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Watch trailer on Steam ↗Double Cross
13AM Games · Published by 13AM Games · Official site ↗
Mostly Positive — 78% positive (134 reviews) · 35 achievements
Last updated 27 Sept 2026
Explore alternate dimensions, fight interdimensional criminals, and solve crimes in this thrilling action platformer!
£15.49
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Adventure, Indie · 2019 · More £15 - £30 games
Navigate through diverse worlds, confront criminals, and unravel mysteries as you explore Double Cross's thrilling platformer experience.
About this game
FEATURES
- Players can custom tailor their play style by collecting Upgradium and using it to level up and unlock RIFT agent gear.
- An adventure-game style gameplay and upgrade system that allows players to choose how and in what order they play levels
- A unique “Proton Slinger” mechanic that allows diversity of movement throughout levels and the ability to grab and throw objects and enemies
- Varied and upgradeable attacks and combos
- An intricate story engages players as they solve an interdimensional mystery with a diverse cast of interdimensional characters
- Slick 2D HD art that draws upon traditional gaming and anime style
System Requirements
Will my PC run this? →Minimum
- OS *: Windows XP SP2+
- Processor: SSE2 instruction set support
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 369 MB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Russian language patch
It's taken some time, but it's finally here! For patch 1.5 of Double Cross, we have added Russian as a language to Double Cross. {STEAM_CLAN_IMAGE}/32533556/bfcbca5f6545602c7617bec9a26bab56546a578a.pngRead full article on Community Announcements (13AM Unai)AnnouncementsOfficial
13AM Discord channel
Hello, dear players! We have opened a Discord channel for 13AM Games that you can use to talk to other players of Double Cross, Runbow, or Pirate Pop Plus, check our newest projects, or talk to us, the devs. Hope to see you there! https://discord.gg/zHj2jaW https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32533556/0c2863b0fc48bb2c78589a5fc21a6208f7710501.pngRead full article on Community Announcements (13AM Unai)Patch NotesOfficial
Patch 1.4 helps you with the Arcadium!
We’re back and we have some new fixes for you! Level Design The difficulty of some minigames in Funky’s Arcadium has been slightly reduced. In “Pillar Panic” the gaps are wider in the first four pillars. In “Bowhemoth” the timer has been increased by 30 seconds, some moving platforms move slower, and platforms you jump blindly into are now stationary. In “Search and Destroy” there are a couple more targets and the ball-killers now move slower. Combat and Movement Large enemies can now be slightly pushed to avoid collision issues. Music The music that plays during several dialogue scenes in RIFT Headquarters has been changed to the HQ’s default tune. Case log The Sassy Crate’s description is now updated upon showing it the password. The last of Sorgina DeLabourde’s descriptions is unlocked at the right time. The shrinking goo’s description now properly refers to rubbing it on your skin, instead of ingesting it. Others Some of the Fun settings —AAAA, Kawaii, and Kaiju— now have some small, fun, and useless effects in the game. The version number now shows up in the main menu as well. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32533556/cb8c149b12a61192960fe74cb1df64e8c808d957.pngRead full article on Community Announcements (13AM Unai)Patch NotesOfficial
Patch 1.3.1 fixes more issues!
Here's our second patch for Double Cross, with some adjustments to combat, an option to skip dialogue in levels you've already beaten, and several other minor improvements and bug fixes. Combat and Movement We adjusted combat inputs to make performing more advanced moves easier. We made Zahra’s wall jump a bit more forgiving. Combat damage is now better communicated by having characters flash red when hurt. We reduced how much Zahra can push enemies by walking into them. Levels Using the Double Jump upgrade in the Firebrand Factory will no longer break the camera or certain monster closets. Falling out of the caravan during the last second before an explosion in Bonecrackle Canyon no longer respawns you surrounded by invisible walls. We fixed a spawn point in Bonecrackle Canyon where players could get stuck inside a truck upon respawning. We fixed a bug with the camera at the beginning of Kaneda Boulevard. We added visual guides to the moving platforms in the Bowhemoth in Funky’s Arcadium. We fixed some camera jitter in RIFT HQ. Boss Levels We simplified the final challenge before the boss fight in Gootopia, and removed the jitter that was happening in it. We adjusted the beginning of the Funderdome boss fight so that players can’t get pushed into the floor. We fixed an issue where the Hanchobot’s hands would not explode properly. We added a new intro to the final boss fight, which includes a terminal that lets you change upgrades if you die during the fight. We added a better telegraph to one of the final boss’s attacks. Menus and Case Log We added a button to access the Manual on the pause menu. Replaying boss levels no longer shows red exclamation marks on Case Log items you unlocked the first time. Dialogue We added an option to skip dialogue by pressing Escape (or Start, on most controllers) while watching dialogue in levels you’ve already beaten. Visuals We adjusted the goo shader to properly reflect intended visuals. We fixed an issue where Sprout would look ...Read full article on Community Announcements (13AM Unai)Patch NotesOfficial
Patch 1.2 fixes some of your issues!
Our first major patch is out! This is what we’ve fixed for Double Cross v1.2: Levels We added “ghost upgradium”, which lets you see the locations of upgradium crystals you have already obtained. Playing the Funky’s Arcadium level while having the “Toughen Up” upgrade equipped no longer breaks the game at the end of minigames. We fixed a location in the Goo Grotto where Zahra could fall through the ground and lock the game if falling from very high. Achievements Quitting to the main menu from RIFT HQ after completing a level no longer unlocks that level’s “Speed Demon” commendation. The Gootopia boss now properly gives you the “Nice Shot” commendation if defeated with a Fireball. Menus We fixed an issue where the Quit button was not appearing. Everyone should be able to close the game without hitting Alt+F4 now. We also fixed an issue where the Permanent upgrades were showing instructions for Switch. Sorry for the confusion! Changing options on the main menu will no longer mute all the sound effects in the game until you have paused and unpaused. Case log The second line in Suspect X’s full description, with the information about the three worlds they’ve visited, is now unlocked when you actually get that information, and not earlier. The last line unlocked in the long descriptions of the profiles used to appear without line spacing from the previous one. This is no longer an issue. Localization “Give item” is now properly localized when showing clues to NPCs. Changed the game’s default language from French to English. Some typos have been fixed in English and Spanish. Feel free to let us know of any typos you find in your language, which we might not be as fluent at! The conversation between Zahra and Skip after beating the first level is no longer missing if you’re playing in Spanish. Other stuff We added the missing testers’ names to the credits. Finally, we added a super handy version number to the Options menu for easier bug reporting! Rest assured, we're still ...Read full article on Community Announcements (13AM Unai)






