
Screenshots

Watch trailer on Steam ↗The Unbreakable Gumball
New Game+ · Published by New Game+
Last updated 27 Sept 2026
The Unbreakable Gumball is an open-world superhero game inspired by classic comic books. Jump, swing, and glide your way around the city of the future!
Action, Indie · More free games
Embark on a thrilling journey as The Unbreakable Gumball, an indie action game from New Game+, where you'll leap and soar across the neon-lit streets of a future metropolis.
About this game
Taking place in Elysia, a city suspended over the Atlantic Ocean in the 22nd century, you control Summer Fields, a teenage girl with a knack for science for bubblegum. Use many gum-related gadgets to subdue criminals, swing and glide around the city, and be the hero that Elysia and her people deserve, The Unbreakable Gumball!
Features:
- An open-world superhero sandbox in the city of the future
- Swing, glide, and fight crime with a plethora of upgradable bubblegum gadgets
- Complete a large variety of activities like story missions, challenges, races, and more
- A unique comic book aesthetic complete with cel shading and outlines
- Play on your screen with a controller, or put on a VR headset to truly become Gumball
This game is currently in the early development stage, but a demo is available to give you a taste of what the game is like!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Processor: TBD
- Graphics: TBD
- VR Support: SteamVR or Oculus PC. Standing or Room Scale
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Development Update - 8/20/2021
At this point in development, the game is nearly feature-complete, and we're adding in the last few details and polish while the final art assets are completed. As this is an ambitious project with a small team of people, this is still going to take some time. Here's what we've been working on. Combat Finishers https://i.imgur.com/0YJbEPM.gif By getting an enemy slowed down with gum and low on health, you can set them up for a Finisher. This is a quick and easy way to instantly incapacitate an enemy, but the setup can be dangerous if you're surrounded. Environment {STEAM_CLAN_IMAGE}/33382051/1e78af431e50280d05b3abdc669b1a61fe6161d2.png Here's a preview of the interior of the local pizza place, used for a very special side mission. {STEAM_CLAN_IMAGE}/33382051/ff74b1398157b666b87ee33d0c47383f0a9c2693.png We also recently finished the redesign of the city's central capitol building. A huge improvement over the crappy model I made myself back in the original prototype. Costumes {STEAM_CLAN_IMAGE}/33382051/abd39cf13c23d09b7ddfc6d989dafa842ed6d163.png If you're looking to switch up your style, there are many unlockable color palettes for Gumball's costume. They are mostly inspired by famous candies or superheroes. Art Styles {STEAM_CLAN_IMAGE}/33382051/0ad650f8d819fd0710372f6c45a4c09d735a57e0.png If you want to experience the game in a whole new way, you'll be able to change the entire style of the game. In this example, it's a style based on the style of Frank Miller's famous graphic novel, Sin City. Art styles are also unlockable, so you'll have to work for them. That's all for now, but as development finishes, I'd like to share more videos of the game as there will be more finished environment assets going forward. Until next time!Read full article on Community Announcements (Maxalo)Patch NotesOfficial
Development Update - 3/5/2021
Like most people, 2020 was not kind to me. Not only did development slow down, but our animator actually got COVID too (and recovered!) The reason for the slow development was because I haven't been able to find a dedicated programmer for the project, so I've had to continue on my own. That said, things are finally looking up as the content for the new demo is nearly complete. You can swing, you can fight, and there are activities to complete, it's all down to polish and art now. Downsized City {STEAM_CLAN_IMAGE}/33382051/a0b5480351494871f9de0255ef96c6b3fc1a4702.png The city size we were going for was big. Really big. Like, that's how big it's gonna be in the actual game big. So, to save on time, make things easier, and to better focus, we've significantly scaled down the map size to be just a little bigger than the original VR demo's map. Even though there's less space to move around in, there also won't be nearly as much repetition in the environment, and more importantly, hundreds and hundreds fewer city blocks to make. Cutscenes and NPC Dialogue https://i.imgur.com/mXHC3x9.gif We've decided to add in a short story mission to act as a tutorial. This means there are cutscenes and the ability to talk to specific NPCs. You'll do some swinging, some fighting, and then a special activity that you'll just have to see for yourself. The cutscenes haven't been animated yet, so maybe I'll show a preview next time. Combat https://i.imgur.com/h5x8Joz.gif The combat system has been completed, though you'll only get the full experience in third-person. There are multiple types of enemies with different behaviors, and multiple ways to take them down. You can use melee attacks, throw things at people, throw people at people, and cover them in gum so they can't get away. Third-person gameplay gets all the fancy animations, but is functionally the same in VR as well. You just can't kick people, or do dodge rolls and stuff like that. I had to figure out enemy AI and this whole comb...Read full article on Community Announcements (Maxalo)Patch NotesOfficial
