
Screenshots

Watch trailer on Steam ↗HOST
Garrett Fuselier · Published by Garrett Fuselier · Official site ↗
Positive — 89% positive (27 reviews)
Last updated 27 Sept 2026
When your spacecraft crashes on an unknown planet, you navigate your way through its dark and puzzling corridors. Using only your hands and your wits, will you discover your parasitic power before it's too late?
£7.19
Lowest price we've ever recorded
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Price history
Adventure, Indie, Early Access · 2018 · More £5 - £15 games
Navigate dark corridors and unravel mysteries as you explore a crashed spacecraft in this indie adventure from Garrett Fuselier. Use only your hands and wits to uncover the truth about your new abilities on an unknown planet.
About this game
Experience new rooms, and descend deeper. Level by level, tap into your gaming intuition to solve each puzzle. Who or what is the "host" and what is your relation to this space?
With a focus on experiential-based gameplay, Garrett Fuselier has created a virtual reality to challenge and cherish. The dim glow of the swelling visuals and the fluctuation of the atmospheric audio (all created solely with voice work) build a new kind of gaming experience that, like its narrative, grows in intrigue and innovation. Recalling the classic situation-based puzzles throughout gaming history, you will find no UI, no voice over, and no buttons to press (on your controller).
Inside the world of HOST, you are your only salvation.
Experiential Tip
The game will stay naturally within the confines of your environment. For the best immersive experience, change your Chaperone settings to be minimal and dark.Warning
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64 bit
- Processor: Intel Core i5-4590
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 1060 or equivalent
- Storage: 793 MB available space
- VR Support: OpenXR. Room Scale 3m by 2m area required
Recommended
- Requires a 64-bit processor and operating system
- Processor: Intel Core i7-8700k
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1080 or equivalent
- Additional Notes: For the best immersive experience, change your Boundary settings to be minimal and dark.
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Phase Three Development Has Begun
Excited to let you all know that I've begun developing Phase Three. This phase will be the final installment, and will complete the experience. You can expect it to be as short as Phase One with an immersive finale puzzle and ending to the story. My goal is to finish development this year and release before October out of Early Access. As always, Phase Three will be a free update to those who have already paid. Stay tuned for more updates and please let me know if you'd like to be a beta tester at contact@host-vr.com Thank you for playing GarrettRead full article on Community Announcements (Garrett Fuselier)AnnouncementsOfficial
Phase Two is Alive!
Go deeper. Discover your parasitic power with more roomscale immersion and head-scratching challenges. The infection begins now.Read full article on Community Announcements (Garrett Fuselier)AnnouncementsOfficial
Phase Two Coming October 13th
Go deeper into the HOST and discover your parasitic purpose– with more roomscale immersion and head-scratching challenges. Stay up to date Set a reminder to experience it on release day Visit host-vr.com and sign up for the email newsletter Follow me on Twitter @garrett3d Email me at garrett@host-vr.com if you want to be a beta testerRead full article on Community Announcements (Garrett Fuselier)AnnouncementsOfficial
Phase Two Coming Very Soon!
Hi, everyone! I hope there is still a community of people out there anxious to try the next phase. I'm in the final weeks of playtesting with friends and it's pretty much ready to go (I could use some beta testers, though). There's been some major issues with trying to support Quest 2 Link and play area calibration. It doesn't seem like Meta is going to fix their SDK anytime soon. But, Quest 2 headsets make up 48% of the VR headsets on Steam, so it's not something I can ignore. I might have to release Phase Two without official Link support, just because I'm very excited to get it out there! I'm curious how big the Quest Link audience is for those who play HOST. If anyone is reading this, please let me know in the comments what headset you use. ːsteamboredː I apologize for the 2 years of radio silence, but I've been heads down working in my spare time. Expect big things very soon and I can't wait for you to play Phase Two in the coming weeks! And as a reminder, Phase Two will be a free update ːsteamhappyː. -GarrettRead full article on Community Announcements (Garrett Fuselier)Patch NotesOfficial
Patch for Rift S and Index
Sorry to be anticlimactic but I wanted to get a small update out there that supports the Index + Rift S controllers (the hands were swapped around).Read full article on Community Announcements (Garrett Fuselier)






