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Survisland / 实境求生

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Survisland / 实境求生 screenshot 1
20240222eng trailerWatch trailer on Steam ↗

Survisland / 实境求生

Super Trampers Studio · Published by Easy Joy Ltd.

Content notice: Violence: You can kill other players and hunt animals for survival. Nudity: Though nudity is not enabled by default, players can enable nudity to pursuit for more realistc options. Apart from the somewhat realistic representations of human body, there is no sexual activities in the game.

Mixed — 63% positive (1,552 reviews)

Last updated 27 Sept 2026

Survisland is a super hardcore sandbox survival game that pays great attention to restoring the real survival experience. The character has rich and realistic actions and reactions to , and the process logic of making props is no different from reality.

DJCTQ 14Co-opPvP

£11.39

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £11.39 · Highest: £11.3912 Oct 2026

Action, Adventure, Indie, RPG, Simulation, Casual · 2024 · More £5 - £15 games

Embark on a gritty survival journey in Survisland, crafting props through realistic processes. Dive into an action-packed adventure that blends indie gameplay with hardcore survival tactics from Super Trampers Studio.

About this game

There's more to the desert island than just visuals.

Exposure to rain will lower body temperature. And more seriously, it will cause a decrease in immunity and endanger life. All interactions make you feel like you are on a desert island.

All actions and reactions are restored to reality.

Pull, drag, kick, throw...The character will have different actions while using different props and weapons.

Stab fish with spears, hunt bears with bows... Use different weapons to hunt wild creatures. Do it alone and get the whole trophy. Or join a group to make it easier.

Pay attention! Hitting trees with bare fists will cause wounds to bleed or even break bones. Use real-world logic to survive on this desert island!

Survisland provides a complicated metabolism system.

including muscle, fate, protein, water, calories and more. As the level increases, the survivors' physical functions will also increase. A hard-core survival experience is not just about keeping hunger and thirst levels at the baseline, but also requires maintaining the balance of nutrients by eating different food sources.

Scroll mouse wheel to drill wood and make fire!

Combine a series of realistic operations and processes with keyboard and mouse to create dozens of survival items.

You can also discuss survival techniques with other survivors

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Microsoft Windows 7
  • Processor: Intel Core i5 7500 / AMD Ryzen 5 2600
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 960 / AMD RX 470
  • DirectX: Version 11
  • Storage: 3 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Microsoft Windows 10
  • Processor: Intel Core i7 7700K / AMD Ryzen 7 1700
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 1060-6G/ AMD RX 580
  • DirectX: Version 11
  • Storage: 3 GB available space

Supported Languages

English, Traditional Chinese, Simplified Chinese, Spanish - Spain, French

Latest news

  • Patch NotesOfficial

    v1.100 Update! New blueprints have been unlocked~

    Hello Survivors~ I don't know if you are enjoying your life on the island! Today we have updated v1.100 with the following content: Added stone tile roofs. Stucco walls added. Added plank flooring. Added rock flooring FIXED: Swimming towards the cliff wall makes it easy to fall underwater and die FIXED: some rocks don't have collisions FIXED: The bed on the ship does not give the player a place to revive Fixed: The recipe for the Iron Hoe requires an Iron Pickaxe. Fixed: Barbecue grill cannot be placed on the ship's campfire Fixed: Props sometimes disappear when using the quick stow function. FIXED: Wooden Walls can't be unlocked with skills yet! If you have any other questions, please feel free to comment in the comments section or in our Discord:https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FgaGRAR7Gry
    Read full article on Community Announcements (xuanxuano)
  • Patch NotesOfficial

