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Watch trailer on Steam ↗Spaceship Commander
Sokolov Yaroslav Vladimirovich · Published by Sokolov Yaroslav Vladimirovich
Mixed — 68% positive (28 reviews) · 2 achievements
Last updated 27 Sept 2026
Fight in space or on the planets, or just travel the universe. Visit cities and buildings, mine resources, trade with or speak to individuals on the planets. Explore and discover. Buy a new ship, fit upgrades, and hire a whole army of crew!
£8.50
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Price history
Action, Indie, RPG, Simulation, Strategy · 2018 · More £5 - £15 games
Explore vast galaxies, engage in battles, and build your crew in Spaceship Commander. Dive into an immersive simulation where every decision shapes your journey through the stars.
About this game

In Spaceship Commander players travel in the galaxy on own spaceships with crew. The game combines several genres: strategy, RPG and roguelike elements.

Start the journey from your space station! On the way you will meet many objects and events.
- Planets:
The planet in the game is not just a decoration. This is an interactive massive object on which player can land. Planets are divided into regions, and regions into locations: cities, military bases, forests, deserts, etc. Each planet has its own conditions - some have no oxygen, some bake in hellish heat or freeze in icy cold.
- Space:
Travel among the stars on voyages of discovery! The galaxy is separated into sectors. Sectors contain multiple star systems, and spaceships travel between them by hypergate. All the star systems in the game are not fiction. Starting sector contain elements of our own real-life galactic map, and includes Proxima, Alpha and Beta Centauri, as well as Luhman 16, and Barnard's Star.

- Ship Management:
There are several ship classes available: from small patrol ships to larger frigates and cruisers. Ships have many parameters: hull durability, mass, energy, speed, maneuverability, number of boarding capsules, etc. Each ship also has a different number of weapon slots and connections for internal modules. Be careful, because during the travel you may to lose your ship, your crew, and any resources you had stored aboard! The stakes are high. If you lose a ship, you can take same by insurance for a part of cost.

- Crew Management:
You have crew members that you can control like in strategy games. But you can also activate the manual control mode and play a single crew member. Crew members different by characteristics: survivability, equipment, resistance to airless, cold and heat. How many crew you can take on board is determined by the capacity of the ship.

- Tactical Mode:
Watch the full situation around through to the tactical mode.
- Progress:
Your space station contains all your ships and resources, and is where your crew spends their downtime. Accumulate! Earn money by completing missions or eliminating enemies. Mine your own resources, or buy them from traders. Find hidden treasure! Upgrade to more advanced equipment, more powerful ships, and more skilled crew.

Everything is ready, Commander! Adventure awaits!

