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Objects in Space

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Objects in Space screenshot 1
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Objects in Space

Flat Earth Games · Published by 505 Games · Official site ↗

Mixed — 52% positive (625 reviews) · Metacritic 79

Last updated 27 Sept 2026

Objects in Space is a retro space game centred on 2D point-and-click stealth action in a massive open world. Players have their own customisable ships and can meet people, become a trader, bounty hunter, explorer, scavenger or all of them at once.

ESRB mCo-opPvP

£19.49

Lowest price we've ever recorded

View on Steam

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Price history

3 Sept 2026Lowest: £19.49 · Highest: £19.498 Oct 2026

Action, Adventure, Indie, RPG, Simulation, Strategy · 2019 · More £15 - £30 games

Embark on a customizable odyssey through Objects in Space, a 2019 indie RPG from Flat Earth Games that blends action, adventure, and strategy. Navigate the vast open world as you craft your ship and choose paths as a trader, bounty hunter, or explorer.

About this game

You've been detected…
Your ship is exposed…
An alarm blares…
“Torpedo incoming!”


Objects in Space is an open world 2D stealth-action space trading game set in Apollo – a huge cluster of star systems dozens of lightyears away from Earth. You are a ship’s captain, buying and selling wares in order to keep your bucket o' bolts afloat and stay one step ahead of pirates, organised criminals, corrupt governments and shady laws.

A galaxy of characters await you in Objects in Space. The game focuses on a myriad of short stories rather than one main storyline with a hero’s journey, so it’s up to you how much or how little narrative you want in your game.

Combat in Objects sees ships treated more like Cold War submarines than WWII dogfighters. You’ll be running silent, planning manoeuvres far ahead of time and engaging in deadly games of cat-and-mouse with nebulous enemies, but only for those players who seek it out. Combat-averse players can pay attention to the news and avoid pirate-heavy systems and choose not to explore the deadly uncharted areas of space where greater numbers of pirates lurk.

It’ll be up to you to keep your ship’s systems running as quietly as possible, going fully ‘dark’ if you have to, just floating with your current trajectory and speed hoping to avoid showing up on anyone else’s scanners as you traverse some of the most dangerous shipping lanes in space. 

To make your money, there are over fifty employers and your reputation with each one will dictate how many passenger, cargo or bounty-hunting contracts are available to you. But be warned - failure to complete a contract might see your rep plummet with that employer. So when you get an SOS signal from a nearby ship but have a deadline to keep, what will you do?

Your ship is completely customisable down to the tiniest component of each module. If your battery dies, it’s your own fault. You decided to go with a cheap Ventarii battery in the first place, and it was out of your stubbornness that you bought a Connext Hap Node when the mechanic recommended a Xiao Sa brand model. Silly you.

You can play it safe in the central systems or design your ship with the ability to outrun, outfight or out-hide your opponents and make your fortune in the outer rims. But be careful! You are just as easily prey as predator in deep space…

Features List:

  • Massive open world to explore full of NPCs to interact with
  • Complex contract-based economic system with over 50 employers
  • Time-based open world - opportunities, stories and events happen at certain times as well as certain places, so each play through will be different
  • Tense submarine-influenced combat
  • Fully customisable ships - design your vessel for combat, shipping, stealth and more
  • Mostly avoidable combat for more pacifistic players
  • A world of side quests - no single linear story players are required to follow
  • Explore 12 hand-crafted populated star and 20 uncharted systems full of unknown threats and treasures
  • Find derelict ships, wreckages, cargo pods and communication beacons adrift in space
  • Be a trader, bounty hunter, explorer, pirate or all of them at the same time
  • Sandbox mode - play the game without narrative content in an endless version of the game
  • Scenarios - tense combat scenarios task the player with overcoming impossible odds and testing their skill
  • Multi-player Scenarios - compete or cooperate in a variety of multiplayer modes and situations
  • Build your own DIY controllers at home using Arduinos - anyone can construct their own ship bridge with physical switches and buttons with just a little bit of soldering know-how. Easy to learn and fun to do!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel i5 Processor or faster
  • Memory: 2 GB RAM
  • Graphics: 2GB DirectX 10.1 Compatible Graphics Card
  • Storage: 1 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i7 Processor
  • Memory: 4 GB RAM
  • Graphics: 2GB DirectX 10.1 Compatible Graphics Card
  • Storage: 1 GB available space

