Skip to content
Geeky Alien
Hive Quest

Screenshots

Hive Quest screenshot 1
Hive Quest Intro Feb 2020 trailerWatch trailer on Steam ↗

Hive Quest

Cotton Drift Studio, Rod Tyson · Published by Cotton Drift Studio · Official site ↗

Last updated 27 Sept 2026

Guide your insect tribe on an unusual journey through a mythical woodland filled with ancient magic, strange creatures & hidden mysteries. Uncover the secrets of the Old Orchard, find and train your very own woodland sprite and lead your Hive to victory!

Free to PlayComing SoonDJCTQ l

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Adventure, Indie, Simulation, Strategy, Early Access · More free games

In Hive Quest, lead your insect tribe on a magical journey, solving puzzles and battling foes in Rod Tyson's early access adventure-simulation. Unravel the mysteries of the Old Orchard as you train your woodland sprite for victory.

About this game

Hive Quest is an immersive real time strategy game set in a mythical woodland filled with ancient magic, strange creatures & intriguing puzzles. As the Hive Mind you will guide your insect tribe on a hazardous adventure to find safety after a terrible cataclysm. Explore mysterious locations with the help of your pet Shrublet, find allies, uncover the story behind the Old Orchard and fight against other tribes. Do you have what it takes to re-establish your Hive’s fortunes and seek out the mythical ‘Sunny Uplands’?

– Guide your embattled tribe on a quest to find fortune, glory and a new home.
– Interact with a wide variety of crazy puzzles and strange goings on as you try to make sense of it all.
– Explore the mysteries of the Deep Woods and uncover new allies and enemies.
– Battle against other hives to maintain control of your territory.
– Manage resources and build your Hive into a powerful kingdom, filled with hard working drones.
– Take mind control of your drones and send them into unknown territory on dangerous missions.
– Launch attacks on enemy Hives & dangerous creatures that stand in your way.
– Obtain woodland elementals as pets and upgrade them to fight and do your bidding.

Thanks for looking!













System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Win7 Service Pack 1 64 bit
  • DirectX: Version 11
  • Storage: 4 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Community & EventsOfficial

    Happy Next Fest everyone!

    Hive Quest has featured in Next Fest this week and the support from Steam players has been very strong. I'm so grateful - thank you everyone. There has been a lot happening behind the scenes here with coding & development, trying to create a smooth gameplay experience and just keep on top of things. Sometimes the going isn't smooth but with the support of fans, and knowing that people like what I'm creating here, it really keeps the energy and inspiration flowing! Lately I've been working on how the hives grow with the number of drones growing by a big chunk for both player and enemy hives. You can see the results below: {STEAM_CLAN_IMAGE}/32896087/631919237edf90b2720de1d354a3efa641d93ca6.png Naturally this has caused some frame rate issues so I'm toiling away to get a solution so stay with me! :) {STEAM_CLAN_IMAGE}/32896087/8d3602666b3d875926d4b9d35f3532197f110f04.png Also players can now see enemy drone expeditions far off in the woods when you take control of one of your own drones (you have to switch to bug vision for this - see below) {STEAM_CLAN_IMAGE}/32896087/77db556c75f5f464af28f33045f95cfa1d67314e.jpg Hive Quest really needs your support, please help by spreading the word on social media and consider contributing a dollar on my Patreon account. Have a wonderful week everyone! Rod
    Read full article on Community Announcements (Shrublet)
  • AnnouncementsOfficial

    Heck, I've missed this place!

    Hi Folks, It's been a while since the last post here & lots has happened. After a few setbacks at the end of last year I needed to take a step back and re-assess where things are going. Since its beginning things have come such a long way for Hive Quest and the game demo (see below) shows only a fraction of the whole experience. The world is rich in back story, content and flavour and there are some very cool game mechanics in there. It's also (I am reliably told) a lot of fun to play, so work has to continue! Please take the time to download & try the free game demo from Game Jolt right here: Hive Quest free demo (Game Jolt) I will continue posting development updates here as well as on my https://twitter.com/RodatGHG Also, please consider supporting Hive Quest on Patreon and spreading the word on Facebook, Twitter & other social media. Thanks to you all for your amazing support! {STEAM_CLAN_IMAGE}/32896087/fb1e2c4098623cd3e685b05e2838abe06b121dba.png
    Read full article on Community Announcements (Shrublet)
  • AnnouncementsOfficial

    New features & game dev progress!

