Skip to content
Geeky Alien
Couch Party Game Night

Screenshots

Couch Party Game Night screenshot 1
2025 KOTH trailerWatch trailer on Steam ↗

Couch Party Game Night

Dan (the man) H · Published by Brad Sabikphag · Official site ↗

Mixed — 64% positive (11 reviews)

Last updated 27 Sept 2026

The one and only casual to competitive 4 player local splitscreen multiplayer throwback with gameplay metas corporate AAA studios only dream about

Early AccessDJCTQ 6Co-opPvPFull Controller Support

£6.69

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £6.69 · Highest: £6.699 Oct 2026

Action, Indie, Simulation, Early Access, Casual, Racing · 2018 · More £5 - £15 games

Couch Party Game Night challenges you to race competitively or casually with friends in this early access racing simulation from Dan H, blending the best of both worlds for a thrilling multiplayer session.

About this game

A local splitscreen multiplayer throwback! Join us in becoming all the best parts of your favorite classics of the genre, in one sitting! Nostalgia fueled graphics and gameplay collide in perfect timing with current technology to bring that irreplaceable feeling of a game night on the couch with friends, back to the forefront, for up to 4 of your foreheads!

CPGN's unique features (so far / in game now)..

• Gun mechanics (no "fake bullets" from a magic ribcage-forehead instantly scanning hits)

• 1:1 button-to-action gameplay (no pointless animation delays between you and the game)

• Performance based handicap options (extra challenge for experts, more fun for noobs)

• 100% hitbox / collision accuracy with 0 auto-aim (what you hit is what you shot at)

• No loading screens (quality time for grandma to throw you through a window)

• Randomly generated maps (infinite replay value and no map-memory advantage)

• Clutch turning (run buttons can be held down to make turning twice as fast)

• Skill rating system (an FPS first - timing, distance, and accuracy actually matter)

• No crap-filler cutscenes to skip (want a story? you're not a gamer, go watch a movie)

• Revolutionary "Counter Snap" button (do 180s without guessing who shot at you)

• Skill-based 1-hit-kill modes (points awarded by weapons used to get the kills)

• No lag or cheaters (all players on 1 machine plus no hitscan tech or its flaws)

• World's first splitscreen audio system (doing what AAA turd-factories never could)

• 597 types of Motion Blur and Film Effects (for your eyes) already not included

CPGN's modes of play (so far / in game now)..

• Death Match: standard match of 4 players with custom settings of your choice

• Murder Ball: hold a ball that's being tracked to score points every 10 seconds

• Predator 3v1: choose who can cloak with 3x health and ammo to hunt you down

• King Of The Hill: randomized non-repeating zones spanning entire map to control

• Teams (2v2): points get added together plus spawn on your buddy's position

• Co-Op (4PvE): try to survive 10 mins against waves of new battle bot enemies

• 3 Player DM: arranges players by seating with equal screens and audio sources

• 1v1 (2 player): each player gets half a screen to settle the score with the other

• Target Pract: single player points with animated 2d metal targets attacking you

Weapons (so far / in game now)..

• Paint Ball

• Rocket Launcher

• Sticky Grenade

• Smoke Grenade

• Remote Prox Mine

• Dual Pistols

• Automatic

• Sniper Rifle

• Laser Tag

Now with 4p PVE mode and drive-able vehicles!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Win XP, 32Bit
  • Processor: 1.5 GHz
  • Memory: 4 GB RAM
  • Graphics: 1 GB
  • DirectX: Version 7.0
  • Storage: 128 MB available space
  • Sound Card: 16 Bit, 44100 Hz
  • Additional Notes: A Mouse and Keyboard

Recommended

Recommended:
  • OS: Win 10, 64Bit
  • Processor: 3.0 GHz
  • Memory: 8 GB RAM
  • Graphics: 2 GB
  • DirectX: Version 9.0
  • Storage: 196 MB available space
  • Sound Card: 16 Bit, 48000 Hz
  • Additional Notes: 4 USB Controllers, Friends

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    All new PvE Co-Op Mode & mechanics!