    "Survisland" V1.012 update

    "Survisland" V1.012 update is as follows: *Optimized the sailing logic: after anchoring, the sail will no longer exert force on the boat *Optimized the sailing logic: after reefing the sails, when the ship's speed is extremely low, the steering function of the rudder will no longer take effect. *Optimized the sailing logic: increased the anchor's limit on the ship's speed to make stopping the ship more stable *Fixed the issue where the wooden box recipe was placed too far apart *Added crafting recipes for iron tools *Fixed the issue where the capacity and load of each container in the backpack interface were incorrectly displayed after loading files. *Now when increasing strength experience points, there will be a corresponding decrease in protein *Fixed the issue of incorrect display of taxidermy icons *Optimized the basic data of some props *Increased meat production of animals *The blood recovery data of fish meat has been corrected to correspond to the meat pieces. *Check interaction height limit for anvils *Allow the length of the side of the trailer to overflow *The weight and capacity of the backpack were calculated incorrectly when loading data in the backpack *Fixed the situation where throwing props become larger when thrown on the body of a creature *Fix the bug that occurs when creatures are thrown to death *Fixed the issue where the character would not follow the boat when sitting on a chair *Add a decay function to animal carcasses, which will directly destroy and degrade them after decay. *Enable the bronze saw to be hung on the belt *Added damage products to looms *Add repair function for boats *The forging UI needs to be hidden by the hide UI command *Add different growth stages to growing props, and use different damage products when damaged
    Read full article on Community Announcements (Leyo Siri)
  • Patch NotesOfficial

    "Survisland" V1.011 update

    "Survisland" V1.011 update is as follows: * Added Bronze Arrows, Bronze Arrowheads, Bronze Arrow Recipe and Bronze Arrowhead Forging Recipe *Fixed an issue where the Anvil recipe could not be interacted with *Fixed the problem of new smelting furnace displaying iron ingots directly *Fixed the problem of missing localized language when placing recipes *Fixed the problem of small branches falling under the terrain after the large branch processing recipe is completed *Fixed: Grilled meat would burn quickly *Fixed: Cooked props do not show progress bar on grill *Fixed: Grill continues to cook food after being removed from campfire *Fixed: Multiple props cannot be dragged and transferred between containers in the backpack interface at one time *Fixed: Dragging props in the backpack caused the props to get stuck and no longer interact.
    Read full article on Community Announcements (Leyo Siri)
  • Patch NotesOfficial

    "Survisland" V1.010 update

    "Survisland" V1.010 update is as follows: *Added rabbit nests to each island *Fixed: The smelting furnace does not display completed iron ingots after smelting iron *When climbing a ladder on a moving ship, the character cannot stand firmly when entering the ladder climbing action and finally climbing the ladder. *Climb obstacles on a moving ship. After completing the action, the character cannot stand still and will fall off. *Optimized the production recipe of the original defense machine *Added iron sheet forging recipe *Add the ability to dismantle immovable man-made props *Fixed the issue where the anvil block recipe could not be filled with more than 10 materials *Fixed the problem of some props and characters passing through the mold after being stacked *Fixed the issue where limestone blocks were displayed incorrectly at night *Optimized the shark's attack logic to make it more aggressive *Optimized the coconut crab attack distance determination *Adjusted the placement logic of the drag board. Now props that are too high cannot be placed on the drag board.
    Read full article on Community Announcements (Leyo Siri)
  • Patch NotesOfficial

    "Survisland" V1.009 update

    "Survisland" V1.009 update is as follows: * Combine carpentry and weaving skills to unlock primitive defense machines and primitive looms *Working on thread machines and looms can increase sewing skill experience *Optimized the modeling effects of defense machines and looms *Fixed: The drag board will fly into the sky after being loaded with props. *Fixed: When large props such as logs are placed on the trailer, the props will disappear *Added a recipe for smelting iron ore to produce iron ingots for the smelting furnace. *Optimized the behavior of sharks and coconut crabs so that sharks will not dive to the bottom when they are seriously injured and escape, while coconut crabs will hunt coconuts throughout the night *Increased shark attack distance *Added bear, stag, and female anatomy recipes * Added recipes for making bear head specimens, stag head specimens, and female deer head specimens *Added the recipes for making bear specimens, stag specimens, and female deer specimens
    Read full article on Community Announcements (Leyo Siri)

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