies are not taken into account: you walk through them there is a small timer on the bot's head to help you https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33478618/6a99dafeef5802ade914c0f8a823d5ba0370ecd4.png in simulation mode, elevators are where they will be when the bot will be deployed for real. It takes into account the position of the bot in the team. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33478618/0b2757288d7dc5fee7e71bf9154037f48b11eb54.png you can add virtual blocs and delete them - this is mainly to offer a tool to help you plan situations where one bot walks on another bot's head. I will probably tweak one or two little details with simulation later, and am pondering if it should be explicitely explained upon manually clicking on add-on icon on overworld. In the meantime, simulate is very useful, use it ! Have fun...
    Read full article on Community Announcements (Cep)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.