
Screenshots

Watch trailer on Steam ↗Data Ball
Munkyfoot Gaming · Published by Munkyfoot Gaming · Official site ↗
3 user reviews — 100% positive (3 reviews)
Last updated 27 Sept 2026
In a distant corner of the universe exists an ancient supercomputer plagued by malfunctioning circuits and corrupted data. Take control of one of its spherical maintenance drones and command a range of abilities as you progress through ever-more challenging levels.
£7.19
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Price history
Indie, Strategy, Early Access, Casual, Racing · 2018 · More £5 - £15 games
Command versatile spherical drones through complex levels in this early access mix of racing and strategy. Navigate a universe plagued by corrupted data and malfunctioning circuits.
About this game
The Style
Remember when games were simpler? When your concern wasn't how much health you had, but how many lives you had left? When you teetered on the edge of frustration and determination until at last you tasted sweet success? That feeling is what Data Ball attempts to capture and bring into modern gaming. Reminiscent of games like Marble Blaster combined with the obstacle-based level progression of games like Donkey Kong Country this roller-ball 3D-platformer will have you pushing yourself to do better and go farther.The Setting
In a distant corner of the universe exists an ancient supercomputer plagued by malfunctioning circuits and corrupted data. Take control of one of its spherical maintenance drones and command a range of abilities as you progress through ever-more challenging levels.Current Features
Challenging and Strategic GameplayUsing a myriad of traversal abilities (rolling, jumping, magnetism, etc) you must navigate through levels filled with a variety of obstacles and enemies. By strategically managing your charge level and looking ahead to plan your path you must overcome these obstacles in order to progress further. Your score will be rewarded by taking risks and completing levels quickly, but be careful not to lose all of your lives or you will be forced to start over.
Multiple Game Modes
- Ascension (Solo and Multiplayer):
Proceed through an endless series of procedurally generated levels and attempt to get as far as possible. Challenge yourself to earn a higher score by taking more risks and completing levels more quickly. - Creative (Solo and Multiplayer):
Build levels to challenge yourself and your friends. - Race (Multiplayer):
Challenge your friends or complete strangers in a race to the finish. Use all your abilities to defeat your opponent. - Battle (Multiplayer):
Battle others in an arena-style fight to death. Use all of your abilities as well as power ups placed in the arena to knock your opponents to their demise without getting knocked yourself.
Multiplayer Flexibility
- Play with Friends
- Find others to play with
- Local/Split-screen and Online Multiplayer
And More...
- Power Ups
- Leaderboards
- Cloud Saves
Planned Features
The following list of features are all planned to be in the final release of the game. While I cannot guarantee that everything on this list will make it into the game I can guarantee that a solid effort will be made to do so.- Steam Achievements
- Steam Workshop Integration
- Mac OS & Linux Support
- Cross-Platform Multiplayer
- Aesthetic Customization
- More Enemy Types
- More Obstacle Types
- More interesting/challenging procedural levels
- AI Players
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7+ (64-bit)
- Processor: Intel Core2 Duo processor (or 64-Bit AMD equivalent)
- Memory: 4 GB RAM
- Graphics: Dedicated Card w/ 1GB VRAM
- Storage: 200 MB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Patch 0.210.06
{STEAM_CLAN_IMAGE}/32888437/50667838dd2c21584a57559d735f93a90a238bd0.png Additions In-game hints: No more scratching your head. Enemy death: Hit 'em enough times and they go dead now. Changes You can now control the spin of the ball in mid-air. Camera "Auto-Align" setting now aligns camera to your Data Ball's trajectory when not in magnet mode. Engage one-handed, lazy-mode game sesh. Changed the placement of the "Action Score" UI so you feel more cool now. Changed look of the level bottom. Falling to your death, now with more style! Slightly alter the look of the Data Ball. Changed the scroll speed of the binary on the "Goal Block". What's it say tho? Drastically improved projectile path-finding. Changed particle fx for Data Ball. Improved camera smoothness and reduced/removed visual stuttering. Decreased size and frequency of network calls, creating smoother gameplay and happier routers. Tweaked the size of split-screen windows to make things a bit more even. I still call first controller though. Removed vignette post-processing effect. Changed naming scheme for split-screen players. Upgraded to Unity 2019.2.8f1. Fixes Fixed player name sizing issues in main menu. Fixed issue with targeting retical in split-screen. Fixed issue which occasionally prevented visual charge state from syncing over network. Fixed issue which cause the game to default to the lowest resolution and quality. Fixed misplaced action score UI in split-screen. Known Issues Joysticks will cause issues if not plugged in before starting game. Drain blocks are draining through corners.Read full article on Community Announcements (Munkyfoot Gaming)Patch NotesOfficial
