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Watch trailer on Steam ↗MechCorp
k.Song Tan · Published by k.Song Tan · Official site ↗
Very Positive — 80% positive (75 reviews) · 17 achievements
Last updated 27 Sept 2026
MechCorp. is a turn-based-tactics/strategy game where you take command of a mercenary mech squadron in space. Decide which battles to fight and what contracts to pursue while managing every aspect of the squad including mech lineup, crew management, research and production.
£6.19
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Price history
Strategy · 2018 · More £5 - £15 games
Take command of MechCorp's mercenary mechs and navigate through strategic battles and contract management. In 2018, you'll master crew skills, research new technologies, and decide the fate of your squad in turn-based tactics.
About this game
- Manage your own mercenary squad and engage in turn-based mech combat.
- Explore and encounter random events in a randomized world, each play-through is different.
- 18 type of mechs from 3 base classes each with unique class abilities.
- Customize the mechs with different weapons and items to suite your tactical needs.
- Research advanced tech and build your mechs and equipment to survive your adventure.
- Manage your crew to maximize the effectiveness of your squad.
- No second chance, each decision is permanent, destroyed units are permanently lost.
*This game is a passion project of a one man development team. It's heavily inspired by x-com, FTL and mech-warrior.
System Requirements
Will my PC run this? →Minimum
- OS *: Window 7 SP1+
- Processor: Intel Core®2 Duo E6700 @ 2.6 GHz or AMD Athlon64 X2 6000+ @ 3.0Ghz
- Memory: 2 GB RAM
- Graphics: directX9 512MB Video RAM
- Storage: 1 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Patch 1.2.0 (More content and Cloud-Saving)
It's finally here. I'm please to announce the next major update for MechCorp. In this update, The most notable addition are the optional game modes. They are like the 'second wave' options in X-Com: enemies unknown, a set of rules and modifier that can be turned on to change the base game. Some of them change the game in a dramatic fashion. Just for a taste, following are some of them: Red Fog: Unit will suffer attack and defend penalty in proportional to their damages Long Voyage: Resupply between contracts has been disabled High Stake: Unit destroyed in a battle cannot be salvaged Other new addition to this update include more crew perks but I'm not going to spoil them. You will just have to play the game to discover them. And of course there are fixes and small changes here and there based on the feedback I've been given. Finally, probably not as important as the game itself, cloud saving is now being supported.Read full article on Community Announcements (TitanMan)Patch NotesOfficial
Patch 1.1.0 (A New Save System!)
The past 3 weeks have been exhilarating. I've been working none stop to patch the game, fixing bugs and making improvement based on the feedback I gathered. And now, I present you MechCorp v1.1.0, the first milestone update for the game. It has a world of improvements compared to the original release. For a start, it's mostly bug-free. Then there are a lot of quality of life improvements that I've made over the past 3 weeks. The most notable one being the new save system. The game used to be in Ironman mode only with only 1 save slot. Now you can play the game in normal or Ironman mode. And there are multiple save slots too, just in case. There is also other stuff too but I won't repeat myself here. See the patch notes for more details.Read full article on Community Announcements (TitanMan)Press Coverage
Unknown Pleasures: Witness the best five new indie games on Steam
Forgive me, readers, for I have let us all down. This week I had someone over to sign a legal document as a witness, and we watched Fury Road, and I didn’t say “Witness me!”. There’s nothing I can do to redeem myself, but before you destroy me with sticks, why not enjoy another round up of the best new, obscure games on Steam with Unknown Pleasures? Atoning for dereliction of punning duty this week: Artistic mutants, sarcastic ghosties, and competitive monks. (more…)Read full article on Rock, Paper, ShotgunPatch NotesOfficial
Patch 1.0.10 is live
It's almost 2 weeks past launch. and I'm very happy to announce that with the latest patch (v1.0.10), most, if not all of the major known bugs has been dealt with. At least from the feedback I've gathered so far, the game seems to be problem free for the most part at this point. Of course, I can't be sure that that the game is entirely bug-free. But I'll go on the record to say that I'll keep fixing anything that is brought to my attention. With that said, I'll now start to shift my focus to improving the game. I would like to thank all the players who have put their faith in my game, especially those who have suffered through the buggy earlier build and give me valuable feedback. I can't thank you enough and I hope you enjoy the game.Read full article on Community Announcements (TitanMan)Patch NotesOfficial
Post Launch Update/Fixes On The Way
Since releasing the game, quite a few of bugs (big and small) has been brought to my attention. I just want to make it clear that I'm currently working to get the bug fixed, starting from major, game-breaking bugs, then working my way down to the smaller issues. I'll also be making various tweaks to address the game balance. That means there will be frequent small updates over the coming weeks as I try to iron out all the issues. That said, if you have come across any bug, please let me know. I'm also aware that there is a lot of grammatical and spelling mistake in the game. Rest assured I'm trying my best to address it. In the meantime, please accept my apologies and excuse the poor language in the game. Edit: If you wish to find out what has been changed/fixed, please read this postRead full article on Community Announcements (TitanMan)