    All new PVE mode with 4 players on 1 team and a dynamically ever-increasing horde of bots on another! New bots, new mechanics for blowing them apart depending on where your shots land, and points based on performance and distance like the Target Practice mode. The difficulty adjusts depending on your team's skill. If all 4 of your respawns overlap, you lose! Can you survive? Give it a go!- added additional "KING" indication in top left for KOTH- added and updated texture sets for generated buildings- added more details to Battle Bot player model and texture- adjusted C4 timing and det distance to allow in-hand expl- adjusted starting ammo, clips, throwables, and pickup amounts- changed damaged / disabled vehicles to use 3d smoke effects- changed default driver look states to on, aim still locks- changed looking out back vehicle windows when reverse only- fixed C4 leaving trails that continue after dets in air- fixed KOTH sometimes not getting closest player to pole- fixed laggy movement for F6 map inspect cam at main menu- fixed vehicles taking damage when sticking C4 for delivery- improved dropped prop physics for generating map junks- improved dynamic NPC logic to not bunch up while walking-- added a requested Players Vs Everyone (PVE) co-op mode
    Read full article on Community Announcements (Couch Party Game Night .com)
  • Patch NotesOfficial

    Expo Updates 1

    2025 03 25 Change of plans. After taking my game to a local game expo and having random people playing it who were there to compete in other games, I realized what a perfect fit it is for tournaments. Changes now will be geared towards that, which of course also enhances playing it at home. First big change is being able to pass all 4 controllers over to 4 new people and being able to enter names and colors simultaniously with the controllers. More to come as I book more spaces to set up, so stay tuned! - adjusted all menu screens to fit better for wider aspect ratios beyond 16:9 - adjusted timings of inactivity arrows for pacing in 2 and 3 player modes - fixed UI sometimes not coming on right away for certain cases of respawns -- added mini keyboards that come out with pressing start on controllers 2025 01 18 - adjusted vol spam damping system to reduce even further, instead of capping at half, can go down to quarter - fixed a few cosmetic things on guns, players, models and textures like Lazer gun dots, Helicopter glow, etc - improved piss mechanic effects, ragdoll explosion body part movements, and working on exploding headshots - requested adjustment: changed clutch-turning back to only 2x for players who use higher sens in config menu -- changed Handicap Boosting to cut 2x damage immediately while health and ammo stay at whatever until respawn 2025 01 03 - adjusted timing of color changes and closest player calculations in King Of The Hill mode - changed Out Of Ammo Point Deductions for Predator Mode to -1 for both Teams and Predators 2024 12 16 - added F6 freecam to use at Main Menu in addition to other generated map inspection keys - fixed KOTH mode sometimes not getting closest player to center on simultaneous RL kills - fixed PgUp PgDn buttons not enforcing new vSync config after setting and changing in-game - fixed using Home and End while trying to type player names so map inspection stays off
    Read full article on Community Announcements (Couch Party Game Night .com)
  • AnnouncementsOfficial

