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Watch trailer on Steam ↗Tabletop Playground
Plasticity Studios · Published by Modularity · Official site ↗
Mixed — 69% positive (273 reviews) · 4 achievements
Last updated 27 Sept 2026
The modern digital tabletop game for fans and creators! Featuring deep customization and choice, enjoy more immersive tabletop sessions with friends than ever before. Build new rule sets for traditional games, play custom-made games by the community or create your own and share them with the world.
£12.79
Lowest price we've ever recorded
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Price history
Indie, RPG, Simulation, Strategy, Early Access, Casual · 2020 · More £5 - £15 games
Dive into a world of endless customization as you create and play unique tabletop games. With deep choices and community-made content, Tabletop Playground offers a fresh take on classic board game experiences from Plasticity Studios.
About this game
Explore our tabletop games
About the Game
Experience digital tabletop gaming like never before with realistic physics and satisfying controls. Recreate and modify classic games or build your own and share them with the world through mod.io, seamlessly integrated via your Steam account. You can browse and download the available mods from within the game, or get a mod you don't have yet before joining a game by just pressing a button.Utilize specialized tools to play niche and complex games with up to 16 players across PC and VR. Get ready for the definitive tabletop gaming experience, with Tabletop Playground.
16 Player Multiplayer
Play solo or with up to 16 players simultaneously online, with cross platform play between PC storefronts planned. Save and resume games at any time and discover a never-ending selection of games to be played with friends or strangers across the world.
Modern And Satisfying Controls
Featuring powerful physics and responsive, snappy controls, every move and action is as satisfying to do as it is in real life. Whether through a screen, or through virtual reality with and without motion controllers, experience more responsive and fluid gameplay than ever before.
Powerful And Accessible In-Game Editor
Adjust the rules and enjoy tabletop favourites exactly how you want, or quickly forge your own ideas into original games. The easy to use and powerful in-game editor, coupled with JavaScript scripting to allow for complex rules and actions, means you’re only limited by your creativity. Share your games with the world through mod.io in game, allowing for cross platform and store mod support for your creations.
Specialized Tools For Niche Games
Built from the ground up with greater functionality for war-gaming and niche games in mind. Utilize specialized tools to create formations, measure distances/angles, access movement/dice roll history and use custom measure units. Digital war-gaming will never be the same again!
Realistic Graphics And More Customization
Through the use of Unreal Engine 4, experience the ultimate immersive game sessions you can have playing tabletop games online. Personalize your game space with beautiful and cosy 3D locations and lose yourself in the detailed game pieces and realistic graphics.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 or higher
- Processor: Dual-Core
- Memory: 4 GB RAM
- Graphics: GeForce GTX 760 or higher
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 4 GB available space
- VR Support: SteamVR
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 or higher
- Processor: Quad-Core
- Memory: 8 GB RAM
- Graphics: GeForce GTX 980 or higher
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 10 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Patch Notes - 6/19/2026
New Features and ChangesThe Template Editor now has a Tooltip Name field. Fill it in to set a default name tooltip for any objects with this template. Like the existing Description field, this can be overridden on an object-level through Properties. Want the Template Name to also be the tooltip name? Just click the arrow button to transfer it to the field below.Containers can now be created from an image rather than a 3D model, just like Image Shape Models. When creating a new container, click the cube icon next to the Model selection button to switch to image shape mode.There’s now a search bar on the Select and Import Resource dialoguesWhen joining a game, packages now verify that all files are identical between the host and the joining player to prevent errors from differing versions of mods.The Phase UI has been improved to be more readableWhen looking at games in the lobby, the names of private Mod.io packages are now hidden unless a user already has that package installed or has entered the correct password for the game. Once a password has been entered, the package can be downloaded from Mod.io.Network transfer speed limits have been significantly increased, facilitating the transfer of larger templates such as complex UIsNew Built-In Library: RPG ToolkitIn this build you’ll get your first peak at a set of RPG tools we’ve been working on. Much like the existing Tools package, these are templates we’ve built using our UI tools with scripted functionality that you can use out of the box or modify to suit your needs. Currently this includes:Dice Roller – Capable of defining dice pools and modifiers.Character Sheet – With fields to keep track of stats and inventory. Click a stat to roll it on the Dice Roller.Mini – Place it over the portrait on the Character Sheet to have it reflect the name, health, and avatar of that sheet.Initiative Tracker – Add and keep track of participants. Hitting “Roll Initiative” on the character sheet with a dice roller in play will au...Read full article on Community Announcements (Dire Wolf Digital)Patch NotesOfficial
Patch Notes - 5/6/2026
