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ΔV: Rings of Saturn

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ΔV: Rings of Saturn screenshot 1
ΔV trailerWatch trailer on Steam ↗

ΔV: Rings of Saturn

Kodera Software · Published by Kurki.games, Kodera Software · Official site ↗

Very Positive — 92% positive (3,474 reviews) · 90 achievements

Last updated 27 Sept 2026

A physics-based mining sim, set in the thickest debris field in Sol. Every action has a reaction, lasers are invisible without a medium, and your thrust is a potent weapon. Find trade, adapt your equipment to your playstyle, hire a crew to help. Unravel the mysteries of the rings, or just get rich.

DJCTQ 126 DLC available ↗Full Controller Support

£7.19

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £7.19 · Highest: £7.1913 Oct 2026

Action, Indie, Simulation · 2023 · More £5 - £15 games

Dive into ΔV: Rings of Saturn, a 2023 action-simulation game from Kodera Software. Navigate the complex debris fields, mastering physics-driven gameplay and crafting strategies for survival and prosperity.

About this game

The Ultimate Asteroid Mining Simulator

You are a captain of an independent asteroid excavation ship, operating in the mineral-rich rings of Saturn - the thickest debris field in our solar system. Your task is to navigate rings, excavate minerals, and sell the ore at the Enceladus station.

You can hire and manage your crew who will aid you, update your ship - or switch to a completely new one. You can acquire a bounty hunter licence, explore mysteries or smuggle weapons - but at the core, you are a rock-hopper and rock-hopping is what you’ll spend most of your time at. And since it is the core of this game, we made sure you’ll have a great time flying your ship and excavating.

You are no chosen one, the story does not revolve around you - it is driven by the characters you hire and encounter, and each playthrough will play out differently. You can choose to investigate and embrace their lives, or just ignore them. It’s all up to you.

Giving Science its Due

Tired of having more Fiction than Science? Here you will find lasers are not visible without a medium, sound does not move through the void of the empty space and every action has an equal and opposite reaction. Thrusters eject gas that heats up and pushes away objects, your reactor is cooled by propellant flowing through it and radiators glow when you pump heat into them.

There are no energy shields, teleporters and Heisenberg compensators. No lightspeed, no blasters, and no artificial gravity. Instead, we have fission reactors, thermal rockets, ion thrusters and centrifugal gravity. You'll have hard decisions to make, with no "best" equipment to answer every need.

All technologies are real and there is no technobabble. But it’s still a game and one that is fun to play.

Weekly Updates

ΔV is in active development, with new stable updates coming out each week, and experimental ones getting pushed out daily. Many ideas you’ll find in the game come from players and it is not uncommon to suggest something on our discord - and see it in the game next week. Our player community consists of enthusiasts geeks, engineering and science-fiction nerds, and if that sounds like your kind of crowd - come to our discord, chat with us, and see how the game unfolds in real-time.

The event-driven nature of our storytelling means that we can expand our stories and enrich your experience seamlessly - while you are still playing. There is no need to start a new save, new events, equipment and features will just appear as you go.

Sounds like your kind of game? Check the demo. It’s free, and your saves will carry over.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10/11
  • Processor: i3 2.4GHz or equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel UHD 730 2GB VRAM or equivalent
  • Storage: 2 GB available space
  • Additional Notes: Try running the demo to verify if your system can handle it

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • Additional Notes: Check the demo for performance - it is identical to full game build.

Supported Languages

English, Polish, Simplified Chinese, German, Traditional Chinese, Spanish - Spain, Russian, Ukrainian, Hungarian, Japanese, Italian, French

Latest news

  • AnnouncementsOfficial

    1.90.9 - Heated Exchange

    Mineral Markets ShiftMineral exchanges across Enceladus Prime are reporting unusual volatility as independent excavation crews begin to leave a measurable mark on local supply. Such large deliveries noticeably influence mineral prices, prompting renewed interest from speculative traders hoping to profit from shortages they helped create. Exchange analysts caution that the market remains influenced by enough competing industrial activity to make such schemes unreliable, with aggressive attempts at price manipulation just as capable of leaving a captain with a hold full of depreciating ore. Eon Revises Model E LimitsEon Interstellar has issued another revision of the Model E operating specifications following reports from pilots testing the limits of its StarCAT stellarator and its signature Curie-point radiator. Company engineers confirmed that the iron-droplet cooling system performance was estimated with simulations rather than based on empirical data, and droplets driven past their practical temperature range simply boil away, limiting real-world cooling performance of the radiator. A separate controller defect caused new StarCAT units to respond as if already damaged and become inexplicably more stable as they deteriorated. Eon engineers reportedly identified both problems during pre-release testing, but updated hardware was approved for shipment before the revised control software and operating limits were finalized. The company has now distributed corrected stellarator firmware as an OTA update. OMS Impact Reports FaultyEnceladian maintenance crews have traced a series of inconsistent collision-damage reports to a defect in the Onboard Maintenance System telemetry interface. During heavy impacts, the OMS diagnostic bus could interpret repeated strain-sensor packets as separate measurements when synchronizing reports from different ship systems, effectively registering the same mechanical impulse more than once. The latest release of OMS software now timestamps ...
    Read full article on Community Announcements (Adrian W.)
  • Patch NotesOfficial

