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Legendary Eleven: Epic Football

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Legendary Eleven: Epic Football screenshot 1
Early Access Trailer trailerWatch trailer on Steam ↗

Legendary Eleven: Epic Football

Eclipse Games · Published by Eclipse Gamse

Mostly Positive — 71% positive (129 reviews) · 25 achievements

Last updated 27 Sept 2026

Legendary Eleven is an ​epic arcade football game inspired by the golden age of football spanning the 70's to the 90's. Choose from 36 teams full of glorious haircuts, moustaches and legends in short shorts. Lead them to glory and win the World Cup!

ESRB ePvP

£11.99

Lowest price we've ever recorded

View on Steam

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Price history

3 Sept 2026Lowest: £11.99 · Highest: £11.9913 Oct 2026

Indie, Sports · 2019 · More £5 - £15 games

Legendary Eleven: Epic Football transports you into a nostalgic sports arena where you can lead legendary teams to World Cup victory. Choose from 36 teams adorned in classic 1970s to 1990s hairstyles and uniforms as you relive the golden age of football.

About this game

Legendary Eleven is an ​epic arcade football game inspired by the golden age of football spanning the 70's to the 90's.

This is a fresh approach to the beautiful game, with fluid gameplay and unique mechanics. Develop astonishing plays and keep possession of the ball to perform unstoppable Super Shots. Gamble with sliding tackles to steal the ball without the referee whistling for a foul. Trust in your fans to support you if you’re losing, or use special trading sticker to boost the stats in your team. Legendary Eleven is all this and more, an over the top, fun and very accessible football game set during the retro World Cups that made history and inspired generations of players and fans.

Playing the championships unlocks stickers that you can use to boost the stats of your team or improve morale, maybe even obtain other special advantages. Choose from 36 teams full of glorious haircuts, moustaches and legends in short shorts. Lead them to glory and win the World Cup!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7, Windows 8 or Windows 10 64bit
  • Processor: Intel i3 2nd-Generation 2.5GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX650 or equivalent with 1GB VRAM
  • DirectX: Version 10
  • Storage: 700 MB available space

Recommended

Recommended:
  • OS *: Windows 7, Windows 8 or Windows 10 64bit
  • Processor: Intel i3 4th-Generation 3.5GHz or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX760 or equivalent with 2GB VRAM
  • DirectX: Version 10
  • Storage: 700 MB available space

Supported Languages

English*, French, Italian, German, Spanish - Spain, Arabic, Simplified Chinese
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Last Early Access Update!

    Hi, So, after a very long hiatus (my apologies), we've decided to give a final push to the game and finish the last promised features to leave it ready for its final release. Here you have the final roadmap image for the Early Access period for Legendary Eleven: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32777766/20d3771a0f4fea3a63bf99a8c03a666b75442d22.jpg As you can see the last update has a major new feature: the Players Editor. You can now configure your teams the way you want. You can change the name and the physical appearance of every player in every team. You can also change their stats, but only to a certain degree: you can remove up to 10 points from any given stat. That means you can't improve players or make teams with all stats to 100. Actually, teams won't vary their overall stats, you just change how the points are distributed for different players. I believe this is something a lot of you had asked for and it's something that can help improve the game considerably, particularly for those of you that want to play with your personal favorite players. Obviously, the visual appearance is limited to the options currently in the game, but still, I think it's a fun addition. There are a few bugfixes too. And we may keep doing bugfixing if you point us to important bugs or things that are really worth fixing, even if the game is out of Early Access. Also, please, feel free to check out the new player editing stuff. We've done some testing but I'm pretty sure we may have left some bugs there. I'd like to apologize for the time between the last update and this one. We started doing ports for Xbox One and PS4 and have been really busy until recently. I also want to make another announcement, particularly for those of you that purchased the game in Early Access. We're going to increase the price of the game for the final release. We want to set the same price for Steam as for the consoles where you have online multiplayer, but we'll keep ...
    Read full article on Community Announcements (Barkley)
  • AnnouncementsOfficial