    Hi everyone, It's been a little while since the last update so here's a bit of news about some exciting new additions to Hive Quest game play. The past few weeks I've been bringing together the 'Book of Hive Lore' - a useful interactive tool that players can use to manage their tiny kingdom. Introducing this new game play element is really going to help illustrate to curious folk how the game play actually works. It ties together many of the core layers of the game into one handy reference that is visually interesting and simple to use. Currently there are four main sections- - A list of the drones belonging to the player's hive - A list of all the resource sites the player has claimed (food, gloop & nectar) - A handy reference for keeping track of the current pet creature the player owns. - The game's main menu. You can see those pages in the attached vid. Further details have been added to the level design as well, to improve the depth and richness of the environment - from tiny weeds found scattered across the ground - to magical cave paintings inside the Hive. {STEAM_CLAN_IMAGE}/32896087/32943e7a007dd3e8d9f73fbebd7cdffb379d0c2b.png Currently I'm working on the next Hive Quest demo, which involves lots of voice acting, cut scenes and refinement of the controls as well as a bunch of bug fixing. This demo has many improvements over the previous one released last year - better graphics, streamlined game play and more options/ features during play. Further news about that coming soon. Find out more about the game: Visit the WEBSITE Find me on TWITTER JOIN the DISCORD Channel Thanks for looking, Rod
    Read full article on Community Announcements (Shrublet)
  • AnnouncementsOfficial

    Fun with the new insect swarms!

    Hi everyone, time for a new dev update! INSECT SWARMS With a name like 'Hive Quest' you'd expect the game to have lots and lots of insects right? Swarms even. Buzzing around causing lots of mayhem all over the place. Well now it does! Since the last game dev update this little worker bee has been implementing game mechanics for summoning insect swarms. Big clouds of drones the player can call to their side and then fly off to find something worth attacking or claiming for the glory of the Hive Queen (bless her antennae!) Drone swarms are a very important strategy element in Hive Quest, providing the player with the opportunity to thwart the plans of enemy hives using sheer force of numbers. (See my previous article about building strategy into hive quest). Fighting battles like this can be a costly business. Every one of a player's drones is an individual with a name and particular talents. Each one that dies is a tragedy that brings tears to the compound eyes of her royal insect-ey highness. {STEAM_CLAN_IMAGE}/32896087/e3b95afb432ec9de4b7438aba9d6b8ac1b3d8781.png Drone swarms face-off OTHER NEWS Also, Hive Quest will be hitting Kickstarter again so I am working on the new page right now. Please support the game & VISIT THE NEW KICKSTARTER PAGE (it's still a WIP mind you!) don't forget to hit the little 'remind' button with the green heart to be kept up to date on when things go live, and also please give feedback on anything (and also earn my eternal gratitude and possibly attract fairies to your garden...phew!). Thanks for looking! Keep on being awesoooome ;) Rod www.goldenheartgames.com Click here to buy me a coffee on Patreon - yum! :) @RodatGHG {STEAM_CLAN_IMAGE}/32896087/a7f4593c76bec0b4cf13b8a58ba9df1ad75be061.png User interface in Hive Quest is subtle so as not to interfere with the nice view :) {STEAM_CLAN_IMAGE}/32896087/09efc88d4c47bdac7b74146a71e1b499af881eca.png Some angry yellow drones {STEAM_CLAN_IMAGE}/32896087/bbb945eacbec7f394268c02f31d43be6a4a6a5f...
    Read full article on Community Announcements (Shrublet)
  • AnnouncementsOfficial

    The latest Hive Quest game dev & Real Time Strategy insights!

    {STEAM_CLAN_IMAGE}/32896087/3f6521c3b365c48727dc7c42250585500ee072cc.png Hi everyone, While working on Hive Quest I've recently been creating basic RTS mechanics that will promote sustained player enthusiasm and provide tension during the game play cycle. I wanted to share a few thoughts. So here's my current and personal bullet list of three RTS toolkit 'concepts' - Resource types - Too many resource types can confuse players and too few can instill a lack of dynamic depth to play. I originally had two - food & gloop (a building material), but decided on three for now, by adding Nectar, a special food the hive queen needs to lay eggs. Nectar is the scarcest resource and scarce resources are great for motivating players to act, prompting them to take greater risks to obtain it. This might involve the investment of substantial resources or drive direct conflict between players, especially if the resource has a time limit. These three ('two basics & a special') resources are the 'resource foundation' upon which much of the game's strategy revolves. I know many RTS games have a larger resource foundation group but, as a solo dev, three is just perfect for now. (Cont. below...) {STEAM_CLAN_IMAGE}/32896087/da9ba3eac90eb055c7ca6332c80bb9f6ea4fcf56.png Info hub My current aim is to empower the player with tools/ options to strategize the use of their resources efficiently as they progress through the game in a way that runs a fine line with game play tension. To do this many RTS games use a method of centralising info (an 'info hub') about the available resources so the player can see at a glance what is available & make decisions based on the scarcity/ abundance of these resources. In its most basic form it can be a UI info bar on one edge of the screen or in more ambitious games an entire seperate set of screens that the player must learn how to navigate. In HiveQuest this 'info hub' is a magic book that can be summoned with interactive pages detailing the number of dron...
    Read full article on Community Announcements (Shrublet)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.