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Watch trailer on Steam ↗Hyperspace Dogfights
Sleeper Games · Published by Sleeper Games
Very Positive — 90% positive (140 reviews)
Last updated 27 Sept 2026
Hyperspace Dogfights is a juicy jet-combat roguelite in which you blast, dodge and slice your way through masses of technologically inferior baddies. Your jet evolves differently on each run and becomes stronger and weirder by gathering some of the 300+ available items.
£8.50
Lowest price we've ever recorded
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Price history
Action, Indie · 2018 · More £5 - £15 games
Dive into Hyperspace Dogfights for an intense action-packed roguelite adventure. Each playthrough offers a unique evolution of your jet, with over 300 items to discover and master as you battle through waves of enemies.
About this game
Juicy Combat
Out-boost your enemies, use gravity to your advantage and hyperspace-dodge through projectiles when things get too hairy.
Endless Loot
Make your jet stronger and stranger by gathering some of the 250+ currently available passive and active items. Use over 90 randomly modified weapons against your opponent, including aerial melee options.
Fierce Opposition
Engage zone specific enemy types in air-to-air and air-to-ground combat. Confront 10 distinct bosses and try surviving beyond that in endless play. Master the base game, then push your piloting skills even further in 12 different challenge modes.
Developer Comments/FAQ

What do I do in Hyperspace Dogfights?
Mainly you fly a jet in a 2d environment and blow things up. You'll also complete randomized goals in order to finish individual waves. In-between waves you'll buy items that modify your jet in various ways. Zones end with random boss encounters. Difficulty is pretty harsh, you'll probably die a lot in the beginning. But each subsequent run will play out a little different. Throughout the game you'll unlock additional items to find on later runs. The game is fairly light on story, but you can piece together a narrative from item descriptions and combat chatter if you choose so.
Feature list?
- Juicy, impact-full and tense 2d air combat, framed in a weird sci-fi universe
- 5+ player jets to fly, all coming with 2 alternate starting loadouts to unlock
- 200+ different passive items, some providing simple bonuses, some completely changing how your jet behaves
- More then 90 sci-fi jet weapons, including beam weapons, explosives and aerial melee options
- 50 active items used for offense, defense or utility
- Strong focus on synergies and weird jet builds. Most items will interact with others, be it in positive and negative ways. All passives can stack with themselves.
- 7 zones with distinct enemy composition to explore
- 10 bosses to die against
- Various wave goals: Hunt ace pilots, strafe ground targets, perform recon scans and more
- 12 late game challenge modes that can be freely combined with another
- Colorful pixel art, powered by the Pico8 palette
- An adaptive soundtrack with combat and menu tracks, consisting of 14 tunes by ENUIT and Ole Toensen (available as dlc)
- Persistent unlocks with lots of items in the loot pool from the get go, but some things only unlockable through the endgame
- Finished runs can seamlessly transition into endless mode if you choose so
- Steam cloud save, cross platform
I found a bug?!?
We did a year long alpha but there is still the possibility that some things slipped through the cracks. Please report your findings in the steam forum or contact me on twitter or through the games' discord channel and I'll look into it.
Thanks!
<3 <3 <3
Stefan Widany – Sleeper Games
System Requirements
Will my PC run this? →Minimum
- OS *: At least Windows 7
- Processor: 2.8 GHz
- Memory: 4 GB RAM
- Graphics: NVidia Gallium 0.4 NV 106 or better, OpenGL compatible
- Storage: 700 MB available space
- Additional Notes: Right now the game is not too well optimized for dual screen setups. You might need to turn one screen off.
Recommended
- OS *: At least Windows 8
- Processor: 3.2 GHz
- Memory: 8 GB RAM
- Graphics: GeForce GT 710 or better, OpenGL compatible
- Storage: 700 MB available space
- Additional Notes: Right now the game is not too well optimized for dual screen setups. You might need to turn one screen off.
Supported Languages
Latest news
AnnouncementsOfficial
Hyperspace Deck Command Launched!
