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Watch trailer on Steam ↗Project Myriad
RoninGameDev · Published by Jumpmen Gaming
Mostly Positive — 77% positive (22 reviews) · 25 achievements
Last updated 27 Sept 2026
Project Myriad is a tower defense strategy game. You build towers on a map of hexagons that will attack and defeat oncoming waves of enemies. Towers can be upgrade and some have varied upgrade paths. The goal is clear as many waves as possible. How far can you get?
Indie, Strategy · 2018 · More free games
In Project Myriad, you strategize and build defenses on a hexagonal map to fend off increasingly challenging enemy waves. Each tower offers unique upgrade paths, pushing the limits of your defensive capabilities.
About this game
7 Unique Towers
Choose from a variety of unique towers that target enemies in different ways. Want to flood your enemies with damage, Storm tower is what you want. Need an extra edge against the Starfish Boss wave, then the Missile tower has your back. Mix and match placement to find your ideal build configuration.Varied Upgrade Paths
Some towers have upgrade paths you can take to increase their efficiency in battle!Build a Maze
Each level allows you to weave an intricate maze to force enemies in the direction you want to, giving you more time to take them out.Strategic Level Tiles
Each level map can contain any number of level tiles that add strategy to the game play. Try to avoid hazardous tiles like the lightning bolt tile that speeds up enemies, or maze all the enemies into the minus tile that will deal damage to the enemies for you.Unlimited Waves
Each level has an unlimited number of enemies. How far can you get?4 Unique Enemies
There are 4 types of enemies; Skull: Which is the basic Unit. Speedy: Which has slightly reduced health but increased movement. Carapace: Has increased health but when it hits half health you break it's shell and it tries to speed away. Starfish: This wave is just one Boss enemy with very high health.System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7, 8/8.1, 10
- Processor: 2.0 Ghz
- Memory: 2 GB RAM
- Graphics: 128mb Video Memory
- DirectX: Version 9.0
- Storage: 1 GB available space
Recommended
- OS: Mac OS
- Processor: 2.0 Ghz
- Memory: 2 MB RAM
- Graphics: 128mb Video Memory
- Storage: 1 MB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Move to Free to Play
Hello! I want to first say thank you to everyone that has supported me over the years. Since I have released Project Myriad 2, available here: https://store.steampowered.com/app/1837530/Project_Myriad_2/ I have decided to make Project Myriad free to play. No ads, no in app purchases, nothing shady, just the full game available free of charge. My hope is that this will bring in an influx of people to play the game and then possibly some of those people will want to purchase and play the updated format of the game which is Project Myriad 2. I do not have any plans to update this game further. I will be fixing any bugs people find, but there won't be any new content. That can always change depending on future circumstances, but that is where I am at right now. Thanks again!Read full article on Community Announcements (RoninGameDev)AnnouncementsOfficial
Version 1.3 Available Now!
{STEAM_CLAN_IMAGE}/32526296/20c5d5c132b89ed23a9dcbbb730c0cbd8a54d129.png Hello! Version 1.3 is live! There are so many changes I didn't do a full patch notes but here are some highlights. 1) Full Visual Revamp! 2) New Levels and a new teleport tile! 3) Tweaking to pathing, hit boxes, targeting and all the AI that makes the game run. This should effect gameplay minimally, and in general changes should be considered as buffs. Slime tower is the only tower that changed a lot and even then the damage should be about the same. 4) New music for those that didn't enjoy the chiptune songs. There is now a setting to toggle between the two. As always I would love to know what you think! Thanks!Read full article on Community Announcements (RoninGameDev)AnnouncementsOfficial
Version 1.3 Coming Soon!
Hello! It's been a long time but I've decided to give Project Myriad the update it deserves. Version 1.3 is coming soon! There will be more news in the coming weeks but just a couple things to look forward too. -Graphical overhaul. It's been a while coming but I will be given attention to each enemy and tile in the game again, while still keeping it true to the style of the game. -Tweaks and balance. There has been some edges of the game I want to smooth out for a while. Level 18 probably just doesn't belong in the game to be honest, and any level with flyers needs adjusting. -Teleporter tiles! They say in business your should under promise and over deliver. I prefer to promise things and hope for the best. I have wanted to do teleporter tiles since launch and I'm finally going to get around to getting them in the game. I have some pretty strict work goals for myself right now so if they don't make it into 1.3 then there will be a smaller patch after that will just add new levels and introduce teleporter tiles. More to come! Thanks!Read full article on Community Announcements (RoninGameDev)AnnouncementsOfficial
New Games from Jumpmen Gaming!
Hello! I just wanted to post an update here to share what I have been working on. First of all I have been working with an artist friend of mine on a new project which has launched in early access. Cardinal Conclave. Please check it out in the link below. https://store.steampowered.com/app/748780/Cardinal_Conclave/ It's a side scrolling SHMUP that we are actively working on. Looking for feedback and any support you can give. Secondly on Thursday Nov 21st I am launching what I consider to be a remaster of Project Myriad title Myriad Tower Defense https://store.steampowered.com/app/1186170/Myriad_Tower_Defense/ While I feel like Project Myriad is a great game I also feel like the art wasn't up to par with what can draw the attention of new users visually. Up front I want to tell you that mechanically it's the same game, so I don't want anyone to feel tricked into basically buying project myriad again. I am still working out a plan for an actual sequel but in the mean time to be frank I'm struggling a bit for cash (as is the case for most indie devs). So I thought it might be nice to put a fresh look on the game and see if new people (or maybe some of you?) would be interested. It also has a few more languages for those that wanted a specific translation, and I added screenshot functionality. Lastly I have had a discord for a while now. I just wanted to share the link just in case anyone wanted to come and chat. https://discord.gg/Tt2hbH Thank you again for your support and I look forward to continuing to make games for you. Thanks -TomRead full article on Community Announcements (JumpmenGamingLLC)AnnouncementsOfficial
Where to go from here.
First of all thank you to all the additional users that now own Project Myriad. My goal has always been to make the best tower defense game on the market. I have been debating with myself on where to go with this game from here. I have ideas but my concern is that I could end up fundamentally changing the game. As an indie developer I need to generate more revenue, sorry it's just the way it is. So my next release will be either a sequel or DLC. I can always add more levels or new tiles or maybe even new towers but at this point I am very interested to here what the community is looking for in a tower defense game. What are some things that other tower defense games (or even mine) don't offer you that you have always wanted. Even if I end up making a sequel the plan is still to support this game. Some requests have been for different music or for steam screenshot integration. I'll work on that. I look forward to your feedback.Read full article on Community Announcements (JumpmenGamingLLC)






