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Hipster Cafe

Screenshots

Hipster Cafe screenshot 1
We Are The Hipsters trailerWatch trailer on Steam ↗

Hipster Cafe

useful slug · Published by useful slug · Official site ↗

Positive — 87% positive (31 reviews)

Last updated 27 Sept 2026

Ever wanted to design, build and manage a café on your very own home computer? Really? OK then... welcome to HIPSTER CAFÉ. Make stupid food, serve it on a skateboard, and impress your friends by drawing in your coffee.

Early AccessDJCTQ 14

£19.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £19.49 · Highest: £19.498 Oct 2026

Simulation, Strategy, Early Access, Casual · 2022 · More £15 - £30 games

Dive into Hipster Cafe's unique blend of casual management and strategy, where you'll design quirky menus, serve food on skateboards, and grow your café's popularity among your tech-savvy clientele.

About this game

Ever wanted to design, build and manage a café on your very own home computer? Really? OK then... welcome to HIPSTER CAFÉ.

-Make stupid food, serve it on a skateboard, and impress your friends by drawing in your coffee.
-Is that a utility object or décor? Customise your space to keep it at the cutting edge of design.
-Fill your café with the latest greatest entertainments and distractions. You should probably put an axe throwing range in your café, that seems safe.
-Keep up to date on the latest trends on social media, send out a Toot with the right hashtags before the Hot Take timer goes out.

Use your trust fund to buy up some old warehouse building in the run down part of town then market it to the nouveau riche in a cynical attempt to drive up property prices. Can you successfully navigate the shifting waters of pop culture in order to market your eatery to the hippest demographic?

Developed in the Loading Bar in the hipster centre of Dalston, London by a bunch of hairy people who work as 'freelancers in media', Hipster Café is a simulation game based on very real life experiences. In it, you must serve up a menu based on the latest trends, research more obscure coffees and entertain the Hipsters by building up a map of ridiculous furniture.

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7
  • Processor: Intel 7th generation "Kaby Lake"
  • Memory: 2048 MB RAM
  • Graphics: Intel HD 500
  • DirectX: Version 9.0
  • Storage: 3 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Steam Summer Sale, Bug Fixes and The End of the Hipster Bun.

    Hello Everyone, I've just set the latest build live containing a big bunch of bug fixes for things reported by players. As always, thank you so much to everyone who have sent in comments, bugs and suggestions. You're awesome! The main fixes in this build are: Fixed loading of technology save game file from old save games. Fixed bug where the floor tiles wouldn't change when you have more than one area unlocked. Fix some missing animations which caused a logic issue with staff using equipment. Added a default animation for the staff to prevent any possible similar issues. Fixed bug where staff would wait literally forever to serve if there was food already on the serving station. Fixed a bug where the game would complain about there being no free chairs even though there were some. Fixed a bug where the customers would fail to use an object and then break when leaving. Fixed a bug where the hot take timer would stay on screen even though the hot take bonus was finished. Many other small fixes. In addition Hipster Café is 20% off for the Steam summer sale right now! Onto something more personal. When I decided to make Hipster Café, I had already been growing my hipster hair bun for quite a while. In fact the Scandi-hipster in the game may bear more than a passing resemblance to yours truly. {STEAM_CLAN_IMAGE}/32576704/8069dda11a599a43eff1ce4fce76ef8bf7caee40.jpg {STEAM_CLAN_IMAGE}/32576704/5c2adc4205748df1861c46f465c80a1c42d2679f.jpg I started telling people that I wouldn't cut my hair until I had released the new game. The only problem is, that was in 2018, and the hipster bun kept growing. Games are a lot harder to make than you'd think! {STEAM_CLAN_IMAGE}/32576704/e0f94ac404d584ade92835bda2523bf3ddddb198.jpg Now the game has been out in Early Access for a while, and it was time to make good on my threat to cut my hair. The last time it met the scissors was actually in 2012, just around a decade ago, and by this point had reached a whooping 83cm length! {STEAM_CLAN_...
    Read full article on Community Announcements (useful slug)
  • AnnouncementsOfficial

    Faster mid - late game research, increased effect of staff equipment

    {STEAM_CLAN_IMAGE}/32576704/c3b2a8a17fecc6838e031df73079cdf4fba2ec0a.jpg I've just set the latest build live. This one includes a whole bunch of fixes to the staff equipment, including new animations for some of the equipment that didn't have them. The staff equipment now has a much bigger impact on how fast the staff will perform the different tasks, so there should be a more visible improvement in speed when they're using the upgraded equipment. In addition the research point cost for the mid/late game tech has been reduced quite a bit. This means that the speed of research in mid / late game should be much faster, especially if you also upgrade the research equipment. There is also a bunch of smaller fixes, spelling and other string corrections. Thanks again to everyone who have provided and keep providing feedback. You're awesome!
    Read full article on Community Announcements (useful slug)
  • AnnouncementsOfficial

    Faster loading, Quality Assurance and new Demo version.

