
Screenshots

Watch trailer on Steam ↗Dragon's Eye
Pixel Maverick Games · Published by Pixel Maverick Games
Mostly Positive — 73% positive (15 reviews) · 29 achievements
Last updated 27 Sept 2026
Dragon's Eye is an action adventure game filled with fast paced combat against dangerous creatures in an ever changing open world. Play your way through this adventure as Yen, a brave knight trying to prove his might against Gonti, a dragon that is hellbent on destroying everything in sight.
£14.49
Lowest price we've ever recorded
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Price history
Action, Indie, Early Access · 2020 · More £5 - £15 games
Embark on an action-packed adventure as Yen, wielding your sword against Gonti's relentless attacks in Pixel Maverick Games' 2020 indie title. Navigate through a dynamic open world where every encounter is a challenge.
About this game
Time is running out in the land of Northway and Yen is their last hope. Yen's journey takes him through mysterious lands filled with magical weapons, mythical creatures, wizards, and warriors. Can this brave knight find the three magical sword enchantments and face the dragon before the land is lost forever?
Features
An Ever Changing Open WorldThe night is more dangerous than the day. The land becomes increasingly more dangerous with each passing day. Random weather changes.
Fast Paced Combat
Directional attacks, dodges, rolls, and blocks against fast attacking creatures. Fight with magical swords with flame, ice, and lightning enchantments.
Time is Running Out
Gonti, the dragon grows more powerful with each passing day. Purge the land of the evil and find the sword enchantments to weaken him.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Win 7
- Processor: Intel i5
- Memory: 8 GB RAM
- Graphics: Nvidia 860m or equivalent
- DirectX: Version 11
- Storage: 2 GB available space
- Additional Notes: Framerate 30fps at Med settings
Recommended
- Requires a 64-bit processor and operating system
- OS: Win 10
- Processor: Intel i7
- Memory: 16 GB RAM
- Graphics: Nvidia 1060 or equivalent
- DirectX: Version 11
- Storage: 2 GB available space
- Additional Notes: Framterate 60fps at Ultra Settings
Supported Languages
Latest news
Patch NotesOfficial
Jump/Roll Controls are easier + Random Skeleton Attacks!
Lots of players complained about how difficult the roll+jump mechanic was to execute, so I made it easier. Also there will now be random skeleton attacks!Read full article on Community Announcements (Pixel Maverick Games)Patch NotesOfficial
Dragon's Eye - First Major Update...
Player Combat Overhaul Faster with new animations and the player will no longer collide with enemies. {STEAM_CLAN_IMAGE}/37888613/6e92c4721666bd3c98d8fdbdce1a06396ec7924b.png Minimap and world map updates Both maps now show names of areas and important locations. Player is now tracked on the world map. {STEAM_CLAN_IMAGE}/37888613/6ea12a72dc057319358afc124019414955aec726.png Visual enhancements Changed a ton of things but the overall image quality is much more crisp. Lots of new and updates textures. Changes to many of the environments making them feel more organic. {STEAM_CLAN_IMAGE}/37888613/847278072da3c15dd4f9f5a7b1369c7726a3cdc9.png Treasure Chamber Update Instead of being a huge open area, it is now filled with rooms and tons of platforming. {STEAM_CLAN_IMAGE}/37888613/36d01d20e57cee4f184dc19cbb4d6814ca9b16f0.png Blacksmith and shop You can now update the base sword to increase the chance of landing a critical hit. Visit the new blacksmith shop and spend some Spirit Orbs. {STEAM_CLAN_IMAGE}/37888613/a28b91d25cd822b2f1e52ebeb04b81e075faa1a2.png New skull enemy Don't get too close of this floating skull head will spin and explode. Talisman Update Now shows location of Dragon Scales instead of enemies. Temple Changes All temples now have enemies in them to increase their challenge. Performance optimizations Framerate across the board show see a significant increase.Read full article on Community Announcements (Pixel Maverick Games)Patch NotesOfficial
Game Update #3
Big update to the combat and player controls. Hits will now push back the player and enemies. Player controls should feel much better now and the animations blend very smoothly. Gamepad and keyboard control are fully implemented for player and all the game interface. Player now has variable height jump which will make platform more precise. Tons of other bugs fixes. {STEAM_CLAN_IMAGE}/37888613/6e3deac5c14a35d7ed5164be6ea9ff6b8d41a423.png {STEAM_CLAN_IMAGE}/37888613/d5eb1e1823fd5d590de72f86e93256316344034b.pngRead full article on Community Announcements (Pixel Maverick Games)Patch NotesOfficial
Game Update #2
I got a lot of feedback that revolved around the jumping and platforming in the game. Since there is quite a bit, I added a variable jump height which makes it feel much better and accurate. Here is a list of smaller updates: Added effects that show tiles in the boss battles are about to turn on and damage the knight. Fixed - Doors could be opened with less spirit orbs than it stated. When the goblin steals your sword and shield, a popup states that this has happened now. More fire camps to save your progress in the harder sections. Bosses now have their health bar at the top of the screen instead of over their head like a regular enemy. New look for the tree leaves. Post processing enhancements that give the game more polished look. Toned down the overall saturation of the game. Increased poly count on several models that looked too low poly. Lots of smaller bug fixes. {STEAM_CLAN_IMAGE}/37888613/d14d99b43c5ca82b3a38c4b4854dbe479929226d.png {STEAM_CLAN_IMAGE}/37888613/466509c0e32c2eeb375e1914e137a72facd831e5.pngRead full article on Community Announcements (Pixel Maverick Games)AnnouncementsOfficial
Gamepad Support Added
You can now play Dragon's Eye with a gamepad. It is full controller support which means you can control the player and the interface. Button icons also change dynamically too! {STEAM_CLAN_IMAGE}/37888613/d481cdfaeeb120bb52e59df9821bb7616626c840.png Combat got a small upgrade as well. The player and enemies will now be pushed back when hit. Visual upgrade with post effects.{STEAM_CLAN_IMAGE}/37888613/0cd333dec3b456215c52ad3edbb22ea459c40190.png {STEAM_CLAN_IMAGE}/37888613/d978e2446511fbc44df0a1fe2c5d01f649e56a22.pngRead full article on Community Announcements (Pixel Maverick Games)






