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Thunder Rally

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Thunder Rally Early Access trailerWatch trailer on Steam ↗

Thunder Rally

Typical Entertainment · Published by Typical Entertainment · Official site ↗

Positive — 92% positive (38 reviews) · 5 achievements

Last updated 27 Sept 2026

Thunder Rally is a multiplayer demolition derby with deadly powerups and even more dangerous arenas. Blast and smash your opponents' cars off the field. If the drivers survive, run them down before they steal your ride!

Early AccessDJCTQ 10PvPFull Controller Support

£10.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £10.29 · Highest: £10.298 Oct 2026

Action, Indie, Early Access · 2020 · More £5 - £15 games

Dive into the high-octane action of Thunder Rally, where teams clash in early access battles. Survive the arena’s dangers to outmaneuver your opponents and claim victory in this intense indie showdown.

About this game

Thunder Rally is a ridiculous local multiplayer demolition derby you can win even without your car. Smash your opponents' cars off the field. If the drivers survive, run them down before they steal your car!



SMASH YOUR OPPONENTS off the field to claim victory. Drifting into your enemies will add extra punch to your impacts, so drive with some flair!

FIGHT ON FOOT if your car is flipped over or knocked off the field. You can flip cars over with your fists of steel, just don't get run over in the process.

USE CRAZY POWERUPS teleported into the rally. Sticky bombs will blast cars off the map, heat-seeking missiles will vaporize wiley drivers, and the black hole launcher is great for when you need serious cleaning power.

RAIN FIRE AND CHAOS after your inevitable death as a catapult loaded with explosive barrels. Each driver killed means yet another catapult in play.

PLAY AGAINST THE CPU if you don't have enough friends nearby, or just need a little more chaos!

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7
  • Processor: 2.3GHz Dual Core
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 650 / Radeon HD 5770
  • DirectX: Version 10
  • Storage: 200 MB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    The plan for Thunder Rally

    {STEAM_CLAN_IMAGE}/32664419/36e99c0cfb578782415056c04ee59630dcecb05a.gif Hey everyone! It's been a while. COVID-19 hit us right in the jobs and threw everything off for most of this year. Fortunately in the last few months we've been able to find new work and things are finally stabilizing a bit. We're grateful, especially because we know not everyone has been so fortunate. Over the holidays we had a bit of time to talk and plan and we've decided our best path forward right now is to focus on getting Thunder Rally fully stabilized and out of Early Access as soon as possible. This does mean there will be no online multiplayer added, however we have had great success using remote screen sharing software. We've had the smoothest experience with Parsec, plus it allows up to eight controllers. Although we're not currently planning any big new features, we will be continuing to support Thunder Rally and addressing any problems that may arise. The love it has received from players far exceeded what we ever hoped for when we started work on it. We're grateful for your support, and we've loved seeing and engaging with people who love the game as much as we do. Thank you for supporting us in this game development journey. -Typical Entertainment Release notes: Added four new levels. Fixed xInput bug that disabled 8-player mode. Various stability and bug fixes.
    Read full article on Community Announcements (MeepyManX)
  • Patch NotesOfficial

    Early Access Update #1

    Hey all! Incredible that it's been thirty-seven years already since we released on Early Access in early April. Life has been a little wild for us all, so this update isn't as big as we were aiming for, but we got some fun changes in related to the way a match can be customized. We've been enjoying the new team play feature even more than we had expected! Release notes: Major Changes Added five new levels. Added a setting for playing as teams in the pre-match settings menu. When enabled, players can pick the same color and will then be teamed up together. Be careful, there is friendly fire! Added setting for disabling catapults in the pre-match settings menu. Added setting for spawning as a car or a driver in the pre-match settings menu. Super powerup crates can now be broken by drivers. When this happens, the car spawns with the super powerup enabled on it. Minor Changes Added tips to the loading screen. Driver air control value turned up, making it much easier to get back onto the map after jumping out of a doomed car. Drivers can now be controlled a little while stunned and rolling on the ground. Mechs can now hit things when starting to punch in mid-air. Super powerup crates are slightly easier to break with cars. Cleaned up powerup icons. Made a couple of the hardest levels a little bit easier. Various minor graphical tweaks and adjustments.
    Read full article on Community Announcements (main)
  • Press Coverage

    The Flare Path Dimension Debate

    Old friends of The Flare Path, Erwin Rommel and Bernard Montgomery, rarely agree about anything. Their latest difference of opinion is over the use of 3D graphics in PC wargames. Monty, as the following frank exchange of views makes clear, thinks polygons are about as much use in hexiana as feather dusters are in coal mines. The Desert Fox, in contrast, is rather partial to twirlable Tiger tanks. (more…)
    Read full article on Rock, Paper, Shotgun
  • AnnouncementsOfficial

    Online multiplayer in the works!

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32664419/fc07309f2df3091e55f1aca695ded7d45efde9a1.gif Hey all! Sorry we've been radio silent for a while, we've been working busily on implementing online multiplayer into Thunder Rally, as it's something we've decided we really want to have in and working well at launch. We don't have much networking experience, so are learning a lot as we go, and we've been finding out that we picked one of the more difficult sorts of games to network. It's making us do some very low-level reworking of the game logic, but it should all be worth it in the end! In the meantime, if any of you out there happen to be interested in networking and how it's done, here are a few resources we've found to be quite helpful: https://gafferongames.com/post/state_synchronization/ https://www.youtube.com/watch?v=ueEmiDM94IE https://www.youtube.com/watch?v=7jb0FOcImdg
    Read full article on Community Announcements (Pawige)
  • AnnouncementsOfficial

    Demo status

    We've taken down the current demo as we start up a new phase of work. Thanks to everyone who played! If you tried it and have any feedback or questions we'd love to hear from you here, on Discord, or Twitter! We'll be posting more information soon on what all we've been up to lately. https://discord.gg/ee8gPqx https://twitter.com/Typical_Ent
    Read full article on Community Announcements (Pawige)

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