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Bullet Hell ADVANCED

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Bullet Hell ADVANCED screenshot 1
Early Access Release 3 trailerWatch trailer on Steam ↗

Bullet Hell ADVANCED

Artificer Cascadia · Published by Artificer Cascadia · Official site ↗

Mostly Positive — 70% positive (10 reviews)

Last updated 27 Sept 2026

Early Access Game. An overarching turn based universal / solar system game featuring fleet to fleet combat engagements that also allow players to pilot a superfighter to inflict extra damage and call in fire missions on enemy ships. Roguelite dungeon crawler and 4 player multiplayer to be developed.

Early Access

£5.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £5.99 · Highest: £5.999 Oct 2026

Action, Indie, Early Access · 2018 · More £5 - £15 games

Dive into Bullet Hell ADVANCED, an intense action game from Artificer Cascadia where you command fleets or pilot a superfighter for extra damage. Experience early access with both single-player roguelite dungeons and 4-player multiplayer combat.

About this game

Early Access Game.
Bullet Hell ADVANCED is a Homeworld-esque Fleet Tactics, FTL ship management, Bullet Hell Roguelite game.
MODULES DEVELOPED:
Superfighter Combat Mode (Soon to be a Mech)
Fleet Combat
Ally Capital-Ships
Enemy Capital-Ships
System Map (procedural)
Galactic Map (procedural)

4-player co-op multiplayer with one Fleet Commander and the Super-Fighters with extreme endgame difficulty is the goal.

MODULES IN WORKS:
Multi-Choice Encounter System
Solar System Combat/Exploratory System
Zero Sum Item/Upgrade System
Dungeon Crawling Map Generator (procedural)
Dungeon Crawl Character
Character Enemies
Enemy Frigates
Ally Frigates
Daemons
Space Fauna
Enemy SuperMassive Ships
Ally SuperMassive Ships
Multiplayer

Game was released for $2.99 and is now priced at $7.99. Price increases to come with each major update.
Ultimate early adopter reward ;)

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: 64-bit Windows 7, Windows 8.1, Windows 10
  • Processor: Intel Core i5-4430 / AMD FX-6300
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 960 2GB / AMD Radeon R7 370 2GB
  • DirectX: Version 11
  • Storage: 1 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS *: 64-bit Windows 7, Windows 8.1, Windows 10
  • Processor: Intel Core i5-6600K / AMD Ryzen 5 1600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 3GB / AMD Radeon RX 580 4GB
  • DirectX: Version 11
  • Storage: 1 GB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Bullet Hell ADVANCED: 2023 Roadmap

    Let's throw down everything going on with Bullet Hell ADANCED and the ongoing Unreal Engine 5 upgrade. Everything now compiles. The .EXE is stable and launches. Boom. We're in business. Unfortunately so many features are being added that the Unreal Engine 5 update will not be available till later this year. What we have in the pipeline for you: Solar System Mode {STEAM_CLAN_IMAGE}/32718452/c620b818abf8746f4f8d883a15ca944469131918.jpg When you're not engaged in combat at the fleet level, you'll play a turn based movement game where the minimap is an entire solar system. Heavily inspired by the Mass Effect map and the works of Robotech/Battlestar Gallactica/The Expanse/Ender's Game: Is a moon between you and another planet's long range line-of-sight fleet detection satellite with linked orbital heavy-laz-cannons? Is there a fleet behind an adjacent moon you're about to move to? Should you use scarce fuel resources to fold space to anywhere in the same solar system or use engines or silent gravitational assists? Your fleet and the enemy fleets can all receive a "Prepared", "Neutral", or "Unprepared" status when entering fleet combat based upon how everything plays out here. Being of a Prepared status lets your fleet reposition/rotate before combat and also fire anti-capital-ship weapons at round start, have all your allied AI Fighters and Frigates already deployed, FTL spun up and possibly more gameplay buffs! New Areas of Operation Feature Three Areas of Operation are now featured to separate ship to ship combat specializations. Mothership AO: {STEAM_CLAN_IMAGE}/32718452/dddc107c7c6607ffed316ea3d40e2cf0d7a57e24.png The Mothership is now seen at the bottom of the gameplay area. Civilian/Colonist/Unarmed Escorts also reside here. Only Motherships can fire at other Motherships. Escorts can't be attacked. A player's entire fleet combat escort must be destroyed for the Mothership & Unarmed Escorts to come up to the fleet level and be exposed to normal weapon fire. Fleet AO...
    Read full article on Community Announcements (artificer.cascadia)
  • Patch NotesOfficial

    Fleet Formations Enabled! 5/6/2022 Patch Notes

    Fleet Formation has been programmed. When a system has been clear of hostiles, you can enter the Command Fleet Mode (default key 'M') then press the Fleet Formation button in the bottom left corner of the screen. This will enable you to change the formation of your fleet as you see fit. This feature is a prerequisite to the upcoming Shipyard systems, which will enable the player to purchase new ships for their fleet. It will also give players an edge on battles in which the fleet gains initiative. Initiative will be important for all encounters, and will be determined by the procedurally generated events the player fleet encounters, as well as soon to come systems that the player will be upgraded. Upgrading sensors, engines and recruiting more powerful psykers as crew members will increase the chances of the player gaining favorable intiative. Initiative, after stats are calculated will go to one of three different types: Ambush - The fleet has been ambushed! The enemy fleet attacks IMMEDIATELY. The player fleet must wait 10 seconds before it can return fire. Equal Engagement - Both fleets are surprised by each other, and both will open fire in 10 seconds. Favorable Battle - The player fleet takes initiative and fire IMMEDIATELY! The Enemy fleet must wait 10 seconds before returning firing and launching fighters. More to come! -Artificer Cascadia
    Read full article on Community Announcements (artificer.cascadia)
  • Patch NotesOfficial

    Hotfix update 5/4/22

    5/4/2022 hotfix notes: Fixed the lighting in the Main Menu. The Main Menu now includes a link to the Discord. Fire Mission action (default middle mouse button) now spawns an effect showing which enemy capital ship your fleet will be firing upon. Fixed Event systems not spawning enemies nor allowing you to continue the game. Fixed collisions for multiple enemy capital ships. Store systems now bring up the store. Added a visual effect showing when the Player's starfighter is being healed and reloaded when within mothership range. More to come!
    Read full article on Community Announcements (artificer.cascadia)
  • Patch NotesOfficial

    Massive Roguelite Update to Bullet Hell ADVANCED!

    Bullet Hell ADVANCED has changed so much that the closed beta has now been moved to the default public Steam branch. Player feedback is encouraged. Please note that this is still in early access state. Best of wishes and happy Spring to everyone! -Artificer Cascadia
    Read full article on Community Announcements (artificer.cascadia)
  • AnnouncementsOfficial

    BHA Fleet Combat Module Preview

    Bullet Hell ADVANCED is a mashup between FTL, Homeworld, and various Bullet Hell shooter games. Really trying for that fleet combat feeling from the old Freespace 2 game in this segment. This video shows off the newest revision of the fleet to fleet combat! https://www.youtube.com/watch?v=xymmD2dzwzw
    Read full article on Community Announcements (artificer.cascadia)

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