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Velvet Guard

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Velvet Guard screenshot 1
Trailer trailerWatch trailer on Steam ↗

Velvet Guard

Pongu Games · Published by Pongu Games

Positive — 91% positive (23 reviews)

Last updated 27 Sept 2026

You got one bullet, fire it wisely as one mistake may cause you death in this fast paced game. Choose from a selection of abilities to survive in difficult situations and master them to become the champion of the Velvet Guard.

Free to PlayDJCTQ 61 DLC available ↗PvPSteam WorkshopFull Controller Support

Free

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Action, Indie, Free To Play, Casual · 2018 · More free games

In Velvet Guard, your survival hinges on precision and skill as you navigate challenging situations with a single bullet. Choose from various abilities to outmaneuver threats and become the champion of this fast-paced indie game.

About this game

Mysterious creatures have emerged from the realm only known as the Velvet.
With the ability to materialize projectiles from thin air, they are wrecking havoc on the mortal realm.
But hope is on the horizon; some of the creatures are fighting back against the others, pushing them into the Velvet again.
Nobody knows why they are fighting back, but they have been given the name "Velvet Guard".
Help the mortal realm fight back and possess the Velvet Guard!

Velvet Guard is an 8-player party game with intense and hilarious versus matches. The core mechanics are simple and accessible; you have a fixed amount of projectiles that, after being fired, can be picked up by anyone. With different game modes and options, each gameplay is never the same. With a wide array of abilities and expressive depth, the game can be quite challenging and fun.

Notable features:
  • Diverse abilities to change up your gameplay and challenge your skills
  • Fast paced combat
  • A wide range of levels with their own unique style and interactions
  • A level editor to upload custom levels to the workshop

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 8.1
  • Processor: 64-bit or 32-bit
  • Memory: 200 MB RAM
  • Graphics: 64 mb video memory, OpenGL 2.0
  • Storage: 130 MB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Supporter Pack and Free to play

    Hello everyone, It's been a while since I last posted here. Since this game is starting to get pretty old I've decided to list this game as free. I really appreciate all of you who bought this game and therefore I'm giving everyone who purchased the game before it being released as free a new DLC.The DLC contains two new level themes, hats, an ability that lets you eat bullets, a new game mode where you have to survive a fixed amount of time to win and possible more in the feature. All feature content updates will most likely be added to this DLC instead of the base game if there is any updates.I'm planning on releasing this on the 18th of July 01:00 CEST
    Read full article on Community Announcements (Johny Reeves)
  • Patch NotesOfficial

    Monthly Update April 2024

    This month I've been working on making the final version for releasing the rework of Velvet Guard. A lot of the development time has gone into fixing the menus in the game to work with both a controller and mouse. I've also added a new ability that allows you to dash in a given direction and eat someone else's bullets.{STEAM_CLAN_IMAGE}/32341989/73d6e6824bd34b0a2d13e452266f6e3c2a861cc1.gif And added a new level theme called The Dimension. {STEAM_CLAN_IMAGE}/32341989/de58ac47c814c870fb97b857da0e547c10670374.png What's left before the release right now is finalizing artwork for the store page and creating a new gameplay trailer. When all that is done, there will be a new announcement for all the changes that have been made to the game since the rework!
    Read full article on Community Announcements (Pengu2)
  • Patch NotesOfficial

    Monthly Update March 2024

    Hello everyone, It's been a while since I last wrote anything here. I've recently started working on this game again, picking it up from where I left it two years ago when I started remaking this game. I've added some new content, remade all the levels, and changed the UI to be easier to understand. I've made a prototype of a new level theme, internally named "clouds" because there is a lot of clouds... The idea behind this was to have some kind of object you could jump around on, giving you a jump boost if timed right. {STEAM_CLAN_IMAGE}/32341989/da113ec7d1b2c5ba21675ab1c2451514201dec99.gif I've also added a new bullet type that uses explosions to eliminate your enemies. {STEAM_CLAN_IMAGE}/32341989/d10a7fa4924b5a0faa2a39e04473c06501a32b53.gif And some new visuals for some old levels, like the Cabin. {STEAM_CLAN_IMAGE}/32341989/afc6b7720dc455b15e489eda50dc0016e0ecc97a.gif There's also some new animations for the player and a new look of course! I've also started adding some more modifiers/rules that you can use to create your own game modes. {STEAM_CLAN_IMAGE}/32341989/72bf3939a7d6263b49689732d402e12ba4112940.gif There has been a lot more done behind the scenes for easy development and modifications, which I hope will enable modding support when released, as well as an in-game level editor that is A LOT more user-friendly than the current one. There's now also sound effects for everything in the game, and I'm currently working on making the music as well. I'm planning to have a release next month if everything goes as planned. See you then!
    Read full article on Community Announcements (Pengu2)
  • Patch NotesOfficial

    Monthly Update May 2022

    Welcome to the monthly update of Velvet Guard Remastered! This month I've been mostly working on making music for the game, or rather, learning how to make game music. It's not as easy as it sounds, so I expect that it will take some time before I can deliver something that sounds alright. Besides that, I've redone the ability system in the game. You now have a set number of bullets you can pick up. If you have activated ability pickups, there will spawn different kinds of special bullets on the map. {STEAM_CLAN_IMAGE}/32341989/06fff8a50c122c6d70edd9239febb0affb7a0121.png This is all part of the new game rule system, so you no longer choose an ability in the player select menu but instead choose what type of modifiers all players will have. {STEAM_CLAN_IMAGE}/32341989/8dbd6fe0ce119af5016b3d506d2586b4cfcb1071.png If you want to try out these new changes, you can change to the beta build of the game. All you have to do is right click the game in the steam library and choose Properties > Betas and then in the dropdown menu click "beta - An unstable beta version".
    Read full article on Community Announcements (Pengu2)
  • Patch NotesOfficial

    Monthly Update April 2022

    Hi again, I hope you're all doing well! I thought I would give monthly updates a try during development of the rework for Velvet Guard. I will try to publish an update every third Friday each month, so here's April's update! And of course everything mentioned in this post is still a WIP and can be removed/changed at any time. I've tried something new this month where I've removed the level select scene and instead made it so it changes level after a set rule. So for example when playing Last Man Standing, it changes to a new level when someone scores a point, i.e., we are the last player alive. I also added a new border around the game screen to make it look a little more interesting. {STEAM_CLAN_IMAGE}/32341989/3a08e4ad0ac6fbb6ec9543e8939f593fa32be0c6.png You might recognize this from a previous post where this border was used for the level select scene. I felt it fit better here since you can warp around the scene by walking outside of the camera bounds. What you also might notice is the black rectangles floating around. I've added two kinds of abilities to the game. You have mobility or defensive abilities that are always available. This is the ability you would choose in the player select scene. Then you have bullet modifiers, which is what you get from these black rectangles. {STEAM_CLAN_IMAGE}/32341989/fcfad066fdcc2f151e41be26debac6aed896b9ce.gif This is still in early development and many changes may apply. As I mentioned before, I've removed the level select scene to introduce rules that change your level instead. This is all part of a bigger update. In the current version of Velvet Guard, you're able to choose a gamemode and a small set of modifiers. Instead, I want to change this to introduce a new, more flexible way of making your own gamemodes. So you can choose what types of bullets that are enabled, if you want bullet modifiers at all, what type of gamemode you want, etc. I'm still planning on adding more modifiers, but this is in very early developmen...
    Read full article on Community Announcements (Pengu2)

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