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Mage Fort

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Mage Fort screenshot 1
Mage Fort gameplay trailer siteEnding trailerWatch trailer on Steam ↗

Mage Fort

Fuzzy Code Studio LLC · Published by Fuzzy Code Studio LLC · Official site ↗

Mixed — 60% positive (10 reviews)

Last updated 27 Sept 2026

Tower Defense meets magical action. Fire cat cannons. Build, repair, and upgrade your defenses. Master multiple mage classes. Mage Fort puts the focus on co-op action with a heavy defensive theme!

Co-opPvPFull Controller Support

£2.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £2.49 · Highest: £2.499 Oct 2026

Action, Indie, Strategy · 2018 · More under £5 games

In Mage Fort, switch between magical classes while building and upgrading your defenses against wave after wave of enemies. Experience co-op action packed with strategic depth.

About this game

Tower Defense meets magical action. Fire cat cannons. Build, repair, and upgrade your defenses. Master multiple mage classes. Mage Fort puts the focus on co-op action with a heavy defensive theme!

Key Features

  • Full Controller Support
  • 1-4 Players Co-Op
  • Build & upgrade Walls, Gates, Towers
  • Cat Cannons
  • Multiple Mage Classes

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows XP (SP3)
  • Processor: 1.6GHz+ Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: 256MB VRAM
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Sound Card: DirectX 9.0c-compatible, 16-bit

Recommended

Recommended:
  • OS *: Windows 7/10
  • Processor: 2.0GHz+ Dual Core CPU
  • Memory: 3 GB RAM
  • Graphics: 512MB VRAM
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Sound Card: DirectX 9.0c-compatible, 16-bit

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Update 1.0 Releases tomorrow May 10th!

    Hello folks. Finally, after 2 years Mage Fort is ready for release! Tomorrow May 10th Mage Fort will be available. Many thanks to the folks who beta tested and provided feedback. I really appreciate it. I couldn't have gotten to this point without you.
    Read full article on Community Announcements (Ribbons)
  • AnnouncementsOfficial

    Mage Fort 0.75

    Hello Folks. This update includes many balance changes and some important bug fixes. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32627214/a616468ec1161f49d8bbc8281c8635a9016f1f0f.png Spells (general) - Fixed a bug where piercing spells dealt 2x dmg in some situations (ie. firewall/firenova/piercing spikes) - Lightning spells have had their damage greatly increased - Lightning spells range/dmg adjusted per mage class orange - firewall initial dmg reduced ~25% - firewall burning effect dmg increased - firenova cooldown increased (8s to 9s) - firenova burning effect dmg increased yellow -pet's spell attack dmg and burning effect increased. It will no longer deal zero dmg. -scatter shot dmg increased, burning effect increased green -pet's spell attack dmg and poison effect increased. -poison mine's poison cloud now inflicts a very potent poison -poison bolt's poison dmg increased red -blood beam damage and rate of fire increased (health drain remains same) black -piercing spikes dmg increased, bleeding effect increased -skeleton minion melee dmg increased 300% white - sanctuary's initial burst range increased from 5m to 8m - sanctuary now correctly inflicts dazed status on enemies hit in the burst level 1 - timer reduced from 210s to 180s - player movement no longer disabled during story sequence Level 2 & 3 - Difficulty increased Settings: - Invert Cannon tilt is now off by default Bug Fixes - Fixed a bug that caused piercing type spells to hit the same target twice (firewall, piercing ice, purle vortex, etc) - Addressed an issue causing certain actions to fail with a "duplicate network view id" followed by null reference errors. (This should resolve the various issues building walls and towers) - Tutorial lightning tower cost text updated - Wall destruction sounds now obey the SFX volume - fixed an issue that sometimes would throw an exception when building a new wall during the battle
    Read full article on Community Announcements (Ribbons)
  • Patch NotesOfficial

    Mage Fort update 0.74

    Hello Folks, This is the first update to Mage Fort on Steam, hurray! Closed beta testing has begun! Expect regular updates and more news soon on additional beta test opportunities. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32627214/9eb42e901e899f98e54b64acb4e0e7bab9d047ab.png Version 0.74 changes/additions - Wall Build Areas size increased from 2m to 3.5m (Was too easy for the player to end up on the wrong side of the wall after building it) Tower changes: - All towers base cost reduced by ~15% (This will also reduce the overall cost of upgrading a tower) - Laser Tower spell damage increased by 20% Level_1: -Tower Build Sites moved closer to the walls to increase their sight against enemies right up against the walls. -All build sites correctly display unlocked towers -Story updated! (special thanks to silver_swordsman22!) Level_2: -Win timer was only 10 seconds! Adjusted to correct value of 200s Tutorial changes: -Dialogs now include controller icons with the relevant buttons highlighted. -First tutorial enemies are now a bit less dangerous -Cannon Build Site (Yellow rune) now is visible. This should make it more clear where to build cat cannons -No animals were harmed in the making of this tutorial! Bug fixes: - "The relic was destroyed" text should no longer get stuck if the player leave to the lobby right as the runestone is destroyed. - Cat Cannon fx sync'd properly to all clients
    Read full article on Community Announcements (Ribbons)

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