    2024 Updates & new KOTH mode

    2024 12 14 - added improved options to limit frames on monitors with oddball refresh rates - changed Murder Ball to new KOTH point methods where only objectives give points - changed GRs and C4s in 1 Hit Kills Mode to give 2 points instead of Arnold Rimmer -- added a "King Of The Hill" game mode to control randomized points on the maps 2024 12 10 - adjusted each preset of graphics levels - fixed being able to BRB while in vehicle - fixed being able to piss inside vehicles - requested: "potato" gfx disables shadows -- added shotgun preview model to worksite 2024 12 04 - added a Session Time display on Escape / Quit function - fixed occasional railings not following themes of generated structures - requested: adjusted default sensitivities to be slightly lower allowing for better aim control and utilization of snap mechanic - requested: run 4Xs look sens horz & vert, together, making it uniform without damping. makes it more frantic to run but easier to "switch gears" on the fly -- added F8 button to 2 player games to toggle back and forth between full or aspect corrected screens -- changed 2 player seating pos defaults when picking players (assumes facing screen as.. p3 p1 p2 p4) which removes needing to switch seats / controllers when going back and forth from 4 to 2 player modes, retaining controller setups, names, colors, and skill ratings 2024 11 20 - added 5 more sets of textures for generated buildings to use - improved random map generation code efficiency and technique 2024 10 16 - added more randomization for larger terrain pieces - changed "direct hit" messages to display for 5 secs - fixed drivable vehicles not spawning on Worksite Map - fixed looking out front and rear disabled veh windows - improved ragdoll collisions for dead player bodies 2024 07 12 - changed vehicles to turn looking on after disabled - fixed case of "grey death" when against walls - removed "grey blinks" between respawns 2024 05 08 - added sounds to vehicles when entering / exiting, p...
    Read full article on Community Announcements (Couch Party Game Night .com)
  • Patch NotesOfficial

    Kickstarter Campaign launched today! (+ vehicles update)

    Driveable Vehicles have been added to the game! Anywhere you see a vehicle can now be entered and driven! Check the CPGN youtube channel if you're interested or just hop into the game! Here's the big news.. I think everyone FINALLY understands this game was published to Steam's EA to WATCH IT DEVELOP! I'm always kind of shocked people seem to say REALLY stupid things like "this game feels like it's not finished" ..YEAH NO SH!T lol.. but you're welcome for allowing you to play it while it's being developed. Are you a gamer or, what is this, lol.. Anyway, I've explain a million times I've only ever been able to work on this game for a few hours a week and or whenever I have time that allows it. BUT.. If you really can't wait and want me to devote 100% of my time on it and work on this game to complete it FULL-TIME, you can join my KickStarter campaign and I will quit my job for 1 year and FINISH it. Details, goals, and rewards here! If you've already bought the game, awesome! Just tell your friends and family about this campaign and I'LL GET IT DONE!
    Read full article on Community Announcements (Couch Party Game Night .com)
  • AnnouncementsOfficial

    2024 Road to 1.0 and Updates Since

    2024 03 23 I've started to remove and finalize content and I'm working on a "road to version 1.0" list - added dif ways main menu cams view maps when generating or left idle (you can now inspect maps before playing using Home and End keys) - adjusted 3rd person aiming to cut off sight rings past the dynamic crosshair points for better faster gauging - fixed being able to trigger double reload sounds if button spamming or frantically trying to detonate C4 -- added visual recoil to all handheld guns (does not affect aim - controls remain 1:1 with player input) 2024 02 18 - handicap assist mechanics now compatible with Predator Mode - added experimental 3d scan map i made out of aquarium stuff 2024 01 08 - added prop drops to mine sets for Random Map type - adjusted some physic params for dead player parts - fixed case of C4 tracer janks when detting in air 2023 12 19 - added another track layout configuration for Random Map type - fixed case of zoom not turning off on auto out of ammo switches -- Target Practice mode now saves performance to highscore slot 2023 12 16 - added new terrain structures and configurations to Random Map type - adjusted the heights of mine structures to align with rooftops - changed dropped guns to show ammo pickups from 1 to 0.25 seconds - fixed case of respawn timer showing over top of 3rd person cams - fixed health gain for helz and mekz pickups to work with 1HKs 2023 09 07 - changed third person cameras to always angle view - fixed auto reloads causing gray cameras on deaths 2023 08 25 - added positional sfx to TP mode since only 1 sound src there - fixed a case of running triggering a cancel cmd for camballs 2023 08 11 Just wanted to share an awesome Email I got.. Ben11: "I f---ing love CPGN! I have it on my laptop with 4 controllers! I bring it with me to my friend's house almost every weekend BUT I'm having trouble playing it lately. It lags now and my laptop says it doesn't support lower resolutions than what I already have it set to!...
    Read full article on Community Announcements (Couch Party Game Night .com)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.