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Nummels

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Nummels screenshot 1
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Nummels

Plattnip · Published by Plattnip · Official site ↗

Positive — 100% positive (15 reviews) · 10 achievements

Last updated 27 Sept 2026

Help the Nummels get to the exit without dying horribly along the way! This is a 2d platformer where you have to prepare a path for the Nummels to get back home. Pick up and place ladders and bridges, dig and blast through the ground, and use mind control. Everyone dies without your help!

DJCTQ lFull Controller Support

£10.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £10.29 · Highest: £10.294 Oct 2026

Action, Indie · 2022 · More £5 - £15 games

Navigate the perilous world of Nummels, where each level is a puzzle waiting to be solved. As you place ladders and bridges or blast through obstacles, ensure your tiny charges survive their journey home.

About this game


Nummels are dumb but predictable little guys. They’ll always interact with what’s in front of them, even if it’s a chewed up piece of gum. So toss them a ladder, dig a path, place a bridge, or blast a wall. Get them home safely in this medium skill platformer. Use your brain, they won’t use theirs!

Medium skill platforming


Nummels can do anything you can do as long as they have the right motivation, but you can run faster and jump higher. This is not a punishingly difficult platformer, but there are challenges for those that want them.

Go fast to get on the leaderboard


It's fine to take your time and set everything up before letting them loose, but to get good scores and unlock all the things, you'll need to go fast.

Accessorize


Get coins by saving Nummels and spend them on cool hats!


A few Nummels may have been harmed during the production of this game.

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7 SP1+
  • Processor: SSE2 instruction set support
  • Memory: 2 GB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities
  • DirectX: Version 10
  • Storage: 250 MB available space

Supported Languages

English, Spanish - Spain, Russian, Simplified Chinese

Latest news

  • Patch NotesOfficial

    Update 1.1.4

    Adjusted the last result station to indicate that you need to not only finish under par, but you have to save all the Nummels too {STEAM_CLAN_IMAGE}/37906027/3180e7e623a4592145c42034411acdce133e95e8.png Cleaned up a couple pain points with the "Watch that first step!" level. There were too many ways for Nummels to die in annoying ways. I made it so that Nummels can't accidentally fall off the left side of the start point, and you no longer have to worry about Nummels falling into the water near the secret exit. That water is there so the player has a way to respawn themselves if they get stuck down there. {STEAM_CLAN_IMAGE}/37906027/d083f29f00e150de5662707923c121222fab4086.png
    Read full article on Community Announcements (Plattnip)
  • Patch NotesOfficial

    Update 1.1.3

    Fixing up some small issues to make the game work better with Steam Deck Pause the game when the Steam overlay is activated Use Vulkan graphics API by default on Linux build
    Read full article on Community Announcements (Plattnip)
  • Patch NotesOfficial

    Update 1.1.2

    Various minor level adjustments This one's easy! - Make the hitbox on the first exit smaller so it's easier to get over with a single ladder Step by step! - Move the start button so players don't get stuck trying to jump up when Nummels are walking over the gap and getting in the way Dig it! - Add some rocks to prevent players from digging under the exit area Watch that first step! - Make it safer for Nummels to walk into the underground area, and split the ladder so it's easier to get out of the hole on the left They call me Mr. Squishy Face! - Make it easier to get up to the top area by wall sticking on the left side Nummels stay right! - Move the ladders on the far left so they are easier to spot (some players didn't see them way over there) Numminko! - Make it so the Nummels don't walk back to the springboard after they fall and are launched over Hidey hole! - Make it more clear that you can get out of the left side of the level after all Nummels are saved They have electric skin! - Fix the coin that was in the wall, adjust the block on the left side to make it easier to jump on Step down! - Add rocks so you can't get to the challenge coins without doing the challenge Can no longer pick up chests at the end of the level, which was confusing for some players
    Read full article on Community Announcements (Plattnip)
  • Patch NotesOfficial

    Update 1.1.1

    Fixed an issue where replays couldn't be loaded from the leaderboards.
    Read full article on Community Announcements (Plattnip)
  • Patch NotesOfficial

    Big old pre-release update 1.1.0

    I was lucky enough to have one of my first review keys used by a person that goes by Dwaggienite on Twitch. He was very thorough about completing each level 100% on his first playthrough. It was super helpful to watch his stream as he found many pain points and frustrations. He may have even rang the bell of rage a few times. My game was a bit under cooked, but I've just done some baking and hopefully now it's just right, or at least a lot better. Wall stick/pop mechanic One of the core parts of the way player movement works in Nummels is that you can sprint and then squish into a wall, where you stick for a second before being able to pop off at high speed and get some crazy height. This can also get in the way more than it helps when you continuously stick to walls as you're trying to get around a level quickly. It could also maintain your speed when you weren't pressing anything on the controls, making you get stuck bouncing back and forth in narrow gaps. Now when you stick to a wall and then don't press anything, you just fall straight down. No more bouncing backward. If you hold the opposite direction from the wall, you will pop horizontally without any vertical jumping. If you press jump without holding anything, or hold in the direction away from the wall and press jump, you'll do a big jump off the wall. If you press jump while holding into the direction of the wall, you'll jump straight up and can jump right over the wall you were sticking to. These changes make it so you don't feel like you're fighting against the wall jump as you're running around the level as fast as you can. I think it's a huge improvement. {STEAM_CLAN_IMAGE}/37906027/efa95ca5eeb96d227c687ed3bb42c5015ce0866a.png Par time strictness The par times were designed to be very challenging to do, and require planning and speed-running to hit. Since I had an achievement where you had to collect all the coins in the game, it made perfecting every level a requirement to do that. It was just too ha...
    Read full article on Community Announcements (Plattnip)

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