    Online Multiplayer in default branch

    Hi, How you doing? I have a relatively big update, if you haven't read the forums as of lately, the game has now online multiplayer in the main branch. We have had online multiplayer for a few weeks in the beta branch but have decided to move it to the default branch to try to get more people to give it a go. The game mode is mostly thought for playing online with friends but you can try your luck online, although it's going to be really hard to find online opponents at the moment. The game mode is still in beta so, please, let us know if you find anything weird or any errors while playing online. If you can record the errors when you see them that would be awesome, but just letting us know of what issues you encounter will help us greatly. Hope you enjoy the new option and don't forget to let us know your opinion in the forums. Best regards, Eduardo
    Read full article on Community Announcements (Barkley)
  • Patch NotesOfficial

    Update 3.5

    Hi, So we've decided to drop a bunch of improvements in between major updates because we feel they are very important, they include quite a few bugfixes for stuff we screwed in our last update and because they are mostly trying to be a response to your feedback and we'd like to hear from you again to know if you like the game better like this. So, let me list the stuff we've added in this update (btw, the update has been posted both to the beta and normal branches so no matter whether you're playing online or offline you should see these): New Legendary Games. We've added 6 new Legendary Games (some based on your suggestions) to reach a total of 20 Legenday Games which is a reasonable amount, IMO. As usual, feel free to leave your feedback on them. Super Shots can now be disabled before a game or championship. Some of you have stated that Super Shots are OP and don't particularly like them. Now you can play the game without them if you want. Please let us know if there's something you'd like changed here. Added lobbed pass through which can be executed pressing the modifier and the pass-through button. Improved cross pass. When doing a cross pass from the sides of the pitch towards the attacking area the pass will be directed forward so that the attacker has to move and shoot not just stay there waiting for defenders to surround him. I believe this makes scoring that way a lot easier and more fun. Improved shooting when the ball is idle. Right now shooting in the attacking area is a lot easier and smoother. We're trying to make sure that when you press B, even if you don't have the ball yet, the game understands you want to shoot as soon as you have the ball. Improved sliding tackle so that it's easier to do in some occasions (for instance to steal a pass). We've also tweaked the stamina consumptions of both the steal and sliding tackle actions. Improved positioning of players in throw ins to avoid them clumping together in an unnatural and useless way. Slightly twe...
    Read full article on Community Announcements (Barkley)
  • AnnouncementsOfficial

    Online Multiplayer

    Hi, As promised in the last update, we've added multiplayer online to the game in the beta branch. In order to select it, you have to go to Preferences->Betas and pick the beta branch instead of the default one. The feature is in a beta instead of the default version because we're not sure how stable the game is online or what bugs you'll find. We've done our best to try to minimize the bugs but we're sure there'll be many we haven't seen or guessed. That's why we'd like to ask for your help. If you see any bugs or would like to suggest any improvements for this game mode feel free to go to the forums to voice your opinion. We hope you enjoy the feature, we know it's been requested by many of you. Thanks! Eduardo
    Read full article on Community Announcements (Barkley)
  • Patch NotesOfficial

    Third Update: New Teams

    Hi, So here we are again! We're a bit late this time around, but we have lots of stuff for you. As usual, let's start with an updated roadmap for the next months: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32777766/b411615e9879d3b602b70357115630787b6049fb.jpg Let's add some detail on the stuff we're adding with this update: New Teams. We have 8 new teams: Austria, Bulgaria, Wales, China, Iran, Morocco, Tunisia, and Canada. With them we hope we don't leave any important team from that era out. Still, if you feel there's an important team missing in the game don't hesitate to shoot out in the forums. UI Improvements. The most obvious UI improvement is the new goal UI that happens when someone scores a goal, but it's not the only one. We've slightly changed the scoreboard and the player UI (I believe I'm not forgetting anything else). Please feel free to give us your feedback on any of these changes and let us know if you like and whether you think we should have stuff like that for other game events such as corners, fouls, goal kicks, offsides, etc. Revised stickers' buffs. We've reviewed the improvements that come out of picking certain stickers to balance things out a bit more. It's not a groundbreaking change, but every bit counts, right? Bugfixing. We've done a little bit of bugfixing too, trying to improve on anything that wasn't working as expected. So, in the end, this is a pretty meaty update but there is still more news! :) We're working hard on the online multiplayer side of the game and we're hoping we'll have it working, in a beta version, by next week. As soon as we have it we'll share the news with you and will let you know what to do to try it out. We're eager to see what you think of the online multiplayer. It's still in beta, so it's likely to contain a bunch of bugs, so please, feel free to report anything unusual you experience while online. Also, bare in mind online multiplayer is mostly thought to play with friends, not wit...
    Read full article on Community Announcements (Barkley)

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