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Watch trailer on Steam ↗Realmstone
Ravendeer · Published by Ravendeer
Content notice: Combat is a bloody affair in this game, be warned.
1 user reviews — 100% positive (1 reviews) · 29 achievements
Last updated 27 Sept 2026
Action RPG inspired by games like Moonstone, Golden Axe, Magic: the Gathering and Master of Magic. Realmstone revolves around loot and levels, capturing cities, ridding the countryside of monsters and killing other players.
£11.39
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Price history
Action, RPG, Early Access · 2019 · More £5 - £15 games
Explore Realmstone, a dynamic blend of action and RPG elements where you capture cities, defeat monsters, and engage in player-versus-player combat. Inspired by classic games like Moonstone and Golden Axe, this early access title offers deep strategic gameplay and endless exploration.
About this game
Realmstone is an action RPG inspired by games like Moonstone, Golden Axe, Magic: the Gathering and Master of Magic. Realmstone revolves around loot and levels, capturing cities, ridding the countryside of monsters and killing other players.
The game has been in on and off development for a very long time and was previously released on Desura where it found a small but active community that has greatly influenced the gameplay.
Current features include:
- Quests.
- Multiplayer with 50 player server capacity and private server options.
- Raiding monsters.
- Caravans.
- Cities that can be captured by both monsters and players.
- 6 different factions.
- Cross faction coop play.
- Crafting.
- Customization tools to allow players to balance abilities and creatures.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 8 or higher
- Processor: 2.0 GHz Intel Pentium® 4 or equivalent
- Memory: 300 MB RAM
- Graphics: 128 MB Video Card, with support for Pixel Shader 2.0
- DirectX: Version 9.0c
- Storage: 300 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
Holier than thou
Holier than thou Clerics were not as well defined as I wanted them to be and healing felt very dissatisfying. I have given each cleric a heal spell on m2 with no cooldown and a relatively low energy cost and an instant faith defined ability on 1. This allows them to work as healers in a party either with energy generation through melee spam or prayer. I want to give each cleric an m1 to further define their faith in the future but for now, they have weapon attacks or prayer. Clerics All faiths except Aden, m2: Heal 1s cast, concentration Cleric of Aden, m2: Heal .25s cast, concentration, short-range Cleric of Aden, 1: Smite melee attack that stacks empowered Cleric of Callysta, 1: Bless .25s cast heal, 2 charges Cleric of Dwade, 1: Bless .25s cast close heal, target gains durable Cleric of Ianna, 1: Bless .25s cast close heal, target gains regenerate Cleric of Oran, 1: Bless .25s cast close heal, target gains empowered General Wolves no longer cause bleeding and will only use swift attacks Creatures in level 1 instances cause 40% reduced damage Bow attacks have been changed, from all attacks having 1s cast and no concentration to: Quick shot: .75s cast, .5 damage multiplier Power shot: 1s cast, 1 damage multiplier, concentration Aimed shot: 2s cast, 3 damage multiplier, concentration All missiles travel 16% slower Touch attack activation has been increased from .25s to .4s Staff m2 now parries instead of blocks Two-hand weapons increase melee range by 10 (base range is 35) Alchemist ranks now improve healing potion effectiveness: All ranks reduce the cooldown by 3s Rank 2: Regeneration Rank 4: 30 Energy gained Rank 6: Cleanse one condition Rank 8: 30 Energy gained (for a total of 60) Rank 10: Cleanse an additional condition (two conditions cleansed) Stealth duration up from 3s to 10s Experience from clearing/completing instances increased by 400% DoT damage decreased by 25% (still subject to change, it's very hard to balance) As always, any feedback is greatly appre...Read full article on Community Announcements (Teyken)AnnouncementsOfficial
A small achievement
Small update Today I have made some small stability adjustments to the server and I have used the opportunity to roll out a few new achievements, enjoy. Fixes and features 24 New achievements. Acolyte: Boon has been reworked and is now a personal heal. Wand: Flare was not supposed to allow movement while casting, this has been fixed. Server stability fixes along with the ability to have the server automatically restart when running poorly. Fixed a bug that had instant cast touch spell misfire when target was moving fast.Read full article on Community Announcements (Teyken)Patch NotesOfficial
Patch notes, 1.2.3 Steam release - Merchants and Wiches
Patch 1.2.3 - Merchants and Wiches In the world of Realmstone you can now find little huts that may either contain a helpful merchant or a wicked witch, both can grant you fabulous rewards but at what risk? A witches curse is no laughing matter. Become lord of the lands! You can now claim ownership of your faction's cities by talking to their mayors, each city owned increases the power of your champions. A lot of new features has been added but my main focus has been on fixing existing issues, adding quality of life improvements and optimizing server stability. Changes Server backup Servers now has a save dated backups in a separate folder. AI Aggression Enemies will spend less time waiting between attacks. Rain Rain is now more visible. DoT damage DoT damage has been reduced by roughly 65%. DoT stacks DoT stacks now fall off as the duration decreases. Arrow speed Arrows are now bigger and travel 20% slower. Missile range All missiles travel slightly further. Speech in XML Npc speech is now saved as XML in the data folder. Slower world travel All movement on the world map has been reduced roughly 20%. Potion vendor Potions are now acquired by hiring a alchemist servant. Chained risen Chain attack has been reworked. Channeled melee A new type of attacks has been implemented (Frenzy for Berserker and Thousand cuts Shank for Assassin). You are not you own ally Abilities that effects allies no longer hit you as well, some abilities has been reworked to make up for this. Spider cult The spider cult has been reworked and they now have spider totems that spawn spiderlings. Urgerised Urgerisen liches now has access to flamestorm, a new type of spell and Urgerisen zombies can now make themselves explode. Plague zombies Plague has been reworked and now causes damage over time and snare. Wyldoverload Some shaman can now overload themselves with wyld energies causing massive explosions (new ability type). Wizard A new neutral class with access to slow travelling orb attacks. Fo...Read full article on Community Announcements (ATeyken)Patch NotesOfficial
Let the stones sing
The stones are humming and soon they will sing. Release date has been set to 26 juli to give me time to run everything over just once more. On release it is very important to note that this is not an MMO, if you have issues playing on the online server please play local, host your own or join a community server. Here are the current patch notes for 1.2.2: General Cool downs are now name based, meaning that you can no longer equip the same ability twice Creatures will no longer try to flank when they are alone It is now possible to attack in melee with bows Player spell trajectories are no longer fixed on Y axis Action cast timers should be slightly better synchronized now Fiber is a lot less rare Crafting quality has been slightly increased A lot of tool tip fixes Dual wielding fixed Server will push ability and class settings to clients on connect Orcs do no longer dual wield weapons End of level chests will now return loot lost in instance due to death Dots/Hots ticks twice as fast Item enchants implemented (Glyphs, Gems and Sigils) Sage Added ray effect to touch spells Arcane light no longer stacks Slightly faster cast times for all abilities Shadowbolt damage increased Wyldbolt damage increased Urgemage self burn increased Urgebolt damage increased Soldier Health increased by 15% Leap attack can no longer change your facing Charge animation smoother Blocking a missile attack now counters all effects of that missile (Including summoning) Missile reflection ability temporarily disabled Knockback no longer interrupts soldier melee attacks Cleric Heals are 25% stronger and can crit Precision no longer works on heals Most damage abilities have been buffed Heal spells now work like touch spells Base health increased by 5%Read full article on Community Announcements (Teyken)






