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Unconventional Warfare

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Unconventional Warfare screenshot 1
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Unconventional Warfare

Nightlife Strangers · Published by Nightlife Strangers

Content notice: Guns can fire bullets. Bullets can hurt people. Hurt people can bleed.

Very Positive — 85% positive (72 reviews)

Last updated 27 Sept 2026

In this top-down tactical shooter RPG, guide a band of cute soldiers through a warzone to safety. Rescue, train and manage your squad for the upcoming war of survival.

Early AccessDJCTQ 12

£8.50

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £8.50 · Highest: £8.502 Oct 2026

Action, Adventure, Indie, RPG, Simulation, Strategy, Early Access · 2022 · More £5 - £15 games

Command a diverse cast of cute characters in Unconventional Warfare, an action-packed RPG where strategy meets survival. Lead your team through treacherous terrains, making tough decisions that shape their fates and yours.

About this game



In 1925, decades of instability and corruption crumbled the once-strong foundations of Andarushia, plunging the nation into a turbulent civil war. The world turned a blind eye, ignoring the escalating atrocities, and so did you. That is, until your military plane crashed into the fiery plains of a country out for blood. Now trapped in hostile territory, you must apply your extensive military knowledge to not only survive, but lead a small band of inexperienced survivors to safety.

Features :

  • Have you ever dreamed of commanding your own troop of charming girls(and guys)? This is your chance!
  • A fusion of real-time and turn based combat allows you to assess the battlefield, give orders and execute rapid action.
  • Command a squad of misfits through intense battles as they combat their own inner turmoil.
  • Choose from various WW1 and interwar era weapons, tanks and equipment to customize over 10 unique characters.
  • Two playable game modes available from launch: story campaign and sandbox modes
  • And more to come!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows Windows 7 (or newer)
  • Processor: Quad-Core @ 2.5GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 Ti (or equivalent)
  • Storage: 5 GB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Guns, more guns

    UW's weapon roster has been expanding. Not just in the total number of guns, but also the period in which they've been drawn from. Obsolete 19th century black powder long guns brought back into service and the latest in 1940s firearms development for field testing, plus everything in between. Each UW's weapons classes (e.g. single action rifle, shotgun, etc.) each feature a diversity of calibers and functionality. As a functionality example, the shotgun class features both buckshot and slug firing shotguns. As a diversity example, the single action rifle class includes straight-pull military rifles, breach loading safari guns and pistol caliber lever action rifles. The sidearm weapon class is the most diverse, featuring handguns, carbines, machine pistols and sawn down rifles and shotguns. Whatever the drawbacks of your character's primary weapon, there will be a sidearm to complement it. In most cases, switching to your sidearm is faster than reloading too. What is the relevance of weapon classes though? Each of UW's characters has preferences for certain weapons classes in the form of bonuses and penalties. Valeria as an example (gripping the Type 11 in the screenshot), has a reduced jam and degradation rate for automatic rifles, but deals reduced damage with shotguns. But as previously stated, there are a wide gamut of types of weapon per class, so no character will need to be pigeonholed into playing a certain way. Mix and matching guns to each character's preferences is another path for you to exercise your combat creativity.
    Read full article on Community Announcements (Unconventional Waifu)
  • AnnouncementsOfficial

    Weapons and damage

    {STEAM_CLAN_IMAGE}/35156123/22c286985dd4ca4762ccd3086ecaa7e9dba60170.jpg One of the things we’ve been working on is an overhaul of the weapons and ammo systems in UW. In the current release, both weapons and ammo have their own quality levels, for example. This meant you could mix low quality ammo into a high quality gun and vice versa. Behind the scenes, a series of complex calculations were performed to determine how factors such as ammo, the weapon and its degradation, the target's armor and all of their respective quality levels factor into the amount of damage being dealt. Aside from being hard to understand, choices such as having each ammo type with multiple levels of quality also required you to do more micro-management of items. For the next update, ammo quality levels were removed, the number of ammo types reduced and loadout variety achieved by having greater differentiation between weapons themselves. Whereas ammo used to be the primary driver of weapon stats, the next update will introduce a more conventional system in which weapons have their own stats that ammo does not factor into. Where things were made more complex is in how engagement distance factors into damage and accuracy. The current version uses a simple linear falloff for both. Old vs new weapon UI: {STEAM_CLAN_IMAGE}/35156123/bdc70776cfcc8c1599adb52b8a75a41ea323b737.png Many weapons in the next update follow a more trapezoidal damage model. The highest damage and accuracy values can occur within 0 and 42 meters. Here are some visual examples: (note that these stats may change in future for balancing purposes) {STEAM_CLAN_IMAGE}/35156123/f60683c59ffdd994f51b450af53b0b55367d2b1a.png {STEAM_CLAN_IMAGE}/35156123/1e1164f8480de80b4e1ea7a93692164dcc45549e.jpg Think of damage as the “tumble point” of the bullet, where it’s at just the right velocity to shatter or tumble within a target. Hit rate is meant to reflect the weapon at its best point of handling. A 130cm bolt-action rifle isn’t ideal for...
    Read full article on Community Announcements (TheSniperFan)
  • AnnouncementsOfficial