    {STEAM_CLAN_IMAGE}/32576704/ca47bc18d800877457b0a38e254545a3d510bc3d.jpg I've just set the latest version live. This build improves the loading times to get into the game as requested on the forum. It also focuses a lot on quality assurance, fixing lots of bugs and making small improvements that have been reported by players. Loading time to get into the main menu should be significantly faster (if you click any button to skip the video). Staff should be less likely to get stuck in different places now. Selling / Moving equipment should cause a lot fewer problems. Fixed a bunch of spelling mistakes in tutorials. Fixed a few more areas within the tutorials where it was possible to get stuck. Plus many smaller bug fixes. I have also updated the Demo version to be more in line with the current state of things in the game. Thanks a lot to everyone who has provided feedback on the game so far. You're awesome!
    Read full article on Community Announcements (useful slug)
  • Patch NotesOfficial

    Improved Latte Art & yet more bug fixes

    {STEAM_CLAN_IMAGE}/32576704/f7a030f8fa6a4179bdec783b034f77ef267e8680.jpg This update is focused on improving the Latte Art portion of the game and other small improvements based on player feedback. First of all the settings for the brush should be a bit better by default now, with a bit lower liquid speed and smaller brush by default. {STEAM_CLAN_IMAGE}/32576704/fb4bd558d4e401434f2a0cf322e793129820e03b.png You can now click the hipsters in the latte art to get a drawing hint. {STEAM_CLAN_IMAGE}/32576704/7f5241d18acaf352b7df9728bf8b20374e8309ea.jpg The dotted outline that appears is one example of a drawing that the hipsters should recognize. If you click the hipsters more times, it will swap between a few different examples. {STEAM_CLAN_IMAGE}/32576704/1a53e0ab12aafba7105e06827d69a0c9315627e3.jpg If you trace the outline with the milk brush, you should get a drawing that is close to what the hipsters are looking for. The latte art should also be much less likely to crash due to high numbers of brush strokes now. Additionally I've fixed a number of smaller bugs and improvements. A big thank you to everyone who have kept sending feedback and bug reports! You're awesome!
    Read full article on Community Announcements (useful slug)
  • Patch NotesOfficial

    Early Access Update Numero Uno

    {STEAM_CLAN_IMAGE}/32576704/18d73043fe5c4f55e3c2ad03f56ca4c52ee95bfd.jpg Hello! I've just set the latest Early Access build live. This one includes a bunch of changes and fixes suggested by our players in the first week of early access. Employees now have a chance to level up their skills when they do a task. It still takes them a while to master the art of shooing though! Changing the staff task settings should now save and load properly with your save game, All the different audio settings you choose should now stick from one session to another, if you don't like the sounds of the ocean, then you'll only have to turn it off once. Good riddance. Changing the decoration colours should now save properly with your save game. The menu requests now draw behind the mouse over tooltip, fixing some problems where it wasn't possible to read the tooltip. The tooltips for menu requests in the coffee / food makers are now a bit more informative. There will be at least a few toots about the trending hashtag when a hot topic start trending on Tooter. The music shouldn't get stuck on the same song anymore. I mean it was my favourite and I was going to play it on repeat forever anyway, but I guess you might want to hear a different one eventually. Plus a bunch of other small fixes & tweaks. There's been some lovely streams and preview-reviews out this week already. It's equal parts heart-warming and nerve-racking to see people finally play it! Here are a few of the ones I really enjoyed this week: The Geek Cupboard was here before it was cool: Vulgar Knight contemplates what they've become: https://vulgarknight.com/hipster-cafe-early-access-preview/ MomoOfCourse had a bunch of chilled out and funny streams on Twitch: https://www.twitch.tv/momoofcourse Miss Multi-Console tries to make mushrooms stay on the damn sandwich: Be sure to let me know if you spotted any fun streams in the wild.
    Read full article on Community Announcements (useful slug)

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