Skip to content
Geeky Alien
MiniState

Screenshots

MiniState screenshot 1
Initial Release Trailer trailerWatch trailer on Steam ↗

MiniState

Nalu Zou · Published by Nalu Zou

Mixed — 60% positive (86 reviews)

Last updated 27 Sept 2026

Wage war, trade, and build alliances to build the greatest nation the world will ever know.

Free to PlayEarly AccessESRB ePvP

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Indie, Strategy, Massively Multiplayer, Early Access · 2020 · More free games

In MiniState, wage war, trade, and form alliances to dominate. Craft your nation from scratch in this early access experience by Nalu Zou.

About this game

Temporarily Unavailable

The game is going to be temporarily unavailable for the next few months so we can rework important parts of the game.


About the Game

Welcome to the multiplayer, open-world of MiniState. Wage war, trade, and build alliances to build the greatest nation the world will ever know.

  • PERSISTENCE:

    All players coexist in a single, massive, ever-expanding world. The world is never reset, allowing nations to stand the test of time.
  • EXPAND:

    Collect resources and construct new, impressive structures over the days, weeks, and months.
  • WARFARE:

    Fight battles on instanced maps. Plan your attacks and prepare your defenses!
  • TRADE:

    Trade with your neighbors to gain the upper hand. Monopolize rare resources and conquer vital waterways to control global trade.
  • DIPLOMACY:

    Establish a federation to unite your friends into a single mighty empire.
  • CUSTOMIZATION:

    Create custom national anthems, flags, and leader profiles to make the nation yours.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: 1

Recommended

Recommended:
  • OS: 10

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Updates during the first month

    Here is a complete list of the work from the last 30 days: New features/Mechanics: - Added coordinate menu/system so that players can jump to specific coordinates on the map - Coordinate menu now shows for all new players, which makes it easy to navigate the map and find their desired territory/starting spot - Added a minimap in the coordinate menu/system, so that players can navigate the world by clicking on it - Added army merging mechanic. Armies merge by moving into each other. Armies can only merge if neither has a cooldown - Added alliance leadership transfer mechanic Changes/Adjustments: - Added a create capital confirmation menu - Shrines now doesn't count towards the building count - New players cannot place their capital within 7 tiles of another capital - Disabled the option to place a building next to barracks, if it only has 1 available tile left - World map has been expanded. (x2 times) - Leaderboards now only show top 50 entries - Armies now claim tiles AFTER their cooldown finishes, instead of beforehand. - Armies now must have at least 4 units to sack a building, and at least 8 to sack a capital. - Changes to upkeep values for multiple building types - Added border rendering to shore tiles - Created a trello board to give the community the option to track future development - Production and upkeep all happen at the same time every 4 hrs If upkeep isn't paid, 25% of pop is subtracted and building + army is destroyed - All building costs now scale together - Added wood upkeep to slums/neighborhoods - Added iron upkeep to cities/towns - Added a 2 hr. recruit timer for all units. Navies cannot be destroyed while recruiting. New players got a 15 sec. recruit timer for first 12 hrs. Armies that are attacked during recruitment phase, are instantly killed - All players now have base production of 3 for all resource types (Excl. iron = 6) - Armies now have a 10 hr. cooldown after each battle instead of the previous 30 min. (PvE battles for new players only h...
    Read full article on Community Announcements (DehgiloR)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.