    UW is alive

    {STEAM_CLAN_IMAGE}/35156123/27d92dc178e1e91ec4013bc33abc97ab612bc909.png UW is alive. Despite the radio the silence, we’ve been working on the game the entire time. {STEAM_CLAN_IMAGE}/35156123/8397d247ddb2f26b1dfbf645c49175f5e886fe52.png What was planned as a handful of upgrades became a deeper system rework. In hindsight, it was an overly ambitious task and regretfully caused the unwarranted delays with updates. The silver lining is that UW has improved gameplay and more content. One example of what we’ve been working on is revamping the old levels. Here’s a comparison between two levels: {STEAM_CLAN_IMAGE}/35156123/a1ca7fde55ecca9507981cd849181d47124b10f3.png Other things we have been developing include: New guns and items New levels. New worldmap Many combat systems revamped Character ability system Improved AI And plenty more {STEAM_CLAN_IMAGE}/35156123/234e4338f6aea24c1ad837c4f0ba9716888df1ab.png
    Read full article on Community Announcements (Unconventional Waifu)
  • Patch NotesOfficial

    Progress Update

    Greetings, soldiers. We apologize for how long It’s been since we’ve posted anything, but rest assured we’ve never stopped working on UW. Without further ado, let us declassify development progress. Active Abilities Some might have seen Zuhra’s kick ability before in our twitter post. We’re expanding ability systems so that each character feels unique in their role. Every character will have one or more active abilities and many passive abilities. Most active abilities are powerful enough to turn the tides of battle, but the uses are limited. Hence careful planning will be crucial. {STEAM_CLAN_IMAGE}/35156123/1d231e14f51d68c22f10c6b09e0c6822becc3fe1.gif 3D World Map The world map is being overhauled from 2D to 3D. You will be able to see landmarks of locations and view the landscape of the world. {STEAM_CLAN_IMAGE}/35156123/e9a68528b09eab0c7d416bc89e3ada1d991d8bd4.jpg New Event System The previous text-focused event system is being replaced with a more dynamic version that is more character focused and displays the events through visuals. {STEAM_CLAN_IMAGE}/35156123/dfa38c39183a871fa7ec7a550ebecabd47f97232.jpg Enemy Divisions In the real world, each military division has their own history and culture. We aim to reflect this aspect into the enemies you will encounter in UW. Each division will have unique equipment and traits that will showcase their identity in combat. {STEAM_CLAN_IMAGE}/35156123/5120dbee78b59c3be1710f917a4f87a07dd8a032.jpg New Items More weapons and pieces of equipment are being added to the game. An additional equipment slot is being implemented for brand new accessory items. {STEAM_CLAN_IMAGE}/35156123/815a28dc9667cf7be335a482d69ae0200670c64a.jpg Details on each topic will be divulged in future update posts. Stay tuned!
    Read full article on Community Announcements (Duke)
  • Patch NotesOfficial

    Hotfix v0.8.1.1

    {STEAM_CLAN_IMAGE}/35156123/f1d1ae66ed9bc7c3e7bc9dc6087c5637b01f4916.jpg This patch focuses on all the reported crashing bugs. Some bugs were hard to reproduce but we attempted to fix all of them. So if you encounter any crashing bug, repeating or not, please report the bug to us! We read all the bug report via emails so please keep send them. Thank you for all the bug reports! Follow us on Twitter and Discord
    Read full article on Community Announcements (Duke)

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