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Whitevale Defender

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Whitevale Defender screenshot 1
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Whitevale Defender

Sugarsnapp Games · Published by Sugarsnapp Games · Official site ↗

Mostly Positive — 71% positive (14 reviews) · 11 achievements

Last updated 27 Sept 2026

Whitevale Defender is a 2D replayable tower defense. You'll be defending the castle of Whitevale over and over against hordes of war machines. Each play through you will be advancing your defensive and economic arsenal while also honing your tower placements until you can save Whitevale for good.

£3.99

Lowest price we've ever recorded

View on Steam

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Price history

3 Sept 2026Lowest: £3.99 · Highest: £3.999 Oct 2026

Action, Indie, Strategy · 2018 · More under £5 games

In Whitevale Defender, strategize your defenses to repel relentless hordes of war machines in a replayable tower defense challenge. As you advance through levels, refine your castle’s arsenal and placements to secure Whitevale's future.

About this game

Whitevale Defender is a 2D replayable tower defense. You'll be defending the castle of Whitevale over and over against hordes of war machines. Each play through you will be advancing your defensive and economic arsenal while also honing your tower placements until you can save Whitevale for good. The war machines are approaching. Help King Theodore save the city of Whitevale from the evil King Balmek.

Features

  • Utilize tools such as traps and explosives. There are 3 tools (4 in total) to unlock to help you survive in the heat of the moment.
  • Build mining drills to excavate minerals. There's a special tower you can unlock to improve your money flow. Which means more towers in the long run.
  • Unlock powerful rewards that completely alter how you play. There are 14 unlockables in total from new towers, tools, and passive abilities you can take into each play through.
  • Enjoy 4 - 10 hours of strategy fun (or more depending on your skill level).

Whitevale is on the brink of destruction. King Theodore needs your help....

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7/8/10
  • Processor: 1.8 GHZ
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GT/s 4xx or equivalent
  • DirectX: Version 9.0c
  • Storage: 130 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    v1.2.1 hotfix

    Just released a hotfix for patch v1.2 because achievements were broken. Also, sadly, the mouse cursor bug had to be reverted in order to make the achievements work again. I won't go too into detail but it's due to the Steamworks plugin for the game engine (construct 2) is not compatible with the most recent version of the underlying technology (nw.js). So I had to revert my game back to an older version of nw.js. When the Steamworks plugin for Construct 2 gets updated I will release a new update to fix the mouse cursor bug. Changes Fixed the achievements not registering with Steam Reverted the mouse cursor bug (mouse cursor will still get messed up in windowed mode) I sincerely apologize if this caused you to miss an achievement.
    Read full article on Community Announcements (fib100)
  • Patch NotesOfficial

    New update v1.2 - Minor visual fixes

    General This update has a few minor bug fixes in it. They are all visual fixes so there's nothing that effects gameplay. Changes Visual fixes Fixed an issue for first time players where the glowing rectangle on the upgrade screen was off center by about 18 pixels Fixed an issue in the UI where the build / tool buttons would become too dark if you didn't have enough money to buy it, so I lightened it up so you can still see the icon Fixed an issue when playing in windowed mode where the mouse cursor would change into a standard Windows cursor rather than the game's custom cursor
    Read full article on Community Announcements (fib100)
  • AnnouncementsOfficial

    Week Long Deal - 40% off starting tomorrow!

    Whitevale Defender will be 40% off all next week starting tomorrow! If you've been sitting on the fence about purchasing then now is the time.
    Read full article on Community Announcements (fib100)
  • Patch NotesOfficial

    Balance patch v1.1 now live

    Official patch notes - v1.1 Medium Difficulty Change Castle max health from 25 to 15 Increase the health of all enemies by 15% Increase the starting minerals from 60 to 70 Hard Difficulty Change Castle max health from 20 to 7 Increase the health of all enemies by 15% Increase the starting minerals from 70 to 80 Enemies Wave 14 boss - Decrease the damage it does to the Castle if leaked from 12 to 8 Tools Repair - Change the amount repaired from 3 to 2 Repair - Change the cooldown time from 10 to 14 seconds Stasis - Increase the cost to unlock (crowns) from 40 to 50 crowns Explosive - Increase the cost to unlock (crowns) from 160 to 220 crowns Defenses Surge - Increase the cost to unlock (crowns) from 30 to 50 crowns Drill - Increase the cost to unlock (crowns) from 80 to 120 crowns Bomber- Increase the cost to unlock (crowns) from 160 to 200 crowns Blessings Efficient Tools - Increase the cost to unlock (crowns) from 60 to 70 crowns Efficient Building - Increase the cost to unlock (crowns) from 30 to 40 crowns Surge Shock - Increase the cost to unlock (crowns) from 400 to 440 crowns Salvage Parts - Increase the cost to unlock (crowns) from 520 to 560 crowns Massive Burst - Increase the cost to unlock (crowns) from 800 to 900 crowns Bug Fixes When recycling the Mining Drill, the floating text displayed the wrong number of minerals returned
    Read full article on Community Announcements (fib100)
  • Patch NotesOfficial

    Balance update (v1.1) coming soon

    Many players have expressed that Whitevale Defender is too easy. So in the coming week I will be working on a patch to increase the difficulty. Below is a list of my proposed changes. Feedback is welcome. General I want to keep the easy difficulty mostly unchanged for those people who are a bit slower and not strategy experts. For medium I want to increase the difficulty slightly. Then hard is where I want the largest changes to difficulty to occur. I always meant hard difficulty to be for the more hardcore tower defense players, but it seems I have missed the mark. I also want to adjust some of the crown costs to the unlockables to spread them out more. I definitely want to avoid having to grind to achieve the unlocks, but hopefully spreading them out a little will give the overall game a better pacing. Proposed Changes - To be implemented later this week Medium Difficulty Change Castle max health from 25 to 15 Increase the health of all enemies by 15% Increase the starting minerals from 60 to 70 Hard Difficulty Change Castle max health from 20 to 7 Increase the health of all enemies by 15% Increase the starting minerals from 70 to 80 Enemies Wave 14 boss - Decrease the damage it does to the Castle if leaked from 12 to 8 Tools Repair - Change the amount repaired from 3 to 2 Repair - Change the cooldown time from 10 to 14 seconds Stasis - Increase the cost to unlock (crowns) from 40 to 50 crowns Explosive - Increase the cost to unlock (crowns) from 160 to 220 crowns Defenses Surge - Increase the cost to unlock (crowns) from 30 to 50 crowns Drill - Increase the cost to unlock (crowns) from 80 to 120 crowns Bomber- Increase the cost to unlock (crowns) from 160 to 200 crowns Blessings Efficient Tools - Increase the cost to unlock (crowns) from 60 to 70 crowns Efficient Building - Increase the cost to unlock (crowns) from 30 to 40 crowns Surge Shock - Increase the cost to unlock (crowns) from 400 to 440 crowns Salvage Parts - Increase the cost to unlock (crowns) from 52...
    Read full article on Community Announcements (fib100)

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