Supported Languages

English

Latest news

  • Press Coverage

    Fly a nuclear corvette in this Cold War-era Star Trek homage from one of my favourite space game devs

    I was ready to skip MicroProse's just-announced Deck & Conn, on the grounds of it being far too early in the week for games that consist entirely of dials and rangefinders, but then a scrambled communique from Sin Vega alerted me to the fact that it's the work of Elissa Black, one of the peeps behind Objects In Space, which I think is one of my top five space games. So here we are. At a glance, Deck & Conn is Objects In Space, but turn-based and minus Objects In Space's slightly distracting 3D background elements. That's to say, it's a testing strategickal simulation that seats you in front of a terrifying retro pixel display, and expects you to trace distress calls, manage your fretful crew, spin up torpedoes and so forth, all without bursting your puny monkey brain. Read more
    Read full article on Rock, Paper, Shotgun
  • Patch NotesOfficial

    Update on Objects in Space

    Hi everyone, Elissa and Leigh have posted an update about the current status of the game. You can see the original post and join the discussion at this link. Thank you all for playing Objects in Space. You commitment as a community has been incredible, and we're glad you've been sharing this journey with us. See you in the Apollo Cluster!
    Read full article on Community Announcements ([505 Games] Taikobo)
  • Patch NotesOfficial

    Patch Notes for v1.0.7

    Version 1.0.7 Patch Notes Mac: Put a fix in to stop the game crashing on load on certain systems. Windows: Fixed an error causing mods to not load on some versions of windows. Linux: Fixed an error causing news and infopedia articlse to not load correctly. General: Re-wrote the docking routines to stop problems docking in auto-pilot using certain configurations of engine or RCS. Fixed another bug causing Betty to spawn erroneously.
    Read full article on Community Announcements (Taikobo)
  • Patch NotesOfficial

    Patch Notes for v1.0.6

    Version 1.0.6 Patch Notes Alterations: Added ability to bind any commands open to serial protocol through the config file. Added ability to bind keys to increase/decrease main drive power. Added a warning message when docking at higher than safe speeds. General: Fixed a crash when jumping out of a sector using a jumpdrive with a torpedo inbound. Stopped the ability to manually hail starbases or ships when comms are disabled - emergency or incoming only. Fixed a bug where you could dock at high speeds. Fixed a bug causing spawn issues in the story 'Bad News Betty'. Fixed a typo when talking to Heather Price. Fixed a bug where authority ships would sometimes engage each other when one was attacking a pirate. Fixed a bug which allowed you to undock by typing 'burn off' on your ship's system terminal. Fixed a bug where the player's name was not being displayed on the Mechanixx terminal after loading game. Fixed a bug where Mona Al Ajwi would still attack you even after you paid her back. Fixed a bug where ships would attack you in Maru for too long after you'd helped Casey Croma escape. Fixed a bug which caused you to never be able to drop off Gursharan Cass if you'd never encountered the SS Platypus. Removed a spot on the Narail Space Station where you could click on a wall near the mechanic and it'd take you back to your ship. Corrected several news articles' which had duplicate names. Added many additional news stories. Fixed a bug where Sofia Lang would send you an email for having failed her mission prematurely. Doubled the amount of time you're allowed to take to complete Scud de la Vinci's sand deal. Added a conversation with Scud de la Vinci for when you've taken too long to complete his mission. Moved an NPC on Port Dava Sobel which was blocking the use of the Wire terminal there.
    Read full article on Community Announcements (Taikobo)
  • AnnouncementsOfficial

    Linux native version is now available!

    Hello everyone, As some of you may have already noticed, the native Linux version of Objects in Space is now officially available for download on Steam and GOG. Some players reported that the game was still running on Proton despite the fact that the version is supposed to be native: if this happens to you, please disable the Steam Play option in the Steam client settings and perform a clean installation of the game. If you need help or have any question, please send an email to the devs at objects@flatearthgames.com.au Have fun and thank you for playing Objects in Space!
    Read full article on Community Announcements (Taikobo)

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