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Watch trailer on Steam ↗Simian Rising
All Caps Industries · Published by All Caps Industries · Official site ↗
2 achievements
Last updated 27 Sept 2026
Interdimensional UFO Simulator
£10.29
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie, Simulation, Strategy, Early Access · 2018 · More £5 - £15 games
Embark on a unique journey where you control primate soldiers across otherworldly terrains. Simian Rising, an early access title from All Caps Industries, merges strategy and action in a distinctive indie experience.
About this game
Story
You were abducted by the original crew of this ship. With a bit of help from an unexpected ally, you were able to take control of the situation. Now that crew has been reduced to their basic elements, sorted and stored in the hold to use for future repairs.Escape required some sacrifices. Your consciousness converted to an infinitesimal point, you now have the appearance of a luminous orb. You've also made enemies of some of the most powerful beings known anywhere. In order to survive, you've retreated to the fringes of the multiverse. Everything here is foreign and sparse in comparison to what you knew. Your ally assures you it's the safest place to begin recovery.
Your abductors thought of you as an animal. They didn't believe you could comprehend their communications, but you picked up enough to figure out that they were amused by your genetic similarity to a chimp, and that they anticipated using you in some very cruel experiments.

They picked a fight with the wrong simian.
Current Features
- Take control of a ship with capabilities almost beyond imagination. Use it to exact revenge on the beings who forced you into this new and strange situation.
- Visit a vast array of worlds. Each has its own variety of sun, ocean, foliage, sky, day and night cycles, terrain, resources, and enemies.
- Collect resources by tunneling through terrain or chopping off mountain tops.
- Create portals to jump from one world to any other.
- Store absurd amounts of resources in your secure null-space dimension, and some on your ship to help with repairs.
- Save ship configurations and load them instantly to suit your circumstances. Did I mention you're an ultraterrestrial now? The rules you knew are no longer relevant.
- Challenge yourself with optional timed game modes. See how quickly you can get through a set of checkpoints or clear a world.
- Customize your ship by adding modules. Make it stronger, more efficient, or more specialized.

System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 8 64-bit
- Processor: Intel Core i7 Gen 5 or AMD Equivalent
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 960 or ATI R9 285
- DirectX: Version 10
- Network: Broadband Internet connection
- Storage: 200 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i7 Gen 6 Or AMD Equivalent
- Memory: 16 GB RAM
- Graphics: Nvidia GTX 970 or ATI R9 380
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 500 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
Performance and Cosmetic Improvements
This build includes a few improvements to terrain, structures, target indicators, information display, and a better set of portals to start out with. Most of the work done over the past few weeks has been directly related to Campaign mode, but since these changes have resulted in a smoother experience in general, this update has been introduced as an intermediary step. Click here to see more detailed information in the Steam forums.Read full article on Community Announcements (All Caps)AnnouncementsOfficial
Now With 100% More Burnination
I like trees. They're just great, and for the most part I like to see them left alone. Sometimes though, you just have to face the fact that they're in the way or aren't contributing their fair share. I'm not sure what a tree's "fair share" would be, I just know that sometimes they're not providing it. Anyhow, for those of you who looked at the store page and thought the game made by some alt left green-warrior type, I've made a compromise. The offensive beam and offensive field are now capable of evaporating trees, almost instantaneously. In most cases it's still more efficient to go around them, so the choice is yours. Disclaimer: Very few actual trees were harmed in the making of Simian Rising. All Caps Industries opts paperless whenever possible and the office printer's natural state is unplugged. On the other hand, countless thousands of virtual trees have been evaporated in the course of development and testing. They grow back fast though--at least for now--and I feel that if someone wants to take out a tree, doing so to a virtual one is a viable alternative. Disclaimer: Nobody to this point has accused All Caps LLC or any member thereof of being an "alt left green-warrior type." Disclaimer: The "100%" mentioned in the headline is just a number meant to sound impressive. In reality this number is probably larger, but that all depends on how you measure it.Read full article on Community Announcements (All Caps)AnnouncementsOfficial
Improvements to Hot Key Assignment
One of the things that makes Simian Rising different from most games is the ability to control groups of systems with just one key, or to assign one system to multiple keys. When the game was released, there was a way of accomplishing this, but I've since come to the conclusion that it was too obscure. It was too difficult to tell which systems were attached to which keys, which systems could be assigned to custom keys, and the drag and drop method in use was just too clunky. Well, now those shortcomings have been addressed! I think this new method of assigning keys to systems is much better than the old one. In build mode, if a system can be assigned custom hot keys, a new panel will show in the module detail window. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32610040/61d052a5416bc50645f52b7562355fbf04a6dbb1.png If you'd like your defensive field to activate with the "1" key and the "4" key, just check those boxes. If you'd like your offensive field to activate with the "2" and the "4" key, click that module icon, and check those boxes in the details window too. Now you can turn your defensive field on and off with the "1" key, the offensive field on and off with the "2" key, and force both active with the "4" key. Much better than the old way, and it's easy to see how your ship is configured.Read full article on Community Announcements (All Caps)






