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Neon Force Pushers

Screenshots

Neon Force Pushers screenshot 1
Multiplayer Versus Gameplay trailerWatch trailer on Steam ↗

Neon Force Pushers

Blaze the Star · Published by Blaze the Star

Mostly Positive — 79% positive (29 reviews)

Last updated 27 Sept 2026

Battle your friends in this competitive action platformer by casting concussive waves of energy that push your friends into hazards!

Free to PlayDJCTQ l2 DLC available ↗PvPFull Controller Support

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Indie, Free To Play · 2018 · More free games

Compete in Neon Force Pushers, where you and up to four players clash by pushing each other into hazards using concussive energy waves. Experience fast-paced action in this free-to-play indie title from Blaze the Star.

About this game

Push your friends into spikes using concussive waves of energy in this chaotic multiplayer platformer! Compete with up to three friends in hectic battles, flinging your opponents and yourself across the game's stages! Take note of your surroundings, each stage has its own hazards and obstacles to incorporate into your attacks and strategies! Will you master your pushing ability or will your friends gain the upper hand?

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Memory: 2 GB RAM
  • Storage: 100 MB available space

Recommended

Recommended:
  • Memory: 4 GB RAM
  • Storage: 100 MB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Retiring Neon Force Pushers

    Hello again, blessings to you! I wanted to let you know that I have decided to retire the game and focus on a new project. NFP didn't perform as well as I had hoped, but I am grateful for the support of all of you who played the game and provided feedback. I may revisit NFP in the future, depending on how my new project progresses, but for now I am putting it on hiatus. My new project is a game that I am very excited about. I can't reveal too much about it just yet, but I can tell you that it is a rouge-like, inspired by Toe Jam & Earl and A Link to the Past, where you slay demons by the power of God! I am confident that this game will be more successful than NFP and achieve its goals in a way that NFP never could. I don't know when it will launch, but you will find news for it here until I can prepare a more appropriate medium. For now, however, I will leave you with this early thumbnail for the game: {STEAM_CLAN_IMAGE}/32569701/d45ffccdf0e813d3bfff87a76e46a6d5ba392bcc.png
    Read full article on Community Announcements (Standard Quality)
  • Patch NotesOfficial

    Patch 1.3.1

    Like a pirate with new-found depth perception issues Neon Force Pushers is stumbling in with a new patch! Added new character skins! Each character now has a unique set of skins for you to select from! Added more controller hints! (They also stay out of each other's way now!) Fixed settings in Graphics Menu being un-navigable by controller. This was the last issue preventing NFP from having full controller support! Fixed the game being too dark when the graphics setting 'Terrain Emission' was set to off. Fixed custom controls not loading properly. You will no longer need to remap your controls every time you start the game! Fixed how analog sticks behaved in control menus. They were kinda sketchy before. Join the NFP Discord!
    Read full article on Community Announcements (blazethestar)
  • Patch NotesOfficial

    Update 1.3

    Woah! A new update? Today? Who could've known? Not me. Not with all the complications in this past week. I'll spare you the details until after the feature list of this new update! Main features New, extra shiny, graphics! Replaced old menus with a hub world! Replaced old character customization with character/skin selections! New music commissioned for Neon Force Pushers by Googie! Do you like NFP? Want to chat with me, the developer, about NFP? Want to chat with others about NFP or schedule a remote play session? Join the NFP Discord! Click here to join! A week and a half is the amount of prep time I gave myself to finish this update. I'm pretty surprised at all I was able to fit into this update in that time. Development was slow and I did not think NFP could be fixed in any short amount of time, and certainly not a week and a half. I got a reminder email from Steam about an upcoming sale and the idea flew into my head to get the new update done in time for that sale, which was a week and a half away. I thought "Hey, why not? I have half a week to decide if it is possible and then I will announce the possibility if it could happen a week before." I wanted God's opinion on it though, so I told him I was going to try this, but that I wanted his opinion on it. I never know if I'll get a response but I still try to talk to him. In this circumstance I didn't get any clear response and I continued with my plan. I was making good progress until couple of days from the deadline where I hit two roadblocks. All I could do was give them to God, and so I did, and the problems seemed to just melt away like hot butter. God is good, and I accredit this game to him! There are still some bugs left that I know need to be fixed that I didn't have time to get rid of, but I got the most game breaking ones out! I'll release a patch this week fixing some of them. One last thing, I mentioned that I wanted to know what God wanted me to do. Just yesterday I learned what it is he wants. He...
    Read full article on Community Announcements (blazethestar)
  • Patch NotesOfficial

    Want an update next week?

    Do you?
    Read full article on Community Announcements (blazethestar)
  • AnnouncementsOfficial

    I'm Not Dead Yet!

    Blessings to you, Blaze the star here! It has been a long time since NFP was last updated, about half a year or so, and I have been wanting to let you all know what's been going on. Firstly, the game is not dead. These past months I've been working hard adding features, upgrading systems, and squashing bugs! In this post I will be telling you about what I’ve completed so far, more that I plan to release in this coming update, and what I plan for the update after that! Keep in mind some or all of this can be subject to change. What’s been completed? (Upcoming v1.3.0) Firstly, a new hub-world will replace the old menus. Menus will be seamlessly integrated into the world with the use of ‘stations’. Enter a station and a menu will pop-up with any related options for that station. For example, enter a character station and you will get a menu allowing you to change characters, or enter a game station if you want to select a stage and play. The removal of the old menus also helps with my efforts to add full controller support to NFP since that was previously a difficult problem to solve. Secondly, and this is probably where the majority of my time was spent, I have completely overhauled the visuals of the game. The terrain, objects, characters have all been redone, looking better than ever! I even added new backgrounds to the levels, adding new depth to the world! My words could never tell you how much different it is, so I will show rather than tell with the image below! {STEAM_CLAN_IMAGE}/32569701/6b4408fcba5c75ac4ddaa375d0c01afb79408d19.png Last, but not least, music! Neon Force Pushers will finally have its own commissioned soundtrack done by Google… I mean Googie, with an i instead of an L. To get an idea of what the soundtrack will sound like go listen to Googie’s music over on soundcloud! Some of my personal favorites from Googie are Licking The Moon, Kobold Spacefarer, Saber Spirit, Dusty Abode, and Streaks of Silver. With all that, the list of things I still need...
    Read full article on Community Announcements (blazethestar)

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