
Screenshots

Watch trailer on Steam ↗The Armclaw Experiment
MZ Games · Published by MZ Games
9 user reviews — 56% positive (9 reviews)
Last updated 27 Sept 2026
Use your arm hooks to swing around a procedurally generated city in VR!
£3.99
Lowest price we've ever recorded
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Price history
Adventure, Indie, Casual · 2019 · More under £5 games
Embark on an adventurous journey using arm hooks to navigate through a dynamically generated urban environment. The Armclaw Experiment challenges you to explore and conquer the virtual cityscape, released by indie developer MZ Games in 2019.
About this game
Specifically designed for VR, The Armclaw Experiment aims to let you live the fantasy of swinging around in a large urban jungle.
Gameplay
The Armclaw Experiment is a sandbox game. There are no missions or objectives, penalties or rewards, and there are no hand-holding tutorials. You can use your hooks to swing around and explore the city, hunt and grab the randomly placed stars in the map or have fun grabbing onto and wrecking helicopters. What you do is up to you.
Hope you have fun!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Quad-Core
- Memory: 8 GB RAM
- Graphics: GTX 1080
- DirectX: Version 11
- Storage: 2 GB available space
- Sound Card: None
- VR Support: SteamVR
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Quad-Core
- Memory: 8 GB RAM
- Graphics: GTX 1080
- DirectX: Version 11
- Storage: 2 GB available space
- Sound Card: None
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
The Armclaw Experiment has released!
Hope you are ready to swing around a virtual city, because The Armclaw Experiment is here! Now featuring full support for both Vive and Rift controllers. Have fun! :)Read full article on Community Announcements (mz)AnnouncementsOfficial
0.5 - Street details & further performance improvements
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32667334/e572b1d119616c40c5907e5c95fbe5e37653a77b.png This update includes further performance improvements (should run at 90fps on average with the minimum hardware requirements) and also introduces world detail at street level. There's still a lot more street detail to come, but this serves as a first step :) GPU Performance improvements Lowered shader complexity Changed ocean system Disabled some lights for now Graphics and World detail Added street elements: street name signs, lamp posts, trees, dumpsters, mailboxes, bus stops, billboards, water hydrants Fixed an issue where the moon didn’t render Disabled spawning of Eletrogun Towers (for now) Gameplay Added claw: can now grab objects and toss them (no grabbable objects yet, wait for next update :) ) Changed elasticity of chain for smoother swinging Misc Updated to SteamVR Unity Plugin 2.0. New input mapping system, can be modified through SteamVR’s interface to map bindings on any VR controller. Included default bindings for Oculus Touch and Vive Controller.Read full article on Community Announcements (mz)AnnouncementsOfficial
0.4 - Performance improvements
The goal of this update is to make the game run at the 90fps target for setups with the specified minimum requirements. GPU Performance improvements Lowered mesh and physics complexity Switched to single pass stereo rendering World detail Added new Building mesh types Added Electrogun Turrets (WIP) Improved helicopter model Gameplay Helicopters now spawn dynamically Added controller vibration feedback Disabled vertical camera to reduce disorientation Fixed an issue where hook physics behaved incorrectly after hooking onto a helicopterRead full article on Community Announcements (mz)Patch NotesOfficial
0.3 - The Rooftop Update
World detail Populated building rooftops with new objects (ledges, skylights, water tanks, fuel tanks, air vents, construction cranes, flag poles, damage decals). Gameplay Added wings. Stretch your arms to open your wings and glide over the city. Reworked camera turning controls for non-360 tracking. Tweaks to hook shooting gameplay. Can now use index triggers to shoot hooks. Graphics/UI Added post-processing effects Dynamic day-night cycle Clean menu interface Note: In some cases the game may run under 90fps even at low settings on systems with the specified minimum system requirements. To avoid creative constraints as a result of premature optimization, I have decided not to completely optimize the game yet, but will continue to make performance adjustments over time where it makes sense. The specified minimum system requirements are still the current target.Read full article on Community Announcements (mz)AnnouncementsOfficial
IndieGala Virtual Reality XXVI Bundle and other news
Starting today and for the next 3 weeks, The Armclaw Experiment is included as part of the IndieGala Virtual Reality XXVI Bundle! Find out more here: https://www.indiegala.com/indiegala-virtual-reality-steam-games-bundle-xxvi I'm currently working on the next version which I hope to release by end of June. I'm taking into account suggestions and feedback from you :) - MartinRead full article on Community Announcements (mz)






