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GunnRunner

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GunnRunner screenshot 1
GunnRunner Developer Showcase trailerWatch trailer on Steam ↗

GunnRunner

pixelCast Games · Published by pixelCast Games · Official site ↗

Positive — 100% positive (17 reviews) · 23 achievements

Last updated 27 Sept 2026

Get your fingers warm with this twin-stick shooter. Balance finesse movement with one hand while shooting accurately with the other. Plow through each enemy in your path or skillfully dodge the onslaught of bullets. Venture into the constructed world of machines and halt annihilation.

DJCTQ lSteam WorkshopFull Controller Support

£4.29

Lowest price we've ever recorded

View on Steam

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Price history

3 Sept 2026Lowest: £4.29 · Highest: £4.299 Oct 2026

Action, Indie · 2023 · More under £5 games

Take control of GunnRunner and navigate through a world of mechanical foes using precise movements and smart shooting. PixelCast Games' innovative gameplay puts your reflexes to the test as you defend against relentless attacks.

About this game

GunnRunner is an action platformer, bullet-swarm, with an emphasis on skilled movement. The game is set in a virtual world controlled by sentient machines that call themselves "The Assembled". These machines have destroyed your home planet and trapped you in an environment of their creation. Plow through every enemy in your path or skillfully dodge the onslaught of bullets. Venture deep into the constructed world of the machines, destroy every guardian, and discover the means to stop their vicious cycle of destruction. Do you posses the power to halt annihilation?

Hundreds of Hand-crafted Levels

Every tile and every pixel was meticulously placed to create a skilled environment. Nothing in this game is randomly generated. Learn how enemies react to your actions and maneuver around the levels with ease. Master each world and become the best GunnRunner on the Network.

Unique & Interesting Enemies

The machines that fill the Network are nothing you have ever seen. Each enemy has pre-built bullet and movement patterns that will keep you running and shooting.

Fine-tuned Movement Mechanics

No corner was cut. Continuously iterated to create the best feeling movement of any fast-paced platformer.

Level Editor

Desire more than the base experience? Dive into the level editor and create your own challenges. Share your work and show off your creativity.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7 or later
  • Processor: 2 GHz Processor
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GTX 970
  • DirectX: Version 9.0
  • Storage: 21 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Assist Mode

    Assist Mode Most important thing to note here is **Assist Mode**. For those that cannot enjoy the game in the intended challenge, but still wish to experience what the game has to offer. Achievements can still be earned on this mode. Albeit, this can still be a difficult task. But leaderboards will not populate with runs completed while Assist Mode is active. Assist Mode added in the Extra section in the Options menu Enemy bullets do no damage Sword hitbox size increased Permanent fast-dash Unlimited air-dashes No bullet spread While Assist Mode is active, achievements still activate, but times cannot be submitted to the leaderboard General Sum of Best and Single Segment times can now be viewed from the "level stats" menu (both standard and gild) Game time is now visible on the World Timer when beginning on World 1, level 1 Game time is reset upon returning to the title screen Splits now properly track single segments differently from segmented Player bullets now spawn angled in the direction of flight Can now use scroll wheel to adjust some items in the editor Edge enemy range now matches its warning indicator Edge enemy maximum range reduced by 1 block (32 pixels) UI improvements to leaderboards Implemented more visually random and dynamic explosion animations and sprites Levels Freestform rebalanced with easier pylon placement (still difficult) Aztec adjusted slightly for new-player experience (should not effect speedrun routes) Bug Fixes Bug where items could not be unsubscribed from the Workshop is now fixed Bug with heavy enemy firing faster than expected has been fixed Bug with edge enemy getting stuck in one spot should be fixed (keeping watch on it) Crash bug from pressing "p" on editor now fixed
    Read full article on Community Announcements (AV Ultima)
  • Patch NotesOfficial