System Requirements
Will my PC run this? →Minimum
- OS *: Windows 10, 7
- Processor: Intel Pentium CPU G870, 3.10 GHz or AMD FX 4300, 3.60 GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 560, ATI Radeon HD 6870 (or equivalent GPUs with 512 MB of video RAM)
- DirectX: Version 11
- Storage: 3 GB available space
- Sound Card: DirectX compatible sound card
- Additional Notes: Middle mouse button, mouse wheel required.
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
About mining ore
First you need to mine ore on the planet using a mining drone. Next, you need to transfer this ore into the enrichment module, and the enrichment process will start (the process when useful chemical elements are separated from the entire pile of ore, and the empty rock is discarded). After completion of the enrichment process, a concentrate will be obtained (for example, copper concentrate or iron concentrate, depending on the type of ore).Moreover, the quality of the ore (ore richness) determines how much concentrate will be obtained in 1 cycle:Poor ore - 1 concentrate.Medium ore - 2 concentrates.Rich ore - 4 concentrates.Extra rich ore - 8 concentrates.Next, the resulting concentrate must be moved to the "furnace" module, where the process of melting the concentrate into ingots will start (automatically).1 concentrate = 1 ingot. The ingots will be useful to us in further production (items craft).Read full article on Community Announcements (TechLevel)AnnouncementsOfficial
I'm still working on adding fuel⛽ to the game.
The mechanics of fuel seem to be simple - take and use it, it's just fuel bro, but there are many points (scientific and gaming).As I wrote earlier, the game will feature reactive fuel ⛽ for the ship's main engines. All kinds of gases (nitrogen, hydrogen, argon, methane, etc.) will be used as fuel for the electric rocket engine of our ships. This fuel will be used for take-off/landing on planets, as well as for suborbital flights between different locations on the planet.Thermonuclear fuel will also be needed to generate energy on the ship (hydrogen or helium-3). For more information about fuel, see the previous post:Here is one of the interesting scientific points that I encountered during development, and which I did not know before (or knew, but did not realize):- First, let me remind you that the main parameter determining whether your ship will be able to take off or land will be the so-called characteristic velocity Δv (delta-v) - this is the change in the speed of the spacecraft, which is necessary to perform the maneuver. For takeoff from Earth, approximately Δv = 9.4 km/s is needed, for takeoff from the Moon it will take Δv = 1.7 km/s.- The situation here seems intuitive:The larger the planet, the stronger its gravity and the more Δv is required for takeoff, and therefore we will use more fuel. By the way, it's not very correct to say "strong gravity", it's more correct to say "acceleration of free fall", but it's more convenient for us to say "stronger gravity", so let's continue to say that :)- But there is such a moment:The "Alfa" planet in the Centauri A system is an Earth-like planet (a planet with swamps and moss), its radius is close to that of Earth, but its density is noticeably less than that of Earth. This means that its g (acceleration of gravity) is much less than that of the Earth, in other words, its gravity is weaker.It would seem that everything has been sorted out. But, wait...- And here, for example, is the planet "Beta", which is 1.5 tim...Read full article on Community Announcements (TechLevel)Patch NotesOfficial
About the upcoming update
Just telling a little about the upcoming update:As mentioned earlier, the game will feature ⛽fuel for the ship's reactive engines. This fuel will be used for takeoff/landing on planets, as well as for suborbital flights between different locations on the planet.The features:The ships in the game use electric rocket engines⚡. I wrote about them and their integration into the game in the article (theory):The convenience of electric rockets engines is that they can run on single-component fuels (gases), such as argon, hydrogen, helium, nitrogen, and even oxygen. Liquid rocket engines often run on fuel pair such as hydrogen-oxygen, kerosene-oxygen, methane-oxygen, etc. The main parameter that determines whether your ship can take off/land is the so-called Δv (delta-v, also known as "change in velocity") - This is the change in the spacecraft's velocity required to perform a maneuver. It's a kind of "currency" of space travel. In real life, each spacecraft maneuver costs a certain amount of delta-v, and the entire flight is planned based on a budget of these velocity changes: entering planetary orbit, trajectory corrections, docking with the ISS, and returning to Earth.🌍For example, the average Δv for takeoff from the Earth's surface to low Earth orbit is about 9.4 km/s, of which 7.8 km/s is the speed that must be directly reached to enter orbit and another 1.6 km/s is gravitational losses.The higher the gravity loss, the slower our rocket takes off (if it has low thrust), every second of being in the gravitational field of our planet is an additional gravitational loss. Therefore, it is important that our engine produces maximum thrust🚀, and preferably, with the minimum weight of the ship🧱Therefore, in the game we will need to look for more high-thrust fuel: for example, hydrogen is the worst fuel for takeoff from the planet, its thrust coefficient is only 1, helium has 2, nitrogen has 4, and argon has as much as 6! By the way, hydrogen also takes up a lot of space (vol...Read full article on Community Announcements (TechLevel)AnnouncementsOfficial
Happy Cosmonautics Day!🪐
Happy Cosmonautics Day!🪐April 12, 1961 is the day when humanity's dream became reality and boundless space became a little closer🌠Exactly 65 years ago, Yuri Alekseyevich Gagarin completed the first manned flight🚀 into outer space.Before Gagarin's flight, space was a just theory and a dream. Now, humanity has an entire space infrastructure, and people in space are almost usual thing.Let's hope that humanity🌍 continues to expand the boundaries of the possible✨Read full article on Community Announcements (TechLevel)AnnouncementsOfficial
Space gas minig
This cloud of gas is the atmosphere blown away by the star⛅ from the planet Vreada (an analogue of our Venus).You can fly (warp) into this cosmic accumulation of gas and significantly mine it. However, for mining, you will need a module that launches a gas collector drone.This module can be installed on any ship, but it is better to use one with a lot of space (a lot of transported volume, since gas takes up a lot of volume📦)By the way, you can install two gas collector modules at once, then the extraction process will be faster, but in general, gas extraction in space is a relatively long way to make money, since gas is very sparse. But this method is the most relaxed and stress-free.😎Read full article on Community Announcements (TechLevel)