Beta Branch Patch NotesHotseat Mode You can now add local players to any game session. Just click “Add Hotseat Player” in the player list in the upper right and give them a name. You can manually switch to one of your hotseat players at any time by clicking the head icon to the right of their name. If you’re using TTP’s built-in turn system, you’ll automatically switch to the appropriate hotseat player whenever it’s their turn. Whenever you switch seats, you’ll see a dialog checking to make sure the new player is ready to take over. While it’s up, info private to either player will be hidden. Hotseat works in both multiplayer and editor, so you’re covered whether you’re playing a few hands yourself, or have two players around the same computer in an otherwise online game. Other New Features and ChangesColor tint now works for Cards and TokensContainers now have a “Take Flipped” option, allowing cards and tiles to be drawn from them face-up.Improved Container tool tipsBookmarks in a PDF can now be deleted by adding an empty bookmark to that pageWhile editing a UI Template, UI elements can be resized by dragging their edges/cornersAllow unsetting a custom account nameUpdated pdf library dependencyPrivate mods from mod.io that you are not subscribed to will show up as “Private Package” in the join window.The Phase window’s item backgrounds are now transparent and the scrollbar only shows if there are enough elements to warrant it.Bug FixesFixes for errors from UI Script value serializationFix for an issue transferring packages when the package name differs from the package directory name on diskFix for corrupt save files when loading a package from the same folder on two different clientsRead full article on Community Announcements (Dire Wolf Digital)Patch NotesOfficial
Patch Notes - 4/8/2026
New Feature: StickersWhether you’re making a Legacy game or marking up a map, you’ll want to know about our new Sticker tool. You’ll find Stickers on the upper left toolbar – they share a slot with the Text tool, so hover over that “T” and click the star icon to open the Sticker panel. All you need to make a sticker is an image – and, as is usually the case, you can use either a Texture file, or a web image. You also have the option to name your sticker, and/or to modify its size. The size will default to a width of 3 and a proportional height based on that width. If you want to keep things proportional, just modify the Width field, and then hit the arrow button to the left of it to automatically set the height based on it. You can create stickers in Editor or in Multiplayer (though you won’t be able to import new textures in multiplayer; you’ll have to use one already in the package, or use a web image). Stickers are saved as part of the table state, so unlike Object Templates, any you create mid-session will not persist if you reload a starting state. To place a sticker, just click on it, and then click on whatever you want to sticker up! You can sticker to any game object or even the table. Stickers also ignore the distinction between the regular and ground layer – there’s nothing they can’t stick to. To remove a sticker, just click on it while you have the Sticker tool open, but no sticker selected. We’re excited to see what cool things you decide to sticker up! Feature Improvement: Books Okay, so technically we released this one last month, but we undersold it a bit in the Patch Notes, so let’s elaborate a bit: We’ve rolled out a variety of improvements to Book objects to make them a lot more useful and user friendly. These include… Top Level Controls – Now when you mouse over a book, you’ll see buttons allowing you to turn the page or open the Viewer window, without needing to open the context menu (though that will still work if you’re so inclined). More Intu...Read full article on Community Announcements (Dire Wolf Digital)Patch NotesOfficial
Patch Notes - 2/10/2026
Changes:Added mouse-over buttons for Book objects, to quickly change pages or open the Viewer.Added zoom functionality within the expanded (full screen) Book ViewerAdded bookmark functionality for Book objects, which can be added mid-game or at the Template-levelBook objects now use a distinct Alt-zoom level from other types of objectsStack explorer and container explorer now open with the same size that they were closed withExpanded the TTS Importer tool to bring over the names of cards in decks, bring over their tags, and copy "GMNotes" into their "Metadata"Bug Fixes:Fixed an issue where UI Panels had an additional pixel of padding when they contained only one itemFixed an issue where Thumbnail previews were black when using low performance mode in Living Room and Victorian Room mapsFixed an issue where using scroll wheel over script panels when the scroll bar is visible could affect things other than the scroll barFixed an issue where scroll wheel input went to 3D UI widgets when hovering over screen UIFixed an issue where Undo/Redo buttons in edit template screens were slightly too smallFixed an issue where long window titles could spill over the title barRead full article on Community Announcements (Dire Wolf Digital)Patch NotesOfficial
Patch Notes - 1/6/2026
ChangesThe tooltip on decks will now display the name of the top card if the deck is face up.When adding widgets to a UI template, you can now double-click a widget type to select it and close the dialogueColor hex codes now display and accept alpha-defining characters when alpha is enabledAlpha values can now be set to 0, allowing for fully-transparent objects.When arranging selected objects, they are now arranged in selection order rather than by vertical position. (Note that this may change again depending on feedback.)Scripting UpdatesAdded a new method: GameObject.snapTo(SnapPoint)Warnings are no longer shown when removing a non-existent delegateOnReleased is now called only after an object is fully released.Bug FixesStopwatch now displays minute values properlyButton images are no longer saved when changing to a text buttonObject Library can now be pinned when opened from the toolbar.Copying the Calculator UI template from the tools package no longer causes an error messageThe Health Bar's "Allow Overheal" and "Allow Negative Value" options now function properlyReduced camera glare when using top-down camera in 3D environmentsTags for cards on a newly created deck now display properlyThe Confirmation dialogue for deleting a resource will no longer appear behind the resource selection window.The Grid now displays using the proper material in low-performance modeFixed a bug causing the Mod.io "View Profile" button to sometimes point to the wrong profile.Fixed an issue with text color sRGB conversion that caused button text to be too bright.Fixed an issue that prevented some changes to UI widgets to fail to display in the template editor previewMoving a global UI in multiplayer should now properly change its position for all clientsTTS Importer ImprovementsBag-type containers can now be imported rotated, so that if they are using a "token" type texture it appears right-side up.Removed an extra rotation that was getting applied to cardsFixed a crashRead full article on Community Announcements (Dire Wolf Digital)






