
Screenshots

Watch trailer on Steam ↗GROW: Wild West
Armatur Games · Published by Armatur Games · Official site ↗
Mixed — 67% positive (33 reviews) · 10 achievements
Last updated 27 Sept 2026
GROW: Wild West is an interactive cartoon, that tells us about events occuring in a small town in wild west. Become a mayor and lead the development of the town and follow the story in the best traditions of a spaghetti-westerns of the last century. Fates of the residents of a small provincial town depend on you!
£2.09
Lowest price we've ever recorded
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Price history
Indie, Casual · 2018 · More under £5 games
Step into GROW: Wild West and take charge of a small town’s development. With cartoonish visuals and the spirit of spaghetti-westerns, craft your leadership legacy by guiding residents through challenges in this indie game.
About this game
The action takes place in a small town in the wild west. It is inhabited by a small group of people with various professions. There is a place for a farmer and a lumberjack, for a street musician and a sheriff, bandits, indians and many others. The fate of the inhabitants is tied together in various and interesting, unexpected ways. Appearance of one character will affect the fate of others, and even can cause death to someone. Can all these people settle together? Will they overcome all difficulties and hardships? Only time will tell… and the player’s choice.
Project features:
- non-linear control of characters - choose and watch;
- cozy and pleasant artstyle - wild west in all its glory;
- several unique endings - write your own story;
- vivid and memorable characters - get to know all of them;
- achievements system - take a peek at all the plot possible options;
- hassle free and floaty soundtrack and SFX - the prairies await!
Grow: Wild West - shooting of your own western has already begun...
System Requirements
Will my PC run this? →Minimum
- OS *: 32- and 64-bit (unless noted): Microsoft® Windows® XP SP3 (32-bit), Windows Vista® (32-bit), Windows 7, Windows 8.1 and Windows 10
- Processor: 2.33GHz or faster x86-compatible processor, or Intel® Atom™ 1.6GHz or faster processor for netbooks
- Memory: 512MB of RAM (1GB of RAM recommended for netbooks); MB RAM
- Graphics: 128MB of graphics memory
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Untitled
Read full article on Community Announcements (Armatur Games)Patch NotesOfficial
Major update with new features!
In the past month we’ve learned a lot knew about our game. Things that we’ve missed (*cough* exit button *cough*) or just thought it would be great to implement, but it was not. It was never in our plan to abandon the project, so we did some improvements that, as we would like to think, will make the game better! Please give a warm welcome to the first, but definitely not last, update of the GROW: Wild West! First things first - we have added an “exit” button to the main menu! For the rare case if someone will want to leave our game. Keeping up with long anticipated changes - we have added fast forward function. It opens after first playthrough and is intended to help those, who want to collect all the achievements without needing to watch all the game animations. Speaking about things that you have asked for, we have implemented steam achievements. Now everyone will see how cool you are with those hard-to-get achievements! Finally a new very important change is that we have added a new alternative ending to the game. With that we’ve reworked a end-game screen to be more informative for the player. We have made other minor changes to ui and bugfixes, full list you can see in changelog. That is it for this update, stay tuned for more! Yeehaw!!! Changelog: New features: Added one more alternative ending New fast forward function implemented, that speeds up game at 2.5 rate if the corresponding button is pressed Implemented steam achievements UI changes: Added “exit” button on the main screen Reworked end-game screen to be more informative and more clear for the player New buttons on the side-bars in 16:10 Minor changes to texts and controls Bugfixes: Fixed different animation glitches caused by misplacement of the objects Got rid of rare “double-scene” glitch that caused each animation on the scene to be duplicated on double click Solved an issue with ESC button, causing it to open wrong menu Fixed a rare bug that caused a wrong ending Minor fixes in order of animatio...Read full article on Community Announcements (Armatur Games)