    1.89.2 - Pax Miranda

    Derelict recovery event complications will now respect your difficulty settings. More specifically, you won't encounter pirate complications on Peaceful difficulty anymore.Hardware used in Minding Virtual Flight Service won't appear as used in dive in your ship logs anymore.Firing a full-charge SPC Gungnir in a simulated environment will not grant the achievement anymore.Updated translations.
    Read full article on Community Announcements (Adrian W.)
  • AnnouncementsOfficial

    Original Soundtrack expanded

    The original soundtrack of ΔV: Rings of Saturn has been expanded with a brand new track, 'Locust Swarm' made by Evader!This is a free update for everyone who owns the soundtrack, and comes with both .mp3 and .flac versions of the files.
    Read full article on Community Announcements (Adrian W.)
  • AnnouncementsOfficial

    1.89.0 - Salvaged Risk

    Obonto releases new long-resolution radarA new long-range microwave radar from Obonto Microengineering, released earlier this week, is already reshaping salvage operations. Its high resolution, strong ice penetration, and Doppler capability let crews spend less time second-guessing marginal contacts, while the narrow scan cone greatly improves angular resolution at distance. That same narrow focus has drawn criticism for poor wide-area awareness. Although the LRPR was designed for ring prospecting, it has quickly found a place in salvage work, where confidently spotting disabled ships in ring thicket often matters more than a broad view.Rushed Triskelion-Armstrong firmwareFollowing the unexpectedly rapid adoption of Obonto’s new LRPR in salvage operations, Triskellion-Armstrong has rushed out a feature-packed firmware update for its AR-1500M manipulators. In what many crews describe as a reactive release, the salvage industry titan added several options better suited to mining work, including new sensor integration for quick target discrimination using albedo readings alone and power-supply tuning that can make the manipulator both more capable in recovery, but also better suited for extended mining runs or low-mass target handling. Critics say the update shows signs of poor field validation, warning that aggressive high-power settings can dramatically increase wear and trigger unstable arm behavior or sudden ship jolts during demanding catches.Minding Subscription ControversyMinding LF’s new premium simulation subscription, which adds higher-resolution output and a simulated ring scenario, has sparked immediate community outrage, with critics accusing the company of stripping features from the free release only to sell them back in a paid tier. The backlash centers on the belief that essential training and planning tools are being deliberately limited, while defenders argue the subscription funds more advanced simulation infrastructure rather than replacing existin...
    Read full article on Community Announcements (Adrian W.)
  • Patch NotesOfficial

    1.82.10 - Simulated Hazard

    Gimbal safety protocols for gimballed drives attempted to move torches that were detected to point towards hulls to angle zero, rather than the rest angle of the torch. For most ships this was the same, but for EIME that caused the torch to move away from pointing straight back before igniting, which for Z-Axial Pinch torch caused significant response delay.Fixed a bug introduced in 1.82.6 which caused the game to crash if you liberated containers from a derelict AT-K225 while there was a lot of ore around.Fixed game crash when you managed to explode your ship in the Minding Virtual Flight Service simulator and waited dozens of seconds after the explosion with the simulation still running.Blowing up a pirate that has set up a trap before triggering that trap will not cause the game to crash anymore.You will be able to dock to Obonto 7 again. Even without power, their docking arms will have some backup power supply to allow you to proceed with the transaction.The "reduce flicker" accessibility option will now affect repair crews working on Enceladus on your ship, making the welders much easier on the eyes.Cradles will now require minimum idle power in order to latch on their cargo. When you suffer complete power loss, equipment in cradles will be free to escape them. This also means that derelict ships you encounter won't have cradled equipment attached to them permanently, which made certain recovery operations challenging.The game will now remember where you first met other craft and which craft were you flying during your encounters.Certain well-hidden station will not remain a mystery to you after you find it for the first time, which will prevent music changes on your subsequent visits.OCP209 HUD hardware display was obscuring distant astrogation markers in some directions. Now all the markers will be visible all around your ship.Updated translations.
    Read full article on Community Announcements (Adrian W.)

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