    GunnRunner Major Update - GrandRunner and Workshop

    This update rounds out GrandRunner with 20 levels. Meaning we have reached our 120 level goal. Good luck running and chasing those records! Also checkout the new section in the settings called "Extra"; a few items for accessibility and speedrunners. World and full game times will now be saved locally. Workshop integration has been finalized through the level editor! You can create content and upload it straight to the Steam Workshop through GunnRunner. Share your levels with the world! Onto finishing out the Guardians for each world. For those that signed up for the raffle during PAX EAST 2023, stay tuned! Player Legs now appear red while unable to dash Legs now appear blue when Astro can fast dash Holding up or down will now pan the screenObjects Blockers can now be continually shot and kept in hold state Blocker hitbox size slightly increased for better shot accuracy Toggle doors now only take 2 hits to phase outShell/UI Workshop integration for Level Editor Upload/Update content from the Load Menu End card on levels will now display nearest scores on leaderboard Made the world gates appear a clearer red color when Guardian can be challenged Standard times and gild times are now differentiated (toggled in level select screens) World time will now be saved when completing a run from level 1, to 20 on a World Game time will now be saved when completing a run from World 1, Level 1, to World 6, Level 20 New section in the settings menu called "Extra" Save slots (10 slots that can be deleted) World Timer Single Segment toggle Splits Player indicators Interface adjustments "Frost" tile set improved to be less "pillow-shaded" Meaning, the tile edges should now be less noticeable Bug that showed improper input count on end card has been fixedExpect more options added into "Extra" in the future Guardians Fixed a crash in "Flashbox" when blocks got too close to each otherEnemies Edge and Basic Enemies both take less hits to destroy Improved spawn location of Heavy enemy bul...
    Read full article on Community Announcements (AV Ultima)
  • Patch NotesOfficial

    v 9.7.5 Patch Notes

    Quick patch before PAX to improve tutorial levels for beginner players. And achievements for defeating guardians will now pop upon entering the gate. Objects Blockers now will stay in position if the player continually shoots themShell/UI Achievements should now work for GuardiansLevels Changes made to levels: "Open Seed", "Juts", "Brief Stay", and "Loose Paths". Open Seed, Brief Stay, and Loos Paths leaderboards have been resetVarious bug fixes, visual improvements, and performance enhancements.
    Read full article on Community Announcements (AV Ultima)
  • AnnouncementsOfficial

    RELEASED! Out of Early Access!

    https://www.youtube.com/embed/dNm7BSIlRNI This update is the doorstep release for GunnRunner out of Early Access. There is still work to be done though! Completion on the 3 world bosses for Expert, Master, and Grand Runner are under way. And we still need some final touches on levels in the Grand Runner world. As well as a few odds and ends here and there (more to come on that).Important to note that we will be moving officially into season 01 leaderboard, so progress for levels will be reset. Do not worry about old scores! If you played and submitted scores during season 00, they will be viewable from within Gunn Runner (if the time was good enough). Player Delay for shooting slightly reduced to improve player feelObjects Blockers now hold position a bit longer before transitioning back to original Pylons now have arrows pointing in the direction of the End Gate Indicates purpose of pylons to newer/confused playersSound Additional sounds added to bosses and leftover itemsShell/UI Customization can now only be changed if guardians are defeated Story sequence added to beginning load Pixelify splash screenEnemies Edge Enemy only tracks player while moving Balance changes to all current Guardians **NEW** Guardian for the Proficient WorldLevels Balance changes made to levels across all worlds. New levels added to Proficient, Expert, Master, and Grand RunnerVarious bug fixes, visual improvements, and performance ehancements.
    Read full article on Community Announcements (AV Ultima)
  • AnnouncementsOfficial

    GunnRunner Lighting and Performance

    GunnRunner now has sick lighting! Had some great feedback over the weekend, so time was spent on making the game aesthetically more appealing. And I believe I have done just that. Enjoy the nice visuals. And if they do not please you, it can be easily toggled in the settings menu. Balance changes were also made to the Novice and Competent bosses. Work is still being done on the rest of the world bosses. Numerous changes to levels across Novice to Expert. As well as additional levels added into GrandRunner (good luck). Would love additional feedback; it helped this update happen! Come on by our Discord: Offical pixelCast Games Discord
    Read full article on Community Announcements (AV Ultima)

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