Patch 0.205.03
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32888437/bee2ad3448ed451553103b3c26dfce9ac24a78cf.png This patch includes major updates to several game systems including level generation and combat. It also includes bug fixes and some behind the scenes changes to improve performance. Additions Projectiles targeting system. *Look in 'Changes' for more info* Animated emission textures Changes Overhaul of projectiles/combat system Player projectiles now launch straight in the direction the player is looking, only conforming to the height of the blocks in the path of the projectile Added targeting system, activated by holding the fire button, which allows player to lock onto a target and find a path through the level for their projectile to follow to the target Complete overhaul of projectile path finding Lowered max level generation size to 512 to reduce performance issues Improved the look of several particle systems Data ring no longer resets on death/reboot/reset Data packets now provide a small amount of charge Drain and breakout blocks no longer spawn in clumps which sometimes made completing levels near-impossible Breakout blocks now flash for a second before breaking Goal blocks and power ups now only spawn on default blocks Reduced and clumpiness and other general improvements to level generation Alter size and wrapping of player names in menu and in game Update PostProcessing system and tweak parameters to create a better balance between fidelity and performance Updated Unity Updated Facepunch Steamworks Fixes Goal blocks no longer generate inside other blocks Dead zone for gamepads changed to prevent unintended input Fix deprecated Unity methods Fix issue where ball impact was not always registered properly Fixed UI issue preventing saving in slot 8 Known Issues Gamepads will produce unexpected results if plugged in before starting game. WORKAROUND: Wait to plug gamepads in until after the main menu has loaded. Drain blocks sometimes drain ...Read full article on Community Announcements (Munkyfoot Gaming)Patch NotesOfficial
Patch 0.110.18
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32888437/8d0542a9b10be1583881105c5d7e82ef50790b8d.png This patch aims mainly to enhance the visuals and improve networking. Additions FX for jumping/boosting FX trail in air FX for landing/impact FX and camera hold for destruction FX and camera hold for level completion Changes Tweaked Depth of Field settings to improve visuals on close zoom Reworked network movement for smoother and more accurate syncing of velocity, rotation and position across the network Tweaked FX trail and charge/magnet FX Fixes Other players charge is now synced properly across network while waiting for game to startRead full article on Community Announcements (Munkyfoot Gaming)Patch NotesOfficial
Patch 0.107.31
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32888437/5353ca13cd5f361947d03388e6815a1c49668dae.gif This patch focuses on revamping the level generation system as well as a few bug fixes. I will be continuing to improve the level generation and this update provides some fundamental changes (custom random scripts, better placement logic, etc) that provide a solid foundation. Changes Created custom Random Number Generator and custom methods for greater control over procedural generation. Improved level generation method to create more interesting, challenging and aesthetically pleasing levels. Fixes Game mode UI now properly syncs when joining a party. Fixed issues with Sloped Blocks that were causing problems with level generation and building. Fixed rare bug that would allow you place multiple blocks in the same space. Fixed issue that was causing level generation to be inconsistent with level and seed.Read full article on Community Announcements (Munkyfoot Gaming)Patch NotesOfficial
Patch 0.107.11
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32888437/b47069870ba8eb929cd7e991567d638b7dfbc96a.png This patch contains a few tweaks to game mechanics and quality of life additions that, while subtle, offer marked improvement to the feel of the game. A quick note on when to expect updates: during the summer (from now until the end of September) I will be releasing updates sporadically and mainly focusing on improving current features and bug smashing. Going forward into October and beyond you can expect more frequent and regular updates with more content. As always you can get a very good idea of what to expect by keeping track of the Official Dev Board. This is the very same board I use internally to keep track of things. Additions: Added checkpoints to Cooperative/Multiplayer version of Ascension. Changes: You now gain half charge almost immediately after level start and reset. Charge rate slightly increased. Charge now gained from smaller impacts. Now only the Host can start a rematch in Race and Battle modes. You can now tell where another player's camera is facing while in edit mode. Changed some text so object names are consistent. Added obvious "How To Play" button. Added links to discussion page and the dev board to make it easier to access the community.Read full article on Community Announcements (Munkyfoot Gaming)