Hey There Hyperspace FansSleeper Games’ 4th release is here! Hyperspace Deck Command is a deck building rogue-lite that takes place in the hyperspace universe, millennia after the previous games. You’ll assemble a massive space force from unit and tech cards, which you then deploy in lane-based battles against an enigmatic opponent from outside the galaxy. During battles you’ll always need to think ahead, since units in HDC operate on individual turn timers and every card you play brings them closer to carrying out their next action.The game also features a flexible dual-use status effect system where each effect works differently depending on if it is used on allies or enemies. Fuel can accelerate your own units, or set the enemy on fire. Shields can block damage on your ships, or contain enemy weapons to negate damage and status application alike. Fighter craft can intercept hostile bombers heading for your vessels, or carry out strafing runs against enemy targets. This extends to 15 effects total and adds extra tactical consideration to many of the 400+ cards you can get.The game launches with 5 playable factions and 50 starter packs/cards you can mix and match to create your starting deck. Throughout a run you’ll traverse 9 star systems at the edge of the hyperspace galaxy, searching them for new cards and upgrades, before encountering one of 25+ different enemy forces in each.If this sounds interesting to you then head over to the Hyperspace Deck Command Steam page and get it at a 10% launch discount.Cheers!Stefan - Sleeper GamesRead full article on Community Announcements (sleeper_games)AnnouncementsOfficial
Hyperspace Deck Command Demo 2 Is Here!
https://i.imgur.com/qfrJ8JO.png The new demo for Hyperspace Deck Command is now ready for Steam Next Fest. You can check it out here on Steam. This version features 2 full faction decks, 19 unlockable starter packs, a whole bunch of new enemy encounters, new upgrade and shop systems, as well as many fixes and quality of life tweaks. Feel free to share your feedback through the discord link ingame and stay tuned for the full 1.0 release later this year. Cheers Stefan - Sleeper GamesRead full article on Community Announcements (sleeper_games)Patch NotesOfficial
Hyperspace Dogfights Version 1.224 (End-Tech)
-Omni HE Displacer shot friction reduced. -Fixed Artifact Lottery not appearing in data cloud until first acquired. -Fixed a problem with End-Tech Autoloader unlock.Read full article on Community Announcements (sleeper_games)AnnouncementsOfficial
Hyperspace Deck Command Demo Released!
https://www.youtube.com/watch?v=aBZprZeheIE Hi there Sleeper Games crowd. To be a part of Steam’s ongoing Deckbuilder Fest I put together an early experimental demo for Hyperspace Deck Command, my upcoming sci-fi deckbuilding roguelite that will also be the third entry in the Hyperspace Anthology. You can try it right now here on Steam. The game has only been in development for 5 months now, so this is still just a small part of what is yet to come. In the demo you can fight your way through 5 different simulation encounters using a randomized starter deck, culminating in an super long final battle hat requires a powerful fleet and proper mastery of the game’s fresh dual-use status effect system. A lot of main features (starting deck selection, card upgrades, stores) are still missing though, but I hope you get a few hours of fun out of it regardless. I'm sure it makes up for the lack of content with an abundant supply of bugs, so feel free to contact me on discord with reports (link in the pause menu). I'm looking forward to your general feedback too! Please wishlist the game on Steam if you want to support its development. https://store.steampowered.com/app/2711190/Hyperspace_Deck_Command/ Cheers! Stefan – Sleeper GamesRead full article on Community Announcements (sleeper_games)Patch NotesOfficial
Hyperspace Dogfights Version 1.222/1223 (End-Tech)
1.222 (End-Tech) - Heatsink Launcher now starts with 3 max charges. - Hardlight Harpoon is now tier 2. - Hardlight Harpoon no longer uses charge if it does not find a target. - Some effect from Crowd-sourced Displacer are now capped. - Changed Quantum Augment float text colors to better contrast with all possible intermission backgrounds. - Added fallback behavior for player missile marks if no homing targets remain. - Added fallback to ensure that a late game boss dies correctly. - Fixed being extremely astonished by your ability to parry melee. - Fixed chest malfunctions never taking full effect on opening. - Fixed some beams not being able to profit fully from high shot bounce stat (?) - Fixed Active Amp being assigned to multiple loot pool tiers. - Fixed scenarios in which jets could take damage from atmospheric entry when launching a new run (?) - Fixed nearest threat indicator pointing towards non-threatening objects. - Fixed underground ceiling shot collision not taking effect. - Fixed fury shield dash applying regular dash counter-force. - Fixed Sticky Ammo using wrong pause description. - Fixed Heatsink Launcher breaking a late game challenge mode. - Fixed Hardlight Harpoon sometimes turning into a permanent zero damage nanowire. - Fixed Hardlight Harpoon being able to target attachments that have already been ripped. - Fixed High Altitude Carrier launch force being applied to other fighter enemies. 1.223 (End-Tech) - Fixed some player missiles not having ahead position set. - Fixed some inconsistencies with shot effect chances on burst fire weapons.Read full article on Community Announcements (sleeper_games)






