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Camp W

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Camp W screenshot 1
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Camp W

Psyop · Published by Psyop

Positive — 90% positive (49 reviews) · 19 achievements

Last updated 27 Sept 2026

Explore the magical world of summer camp in this story-rich game about a young Witch trespassing in the Human Realm. Make friends, cast spells, and uncover secrets during your first ever summer away from home. Welcome to Camp W!

Free to Play

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Adventure, Indie, Casual · 2018 · More free games

Embark on a magical journey as a young Witch navigates summer camp's secrets. Cast spells, forge bonds, and explore the enchanting world of Camp W in this casual indie game from 2018.

About this game

Camp W puts you in the role of a young Witch experiencing their first ever summer away from home at sleepaway camp. But there’s a twist! (Isn’t there always?) Though you’re from the Witching Realm, where magic is commonplace, you’ll be enrolling at a summer camp for Humans who have long since forgotten that Witchcraft exists. While summering in the Human Realm, you'll have to conceal your identity and make sure not to get caught practicing your craft. Make friends, cast spells, and uncover secrets during your first ever summer away from home. Welcome to Camp W!

Features


Friending Simulator - Camp W is filled with interesting characters, but everyone can’t be your best friend -- that would be exhausting. You’ll have to decide which campers interest you the most and then get to know them and their stories over the course of your playthrough.

Mysteries Await - There’s more to a summer at Camp W than kickball and friendship bracelets. Discover secrets about the history of the Witching Realm and battle evil forces who threaten to rain on your summer fun.

Get Your “Choose” On
- You decide which camp activities to attend, which questions to ask, and how you want to respond at critical moments throughout the game. One playthrough won’t be enough to explore every path of this branching story.

A Hand-Drawn World - Visit more than twenty beautifully illustrated locations--during the day and at night--and hang out with fifteen fun characters, all of which feature a range of fun poses and expressions. Not to mention your Grimoire, which will fill up with drawings as you play through the game.

Collectables Galore
- Cast 12 different spells, earn 18 unique badges, and unlock 60+ illustrated memories. You’ll have to replay the game to see them all, but it’s worth it--and you’ll earn achievements along the way.

All-Ages...But Not Just For Kids - Camp W was designed to be enjoyed by all ages, and we mean it. Youngsters and adults alike will find a lot to love about the story, dialogue, humor and drama throughout the game.

Original Score
- A complete score featuring more than a dozen tracks composed just for this game by talented composer and musician Davey Thomas Tucker. Listen to it online for yourself right here!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7 (64 Bit)
  • Processor: 2.2 Ghz
  • Memory: 4 GB RAM
  • Graphics: DirectX compatible card
  • Storage: 2 GB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    This game is now completely free!

    It's been a while since Camp W was released. We figure that everyone who might buy it has already bought it, but we still want it to be experienced by as many players as possible. That's why we've made the game completely free! This is the full retail copy of the game with all content and achievements available. Please download it, play it, enjoy it, and pass it on. Since launching Camp W, we then went on to make more games -- maybe you've heard of them? Hits like I Love You, Colonel Sanders! A Finger Lickin’ Good Dating Simulator and Hooked on You: A Dead by Daylight Dating Sim. Now's your chance to see how we got our start making dating sims, the first one we ever made before we became so terminally horny that we went on to bring you sexy Colonel Sanders, Trapper, Huntress and more.
    Read full article on Community Announcements (Alexei)
  • Press Coverage

    Have You Played Camp W?

    Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. If Night in the Woods was actually a visual novel and featured a bunch of human teens instead of twenty-something anthropomorphic animals, it would have probably looked a bit like Camp W. (more…)
    Read full article on Rock, Paper, Shotgun
  • AnnouncementsOfficial

    Meet the Devs behind Camp W

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32602886/a56f4ee1ca5c201279c39a7b2553d53b361fb149.jpg This new interview with Alexei, our narrative director, and Kelly, our art director, gets into the back-story of how Camp W got made, and will tell you a little more about our studio Psyop: "Behind-The-Scenes Of Psyop’s Narrative Adventure Game ‘Camp W’" on Cartoon Brew Enjoy!
    Read full article on Community Announcements (Alexei)
  • AnnouncementsOfficial

    Happy (Early) Halloween!

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32602886/736c13d4390e330b5251d78e96c84fd8c617b065.jpg We're celebrating the spooky season with a limited-time 15%-off sale! In Camp W, you take the role of either Liliandra or Lysander, a runaway Witch trespassing in the realm of Humans. Cast spells, uncover mysteries, and -- perfect for Halloween time -- gather around the campfire to hear spooky stories!
    Read full article on Community Announcements (Alexei)
  • AnnouncementsOfficial

    Tales from the making of Camp W

    We've had a few interviews go online the the past couple of weeks that you might find interesting... In this interview with Geek & Sundry, narrative director Alexei and creative director Kelly discuss the story behind the development of Camp W's world and art style. Here's a quote from Kelly: "I wanted to spark in people the feelings of curiosity and playfulness and acceptance and strength. With the goal that anyone could find pieces they related to somewhere in it. I wanted to make people feel good about who they are. Who they genuinely are. That they don’t need to hide, and that their choices do matter. I believe that that is a really powerful thing which could be scary, but is so exciting." Over on Gamasutra, Alexei is joined by lead engineer Charlie to discuss their new narrative game design tool, Branching Storywriter, and what it's like making an all-ages game. Here's a snippet from that: “My worries for this particular game were sort of a genre worry, in that I feel like we’re doing something that other people aren’t doing, and you have to question, when you walk down that path, why hasn’t anybody been walking down this path before?” says Bochenek. “Is it dangerous? Or is it simply undiscovered?” Follow each link to read the full articles.
    Read full article on Community Announcements (Alexei)

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