Development Update - 2/7/20
Apologies for going 9 months without an update, but there wasn't really anything major to say until now. Our animator got a job at Treyarch, which set us back a little bit. However, the replacement has been doing a great job so far. So, here's what's been going on lately: New Gumball Model {STEAM_CLAN_IMAGE}/33382051/94225c2415678a5110efcda60a192b4fa264ab13.jpg I know you never actually got to play with the old model, but now we have new one! She's slightly redesigned, has a much better face, and she's prepared for all kinds of animation. Gumline Wrapping https://i.imgur.com/Tclg2Wm.gif Gumlines can now physically and visibly wrap around buildings and other objects. Not only that, but you can swing back around and unwrap it back to how it started as well. Races https://i.imgur.com/0Gk8VLT.gif Finally, some real content! You can now race from checkpoint to checkpoint and score a medal for your best time on various courses throughout the city. If you're really good, you can get the Gumball medal for beating my own personal best time. Enemy AI https://i.imgur.com/AHWfrwP.gif We've finally begun work on enemy AI! It's still early days, but eventually combat will be good, I swear. With races done and combat making its way to completion, so too is the overhauled demo itself. After combat, the last thing to do is finish modeling the city, which takes time. While that's going on, we'll be adding in some extra content to make it more worthwhile to play. And don't worry, we're not abandoning VR: https://i.imgur.com/n0tNVlD.gif Until next time! Hopefully not another 9 months...Read full article on Community Announcements (Maxalo)Patch NotesOfficial
Development Update - 5/17/19
It's been a long time since you've been updated on the state of Gumball, so let's fix that! A lot of work has gone into animating Gumball herself to make the game have a real quality feel to it. We've also been constantly tweaking the gameplay, coming up with new ideas, and preparing lots of stuff. Improved Animation https://i.imgur.com/v1PSg27.gif We now have animations for swinging, zipping, jumping, wall-running, diving, gliding, and more. In this gif, you can also see a new feature that allows you to hold the glide button to inflate your bubbles more, and they will make you float higher. Spring-Sprinting https://i.imgur.com/HTvguFt.gif Gumball now has a unique sprint of her own, powered by her spring shoes! Using the shoes to rapidly jump forward, you can swing or zip out of this easily as well. Slow-Motion Aiming https://i.imgur.com/KCyKcle.gif By clicking the right stick in third-person mode, you can slow down time to focus on where you want to shoot your gum projectiles, or even manually control where you swing from or zip to. Pedestrians https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33382051/9ec144e69281a282042ecd89dcd06b10b8ff7e9a.jpg We finally have people walking around on the sidewalk! ...But, they're kinda finnicky and aren't animated, so it's just a picture of them for now. Music I thought I'd throw in a sample of some new music, which you can listen to here. This is ambient music that plays when you're on the ground, not doing anything special. That's all for now. Work has begun on combat and enemy AI, so that should be in the next update. Hopefully it won't take too long this time!Read full article on Community Announcements (Maxalo)Patch NotesOfficial
Development Update - 2/15/19
Hello all, exciting things are on the horizon! More people have joined the team, meaning that development can continue even faster. Specifically, 3D art and animation are now in the works! Let's look at what we've been working on: The Comic Book Menu™ https://i.imgur.com/RCgXNB7.gif Gumball now features an innovative new menu in the form of an interactive 3D comic book. Using a cursor or VR controllers, point and click on different panels to move between pages, change settings, or go into the game (or comic?). Only a few pages have been made, and there's still plenty of work to do, but it'll be worth the effort in the end. Animation and Art https://i.imgur.com/SDiWtrb.gif Gumball can actually run and swing around now! It's not much for now, and we're working on more advanced animation as well as aerial tricks and other fun stuff. Many animations work in VR as well! We also now have a concept artist creating dozens of city block layouts and building designs, and someone to model it all in 3D. The roads finally have markings on them, and things are starting to look pretty good. That's all for now, but more is on the way! The next update might have NPCs walking around on the street. As soon as the menu has more functionality and more city blocks are created, you will be able to swing around in this new city and be a part of this game's development. Until then, we'll be hard at work.Read full article on Community Announcements (Maxalo)






